video games

RSS

The aggressive resource management of Doom Eternal

Gamasutra - July 15, 2019 4996

The upcoming Doom Eternal is including new designs meant to enhance the outstanding foundation laid down by Doom 2016. We talked to id Software's Hugo Martin and Marty Stratton. ...


Ubisoft defends Watch Dogs HitRecord partnership amid spec work criticism

Gamasutra - July 15, 2019 4977

Ubisoft has once again partnered with the company HitRECord to solicit fan contributions to an upcoming game and, as with last time, the decision is drawing a fair amount of criticism online. ...


Overwatch's new cheat detection will end matches when cheats are used

Gamasutra - July 15, 2019 4967

Blizzard has already been testing new changes to Overwatch†™s cheat detection system on the PTR that shuts down matches when the game detects cheating is taking place. ...


Gears 5 to drop depictions of smoking after urging from Truth Initiative

Gamasutra - July 12, 2019 4804

The anti-smoking organization Truth Initiative has successfully lobbied Turner's ELeague, Microsoft, and The Coalition to make the Gears franchise tobacco-free going forward. ...


Don't Miss: Devs Answer: What are the biggest lessons from Fire Emblem?

Gamasutra - July 12, 2019 4800

Developers weigh in on the core strengths of Fire Emblem, from story to the value of permadeath. ...


Learn to build better, more compelling VR characters at XRDC this fall!

Gamasutra - July 12, 2019 4797

Come to XRDC this October and catch Beast Inc. cofounder and CEO Vivian Tan's talk on key lessons learned from over 3 years of designing and training AI dragons using VR sandboxes and simulations! ...


Ubisoft puts kibosh on Assassin's Creed XP-farming exploit

Gamasutra - July 12, 2019 4794

Ubisoft is changing how Story Creator Mode works in Assassin's Creed Odyssey to prevent players from building "farming quests." ...


Sponsored: Learn how to massively scale your multiplayer game with this free webinar

Gamasutra - July 11, 2019 4745

Join Redis Labs and Gamasutra for this free webinar on how developers can scale their multiplayer games using multiple cloud providers and without driving up costs. ...


How GoldenEye 007 set a new standard for video game AI

Gamasutra - July 11, 2019 4736

One of the most influential FPS titles of all time, GoldenEye defied expectations and set the standard for NPC AI for future generations. ...


Get a job: Hi-Rez Studios is hiring a FX Artist

Gamasutra - July 10, 2019 4696

Hi-Rez Studios is looking to hire an innovative FX Artist to join an unannounced project and work at our studio in Alpharetta, Georgia. ...


Video: Inside the design of Subnautica

Gamasutra - July 10, 2019 4696

In this 2019 GDC session, Unknown Worlds' Charlie Cleveland discusses the design of hit underwater survival sim Subnautica and how it created feelings of exploration, discovery and the unknown. ...


Don't Miss: Devs measure the enduring influence of StarCraft

Gamasutra - July 10, 2019 4693

Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design. ...


Beat Saber dev Beat Games shuffles leadership as CEO steps down

Gamasutra - July 10, 2019 4685

Beat Saber developer Beat Games has announced a couple of changes to its company leadership centering around a shift in its CEO role. ...


Watch Children of Morta's lead dev explain its family-focused game design

Gamasutra - July 09, 2019 4647

Children of Morta lead def Amir Fassihi discusses the game's family-driven progression system, how a Unity pipeline bug slowed down game iteration, and more. ...


Smite and Paladins developer Hi-Rez has opened its first UK studio

Gamasutra - July 09, 2019 4629

Smite and Paladins developer Hi-Rez Studios has opened a new UK studio called Red Beard Games. ...


Exploring special game modes in a roguelike context

Gamasutra - July 08, 2019 4612

Exploring the hows and whys of alternate modes of play for roguelikes, taking a range of mode types from Cogmind and other games as examples. ...


Video: Zachtronics' approach to open-ended puzzle design

Gamasutra - July 08, 2019 4588

In this 2019 GDC talk, podcaster Drew Messinger-Michaels talks to Zachtronics' Zach Barth about the studio's puzzle design process, from the initial concept to mechanics to how story is integrated. ...

Q& A: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto

Gamasutra - July 05, 2019 4394

In this in-depth Q& A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania. ...


Research lessons from the making (and near-breaking) of Halo 2

Gamasutra - July 04, 2019 4358

"I'd argue that, just like for the players in our games, there is an ideal level of failure for researchers. If every study is equally successful, it just means that we aren†™t innovating enough." ...


Shovel Knight has surpassed 2.5 million sales

Gamasutra - July 04, 2019 4351

Shovel Knight has sold over 2.5 million copies in just over five years, according to developer Yacht Club Games.  ...


Zachtronics games are now free for public schools and educational nonprofits

Gamasutra - July 03, 2019 4320

Dubbed Zachademics, the new initiative allows teachers and other educators to request licenses for Zachtronics games if they're going to be used for teaching purposes. ...


Video: Designing Uncharted: The Lost Legacy's remarkable elephant ride

Gamasutra - July 03, 2019 4310

In this 2019 GDC talk, Naughty Dog story animator Marianne Hayden covers the story and design evolution of the remarkable elephant ride in Uncharted: The Lost Legacy. ...


Blog: Charting the pacing of Uncharted 2 - Part 2

Gamasutra - July 02, 2019 4260

Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it. ...


Don't Miss: The undying allure of the Metroidvania

Gamasutra - July 02, 2019 4259

This 2015 chat sees Gamasutra speaking to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential. ...