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Video: The care and feeding of live narrative game Fallen London

Gamasutra - May 22, 2019 4996

In this 2019 GDC session, Failbetter Games' Olivia Wood looks at the difficulties of maintaining a live narrative game like Fallen London and how Failbetter has adapted to surmount them. ...


Metro Exodus made back its dev and marketing costs in under 2 months

Gamasutra - May 22, 2019 4995

4A Games' Metro Exodus managed to earn enough to cover both its development and marketing costs by the end of THQ Nordic's Q5. ...


World War Z has sold almost 2 million copies in one month

Gamasutra - May 22, 2019 4981

Saber Interactive's co-op zombie shooter World War Z has sold almost 2 million copies in its first month, according to publisher Focus Home Interactive. ...


THQ Nordic acquires Gothic and Risen developer Piranha Bytes

Gamasutra - May 22, 2019 4978

The deal includes the development studio and all intellectual property rights, which means Gothic, Risen, and new franchise ELEX will now fall under the THQ umbrella.  ...


Video: Slime Rancher dev's guide to making games that stand out and survive

Gamasutra - May 21, 2019 4940

In this 2019 GDC talk, Monomi Park (Slime Rancher) founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year. ...


Blog: The 'how' of bittersweet game design

Gamasutra - May 21, 2019 4934

JoyMasher co-founder and game design specialist Thais Weiller asks what happens when fun isn't enough? ...


2K cuts off Borderlands 3 pre-orders on PC during Epic Mega Sale

Gamasutra - May 20, 2019 4884

Publisher 2K has suddenly ended pre-orders for the PC version Gearbox†™s upcoming game (and Epic Games Store exclusive) Borderlands 3. ...


Access to Red Dead Online's poker restricted by regional gambling laws

Gamasutra - May 20, 2019 4875

Rockstar Games added poker to Red Dead Online when it brought the game out of beta last week, but the feature now looks to be restricted in certain regions due to varying gambling laws. ...


Defiant Studios axed as Lords of the Fallen 2 developer for missing key milestones

Gamasutra - May 20, 2019 4868

Franchise custodian CI Games claims it was forced to end its development partnership with Defiant after the New York studio failed to meet key milestones and delivered work of subpar quality.  ...


Defiant Studios axed as Lords of the Fallen 2 developer

Gamasutra - May 20, 2019 4868

CI Games claims it was forced to end its development partnership with Defiant after the studio failed to meet key milestones and delivered work of subpar quality; Defiant disagrees with the assessment. ...


Game Design Deep Dive: Telling the story without storytelling in Generation Zero

Gamasutra - May 20, 2019 4853

Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever. ...


Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth

Gamasutra - May 17, 2019 4735

This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress. ...


Video: Writing and designing Star Trek: Bridge Crew for VR

Gamasutra - May 17, 2019 4718

In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew. ...


Friday Potion Puzzler

The Scholarly Kitchen - May 17, 2019 4694

A puzzle to keep your brain active on a Friday...


The post Friday Potion Puzzler appeared first on The Scholarly Kitchen.


'Herd' is the word: Developing the Pikmin-inspired The Wild at Heart

Gamasutra - May 17, 2019 4690

Gamasutra speaks with Moonlight Kids, who aim to expand on the ideas of Nintendo's Pikmin and add their own twist to "herd-like" game design. ...


Video: How RimWorld found success through ridiculous, contrarian design

Gamasutra - May 16, 2019 4671

In this 2017 GDC session RimWorld creator Tynan Sylvester looks at how it was designed not as a game, but as a story generator, and how its crazy, ridiculous design found surprising success. ...


Don't Miss: Effectively marketing Chasm in a crowded Metroidvania market

Gamasutra - May 16, 2019 4661

Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition. ...


Blog: Successfully launching a game with a near-zero marketing budget

Gamasutra - May 16, 2019 4651

A detailed account of the work needed to take a completely unknown indie game,Nova Drift, and achieve a reasonably successful launch, mainly thought streamer outreach. ...


Exploring the potential of 'metroidvania' design in Supraland

Gamasutra - May 15, 2019 4632

The "metroidvania" genre has been around for decades, but has it sufficiently evolved over the years? David Münnich, developer on Supraland, thinks more can be done to get the most out of metroidvania design. ...


Video: Lessons learned in making This War of Mine and Frostpunk

Gamasutra - May 15, 2019 4610

In this 2019 GDC session, 11 bit studios' Przemyslaw Marszal and Michal Drozdowski explain their unique approach of the design and development processes behind Frostpunk and This War of Mine. ...


The Epic Games Store quietly launches in China

Gamasutra - May 15, 2019 4610

The Epic Games Store has quietly and suddenly opened up to Chinese users. ...


Watch A Plague Tale's lead devs break down their rat-ridden game

Gamasutra - May 15, 2019 4604

Two of the lead developers on A Plague Tale: Innocence drop by to discuss their game-making process. ...


Ubisoft sees record player engagement as full-year net bookings surpass $2.2 billion

Gamasutra - May 15, 2019 4600

Ubisoft says that its games saw 100 million active unique players for the year, a record for overall player engagement. ...


Don't Miss: Animating the spy fantasy in Splinter Cell: Blacklist

Gamasutra - May 14, 2019 4557

Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them. ...


Nier: Automata has shipped over 4 million copies

Gamasutra - May 14, 2019 4555

Platinum Games†™ Nier: Automata has officially surpassed 4 million in shipments and digital downloads. ...


Video: The making of Larian Studios' Divinity: Original Sin 2

Gamasutra - May 14, 2019 4555

In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out. ...