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'No console required': Google unveils streaming game platform, 'Stadia'

Gamasutra - March 19, 2019 8591

At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia. ...

Unity partners with Havok to roll out new physics systems

Gamasutra - March 18, 2019 6396

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...

Apply for a Mozilla Fellowship

The Mozilla Blog - March 12, 2019 5873

We’re seeking technologists, activists, policy experts, and scientists devoted to a healthy internet. Apply to be a 2019-2020 Mozilla Fellow   Today, we’re opening applications for Mozilla Fellowships. Mozilla is … Read more


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Devs can now sell Epic Game Store keys on the Humble Store

Gamasutra - March 20, 2019 5799

Today at GDC the team at Epic announced they've partnered with Humble to allow for Epic Games Store game keys to be sold on Humble's storefront, even if said games are Epic Store exclusives. ...

Blind Squirrel lands $5M in funding to self-publish its first game, Drifters

Gamasutra - March 14, 2019 5235

Blind Squirrel Games announced today that it has raised $5 million in funding for its first game, Drifters. ...


Of Paywalls and Proxies: The Buzz about Access at ER&L 2019

The Scholarly Kitchen - March 19, 2019 5182

This year's ER&L conference was abuzz with the threats and solutions for digital access in libraries.


The post Of Paywalls and Proxies: The Buzz about Access at ER&L 2019 appeared first on The Scholarly Kitchen.


Schools Blocking YouTube and Digital Citizenship

Speed of Creativity - March 23, 2019 4998

Content filtering in schools has always been contentious since students and teachers first gained access to the World Wide Web and the Internet in the 1990s. Today in 2019, however, many people might be surprised that “draconian content filtering policies” (at least in the opinion of this author) are still in place in some [...]