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Blog: A practical guide to first-person level design

Gamasutra - August 18, 2017 4905

A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge and Bad Company 2. ...


Rocket League joins Tespa's autumnal lineup of collegiate eSports events

Gamasutra - August 16, 2017 4808

Psyonix has partnered with the eSports operation Tespa to bring its rocket powered competitive game to college-level competitive events. ...

Video Game Deep Cuts: GTA Online's Flash Dream

Gamasutra - August 13, 2017 4669

This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine. ...

Blog: The challenges of designing a hard, roguelike game

Gamasutra - August 10, 2017 4476

Karin Skoog of Golden Moose Studios discusses the challenges in designing for a difficult, roguelike game. ...

7 twin-stick shooters that game developers should study

Gamasutra - August 03, 2017 4065

It was an arcade mainstay in the early 1980s, and devs are still finding ways to work fresh twists on its simple, endlessly compelling formula. Here are seven instructive examples of the genre. ...


How Ubisoft convinced Nintendo to give Mario a gun

Gamasutra - August 01, 2017 3975

Mario + Rabbids Kingdom Battle creative director Davide Soliani tells Glixel in a new interview that the process basically involved a lot of colors and a metric ton of prototype sketches. ...


Blending action RPG and Minecraft-style sandbox in Portal Knights

Gamasutra - July 26, 2017 3643

"It's part of our core character progression." says Antony Christoulakis of Keen Games.  "Players won't find weapons, armor, or tools as loot in Portal Knights, but crafting materials and new recipes." "[PUT QUOTE HERE OKAY GOOD]" ...


Blog: How Angry Birds 2 multiplied revenues in a year

Gamasutra - July 12, 2017 2869

A year after its launch Angry Birds 2 has steadily multiplied its revenue with an amazing string of updates. So, let's dig a little deeper and find out how. ...


Warframe dev shares drop rates for nearly all the free-to-play game's loot

Gamasutra - July 03, 2017 2381

Digital Extremes notes that its monetization methods mean it has to pay special attention to how it balances in-game drops against gear players can purchase with real-world currency. ...

Video: Designing your game to keep players engaged over time

Gamasutra - June 30, 2017 2224

At GDC 2017 veteran game designer Chelsea Howe explains  typical patterns of human attention and engagement over time and shared concrete ways game devs can design for those phases. ...


Video: A postmortem look at the scoring of BioShock Infinite

Gamasutra - June 29, 2017 2170

At GDC 2015, composer Gary Schyman shares an earnest postmortem of his work on BioShock Infinite, in the process offering fellow devs an inside look at the complexities of scoring a big-budget game. ...


Unity launches graduate research program to fuel innovation in games

Gamasutra - June 28, 2017 2121

Engine maker Unity has issued a call for applications for its first ever graduate research fellowship program. ...


Blog: The agony and ecstasy of naming achievements

Gamasutra - June 28, 2017 2119

This article provides some tips and shortcuts for the achievement-naming process, plus commentary on the value of inserting small "personality details" into your game ...

Video Game Deep Cuts: You Don't Know Jack Bandicoot

Gamasutra - June 25, 2017 1925

This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more. ...


Take-Two shuts down a trio of Grand Theft Auto Online cheat providers

Gamasutra - June 19, 2017 1600

Following a conversation with the Grand Theft Auto V publisher, three GTA Online cheat providers have ceased operations and laid plans to donate past proceeds to charity. ...

Sony exec offers an answer for PS4's absence from Minecraft cross-platform play

Gamasutra - June 13, 2017 1290

"We have a contract with the people who go online with us," PlayStation exec Jim Ryan told Eurogamer. "That we look after them and they are within the PlayStation curated universe." ...