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Unity partners with Havok to roll out new physics systems

Gamasutra - March 18, 2019 6396

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...


Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it

Gamasutra - March 21, 2019 4887

†œI†™m not here to talk about what good fashion is,† said Kitfox Games' Victoria Tran at GDC today. †œI want to talk more about how we†™ve ignored it as a serious mechanic." ...


Overwatch saw 40% less disruptive behavior with the endorsement system

Gamasutra - March 21, 2019 4887

Research developer at Blizzard Natasha Miller shared how the studio implemented social features into Overwatch to promote positive behavior among players.   ...


God of War wins Game of the Year at the 2019 Game Developers Choice Awards

Gamasutra - March 20, 2019 4842

Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019! ...


Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!

Gamasutra - March 20, 2019 4839

Announced tonight, the 2019 IGF Awards featured an eclectic and impressive group of winners, from Lucas Pope's Return of the Obra Dinn to Cassie McQuater's Black Room and Zachtronics' Opus Magnum! ...


How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

Gamasutra - March 20, 2019 4832

Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash. ...


After a worrisome start, Slay the Spire has sold more than 1.5 million copies

Gamasutra - March 20, 2019 4820

MegaCrit†™s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017. ...


The Oculus Rift S is a new PC VR headset with built-in tracking

Gamasutra - March 20, 2019 4815

The Oculus Rift S makes use of Oculus Insight tracking technology to remove the need for bothersome external sensors, meaning it can deliver out-of-the-box room scale with minimum fuss. ...


Oculus has a new PC VR headset called the Oculus Rift S

Gamasutra - March 20, 2019 4813

The new headset is essentially an upgraded version of the standard PC-powered Oculus Rift, and offers improved optics and display tech to deliver a shaper pictures with higher pixel density.  ...


Pokemon Go's PvP was designed to appeal to players new and old--and it worked

Gamasutra - March 19, 2019 4768

"Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together." ...


Games for Change debuts new accelerator program for 'social impact' games

Gamasutra - March 19, 2019 4762

New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'. ...


The Culling: Origins' servers are being switched off in May

Gamasutra - March 19, 2019 4759

"Even with thousands of active daily users, the revenue was only a fraction of what our dev team required to continue daily operations." ...


Designing AI to do anything a spider can in Marvel's Spider-Man

Gamasutra - March 18, 2019 4724

Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game. ...


Oculus grabs Beat Saber as an Oculus Quest launch title

Gamasutra - March 18, 2019 4712

Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year. ...


Video Game Deep Cuts: The Flappy Division Bell Is Ringing

Gamasutra - March 18, 2019 4702

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more. ...


Axiom Verge getting its physical Wii U release after ongoing legal battle

Gamasutra - March 15, 2019 4550

Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games. ...


Road to the IGF: Lucas Pope's Return of the Obra Dinn

Gamasutra - March 15, 2019 4544

Return of the Obra Dinn sets the player free on a dead ship heavy with mysteries, asking them to unravel a massive snarl of events and clues to reveal what happened to this lost crew. ...


Shadow Warrior developer Flying Wild Hog acquired by Supernova

Gamasutra - March 15, 2019 4537

Flying Wild Hog has been acquired by Supernova Capital, a private equity firm established by Splash Damage founder Paul Wedgwood. ...


Designing Recompile: Twisting and turning the Metroidvania genre

Gamasutra - March 15, 2019 4525

PhiGames head Phi Dinh walks through how Recompile morphs the structure of a typical Metroidvania by offering more than one critical path to best accommodate multiple playstyles. ...


Phoenix Point will be an Epic Games Store exclusive for a year

Gamasutra - March 12, 2019 4505

X-Com creator Julian Gollop has announced that his game Phoenix Point will be an Epic Games Store exclusive during first year of release.  ...


Video: An in-depth look at the animation of Agents of Mayhem

Gamasutra - March 14, 2019 4501

In this 2017 GDC talk, Volition's Michael Jungbluth goes in-depth on every aspect of the animation process for Agents of Mayem. ...


Don't Miss: How Neopets has influenced a generation of game developers

Gamasutra - March 14, 2019 4491

Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development. ...


Get practical advice on how to run a hit-less indie studio at GDC 2019

Gamasutra - March 14, 2019 4486

At GDC 2019 next week some experienced indie studio leaders from Kitfox, Temple Gate, and Anemone Hug will share useful advice on how to run a small game studio without a surprise, breakout hit! ...


Developing indie JRPG Edge of Eternity in Early Access

Gamasutra - March 11, 2019 4452

'Open-world JRPG,' 'Indie,' and 'Early Access.' Marrying those three terms might sounds impossible but by using the magic of [Public Roadmap], our daunting assignment seems more accessible. ...


Video: Recreating a classic era in automotive history in Mafia III

Gamasutra - March 13, 2019 4446

In this 2017 GDC talk, Audio director of Hangar 13 Matt Bauer shares the detailed process the studio took to deliver authentic vehicle audio in Mafia III. ...


Spyro Reignited Trilogy now features subtitles in cutscenes

Gamasutra - March 13, 2019 4438

Publisher Activision faced no small amount of public outcry over the game†™s lack of subtitled cutscenes (and its subpar statement on the omission) late last year.  ...