Video games developed in Japan

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Sega removing actor from Western version of Judgment after drug scandal

Gamasutra - March 22, 2019 4921

Sega will change the voice and character model for Kyohei Hamura in the western release of Judgment, after the character's actor Pierre Taki was arrested for illegal drug use. ...


Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!

Gamasutra - March 20, 2019 4839

Announced tonight, the 2019 IGF Awards featured an eclectic and impressive group of winners, from Lucas Pope's Return of the Obra Dinn to Cassie McQuater's Black Room and Zachtronics' Opus Magnum! ...


The next Crypt of the Necrodancer game is set in The Legend of Zelda's Hyrule

Gamasutra - March 20, 2019 4823

The indie developer behind Crypt of the Necrodancer is taking a crack at making its own Legend of Zelda game†"with Nintendo†™s blessing. ...


Pokemon Go's PvP was designed to appeal to players new and old--and it worked

Gamasutra - March 19, 2019 4768

"Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together." ...


Video Game Deep Cuts: The Flappy Division Bell Is Ringing

Gamasutra - March 18, 2019 4702

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more. ...


Road to the IGF: Lucas Pope's Return of the Obra Dinn

Gamasutra - March 15, 2019 4544

Return of the Obra Dinn sets the player free on a dead ship heavy with mysteries, asking them to unravel a massive snarl of events and clues to reveal what happened to this lost crew. ...


Shadow Warrior developer Flying Wild Hog acquired by Supernova

Gamasutra - March 15, 2019 4537

Flying Wild Hog has been acquired by Supernova Capital, a private equity firm established by Splash Damage founder Paul Wedgwood. ...


Developing indie JRPG Edge of Eternity in Early Access

Gamasutra - March 11, 2019 4452

'Open-world JRPG,' 'Indie,' and 'Early Access.' Marrying those three terms might sounds impossible but by using the magic of [Public Roadmap], our daunting assignment seems more accessible. ...


Don't miss all these great Classic Game Postmortems at GDC 2019!

Gamasutra - March 13, 2019 4434

Catch these promising, in-depth game dev postmortems of the Panzer Dragoon series, Paperboy, Lemmings, and Command & Conquer at GDC 2019 next week in San Francisco! ...


Alt.Ctrl.GDC Showcase: ReLeap

Gamasutra - March 12, 2019 4382

ReLeap will have players leaping and sliding through challenging environments by moving a foot pad and pulling/pushing a steel bar. ...


War Child UK's Armistice fundraiser raised $380k in 2018

Gamasutra - March 12, 2019 4381

Working with 20 video game developers, War Child UK raised a total of $380,000 last year to support and help children affected by war in 15 countries. ...


Don't Miss: Creating the wordless, narrative-driven game A Bird Story

Gamasutra - March 11, 2019 4374

While To the Moon was rather wordy, Kan Gao's follow-up game A Bird Story doesn't feature a single line of dialogue. ...


Don't Miss: Incorporating level design in melee combat systems

Gamasutra - March 07, 2019 4201

Combat developers on games including Heavenly Sword, God of War III, DmC: Devil May Cry, The Last of Us, Aztez, Dead Island 2, Killzone and Watchdogs offer analysis and tips. ...


Video: Tips for managing the unmanageable projects in game dev

Gamasutra - March 08, 2019 4169

At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects. ...


Konami building esports centre to help Japan catch up with Western 'pioneers'

Gamasutra - March 08, 2019 4157

"The people who participate in esports will in the future, stand side by side with those participating in real-life sports like soccer, or even surpass them." ...


Devil May Cry 5 deluxe edition will let players experience the game like a low-budget movie

Gamasutra - March 05, 2019 3991

It's an interesting feature that should let players see how key scenes took shape and evolved during development, while also letting them pretend they're watching a low-budget Devil May Cry movie. ...


Video: The art of Wonder Boy: The Dragon's Trap

Gamasutra - March 04, 2019 3953

In this 2018 GDC talk, Lizardcube's Ben Fiquet goes over the process of revitalizing and reimagining the visual design of Wonder Boy: The Dragon's Trap. ...


Don't Miss: Most players won't finish your game - and that's not a bad thing!

Gamasutra - February 26, 2019 3862

Most players won't play to the end of your game. That's not a tragedy -- that's a feature of video games' design landscape. ...


Don't Miss: Between a rock and a 'Harada' place: The massive Tekken interview

Gamasutra - March 01, 2019 3780

Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously. ...


Horizon Zero Dawn sold over 10 million copies in 2 years

Gamasutra - February 28, 2019 3722

Guerrilla Games†™ PlayStation 4 exclusive Horizon Zero Dawn has sold over 10 million copies, something announced on the 2 year anniversary of the game†™s 2017 launch. ...


Resident Evil 2 remake ships 4 million copies in first month

Gamasutra - February 27, 2019 3660

If the remake can maintain its momentum, it might soon eclipse the 4.96 million sales pulled in by the 1996 original -- which is currently the fourth best-selling entry in the franchise. ...


Alt.Ctrl.GDC Showcase: Cook Your Way

Gamasutra - February 26, 2019 3612

Cook Your Way is both a cooking game and an immigration test, turning the act of making food into a way of seeing if a migrant is worth allowing into a country. ...


Capcom COO calls out the growing value of PC as a platform

Gamasutra - February 25, 2019 3559

Capcom's operating chief says that PC sales account for a growing chunk of its sales every Capcom†™s year, and that the company shouldn†™t overlook the platform. ...


Don't Miss: Design lessons learned from a decade at Nintendo's EAD

Gamasutra - February 21, 2019 3342

Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles. ...


Ico animator shows you how to create memorable, non-speaking characters at GDC!

Gamasutra - February 20, 2019 3279

Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters! ...


Video: Why Dark Souls is the 'Ikea' of games

Gamasutra - February 19, 2019 3237

In this GDC 2017 talk, producer and consultant Justin Fischer goes over the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea.  ...