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Falling through the KRACKs – A Few Thoughts on Cryptographic Engineering

Spigot Community via @LearningLurker - October 17, 2017 8066

Some random thoughts about crypto. Notes from a course I teach. Pictures of my dachshunds. .widget.widget_media_image { overflow: hidden; }.widget.widget_media_image img { height: auto; max-width: 100%; } Matthew Green I'm a cryptographer and professor at Johns Hopkins University. I've designed and analyzed cryptographic systems used in wireless networks, payment systems and digital content protection platforms. In my research I look at the various ways cryptography can be used to promote user privacy. Search for: Top Posts & Pages Banner image by Matt Blaze Archives Archives Select Month October 2017  (1) September 2017  (1) July 2017  (1) March 2017  (1) February 2017  (1) January 2017  (1) November 2016  (1) August 2016  (2) July 2016  (1) June 2016  (1) March 2016  (2) December 2015  (1) November 2015  (1) October 2015  (1) September 2015  (1) August 2015  (1) July 2015  (1) May 2015  (1) April 2015  (2) March 2015  (1) February 2015  (3) January 2015  (1) December 2014  (1) November 2014  (1) October 2014  (3) September 2014  (1) August 2014  (1) July 2014  (1) April 2014  (2) March 2014  (1) February 2014  (1) January 2014  (1) December 2013  (4) October 2013  (1) September 2013  (4) August 2013  (1) July 2013  (1) June 2013  (2) May 2013  (1) April 2013  (2) March 2013  (2) February 2013  (3) January 2013  (2) December 2012  (1) November 2012  (1) October 2012  (4) September 2012  (3) August 2012  (4) July 2012  (2) June 2012  (3) May 2012  (5) April 2012  (6) March 2012  (4) February 2012  (7) January 2012  (8) December 2011  (11) November 2011  (13) October 2011  (7) September 2011  (8) in October 16, 2017October 17, 2017 1,391 Words Falling through the KRACKs The big news in crypto today is the KRACK attack on WPA2 protected WiFi networks.

Epic Games sues alleged Fortnite cheaters over EULA violations

Gamasutra - October 12, 2017 4434

One of the two had been previously banned as many as nine times. ...


Video Game Deep Cuts: XXX Loot On Your Steam Death

Gamasutra - October 08, 2017 4241

Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more. ...


Implementing MAP Skills? Here Are 5 Things to Know

Northwest Evaluation Association - October 03, 2017 4217

MAP® Skills™ (formerly known as Skills Navigator) is an online classroom assessment tool that quickly and accurately measures student K-8 building block skills in math, reading comprehension,... Continue Reading


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Don't Miss: Designing XCOM: Enemy Unknown so players tell their own stories

Gamasutra - October 06, 2017 4098

On the game's fifth anniversary, take a look back at this chat with Firaxis's Garth DeAngelis about designing opportunities for emergent storytelling and the power of a player's internal narrative. ...


Unity 2017.2 brings Autodesk integration into the fold

Gamasutra - October 04, 2017 3954

A collaboration between Unity and Autodesk means that game devs and artists using tools from both companies should have an easier time in the future. ...

Blog: How I handle items and spells in Ebony Spire

Gamasutra - September 28, 2017 3623

A quick look at how I handle the creation of items, spells and effects for my dungeon crawling RPG. ...


Video: Facing 3 unique challenges of designing games about grief

Gamasutra - September 26, 2017 3522

At GDC 2017, game designer and cultural researcher Sabine Harrer takes the stage to discuss grief as context for game design, confronting 3 major challenges you'll face if you make a game about grief. ...

Former Zynga VP of Games Pete Hawley named CEO of Telltale Games

Gamasutra - September 14, 2017 2887

Pete Hawley, formerly of Zynga and EA, has been brought on board as the next CEO of The Walking Dead developer Telltale Games. ...


Former Zynga VP of games Pete Hawley named CEO of Telltale Games

Gamasutra - September 14, 2017 2884

Pete Hawley, formerly of Zynga and EA, has been brought on board as the next CEO of The Walking Dead developer Telltale Games. ...


Video: Writing NPCs with agency, for 80 Days and beyond

Gamasutra - September 11, 2017 2738

At GDC 2016, writer and narrative designer Meg Jayanth (80 Days, Samsara) shares some best practices for writing three-dimensional, engaging NPCs that breathe life into your game narratives. ...


Don't Miss: The Chinese Room's postmortem for Amnesia: A Machine for Pigs

Gamasutra - September 11, 2017 2690

Now four years out from release, take a look back at this postmortem from Machine for Pigs co-designer Peter Howell to find out what went right and wrong when developing the Amnesia sequel. ...

Classic Postmortem: Klei Entertainment's Mark of the Ninja

Gamasutra - September 07, 2017 2450

Five years ago today, Klei Entertainment released their well-received stealth title Mark of the Ninja on Xbox 360. In honor of the anniversary, we present an in-depth postmortem on the game's design. ...


Don't Miss: Punk's not dead - Why No More Heroes matters

Gamasutra - August 30, 2017 2057

"Above all, No More Heroes is gleefully absurd and self-referential. It lampoons the standard pretenses of video games as well as its own audience," writes Steve Gaynor in this 2008 opinion piece. ...


Blog: Showing off your game when you're on the go

Gamasutra - August 29, 2017 2007

As an indie developer, both time and money are usually in short supply. That makes showing games at conferences hard. Here's some tips to be more effective when you're on the go! ...


Tomonobu Itagaki resigns as Valhalla's chief technical officer

Gamasutra - August 24, 2017 1718

The Dead or Alive and Devil's Third creator says he's stepping down to spend more time helping passionate young developers learn the tricks of the trade. ...