Role-playing video games

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The next Crypt of the Necrodancer game is set in The Legend of Zelda's Hyrule

Gamasutra - March 20, 2019 4823

The indie developer behind Crypt of the Necrodancer is taking a crack at making its own Legend of Zelda game†"with Nintendo†™s blessing. ...


Developing indie JRPG Edge of Eternity in Early Access

Gamasutra - March 11, 2019 4452

'Open-world JRPG,' 'Indie,' and 'Early Access.' Marrying those three terms might sounds impossible but by using the magic of [Public Roadmap], our daunting assignment seems more accessible. ...


War Child UK's Armistice fundraiser raised $380k in 2018

Gamasutra - March 12, 2019 4381

Working with 20 video game developers, War Child UK raised a total of $380,000 last year to support and help children affected by war in 15 countries. ...


Don't Miss: Incorporating level design in melee combat systems

Gamasutra - March 07, 2019 4201

Combat developers on games including Heavenly Sword, God of War III, DmC: Devil May Cry, The Last of Us, Aztez, Dead Island 2, Killzone and Watchdogs offer analysis and tips. ...


Multiplayer Skyrim mod criticized for lifting code from another mod

Gamasutra - March 05, 2019 3996

An in-development Skyrimmultiplayer mod called Skyrim Together is facing criticism for seemingly taking code from the Skyrim mod SKSE. ...


Designing for tough choices in cosmic horror game The Horns

Gamasutra - February 28, 2019 3699

We speak with Dene Carter, formerly creative director on the Fable series, about his latest indie game The Horns -- a cosmic horror game about choice and survival. ...


Skybound cuts ties with Overkill's The Walking Dead devs mid-release

Gamasutra - February 26, 2019 3625

Overkill's The Walking Dead debuted on PC last November, and console versions were originally meant to launch early this month -- but now license-holder Skybound is washing its hands of the project. ...


Get a job: Wizards of the Coast, Techland, and more are hiring now!

Gamasutra - February 22, 2019 3396

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...


Nintendo of America head Reggie Fils-Aime retires, Bowser taking over

Gamasutra - February 21, 2019 3338

Reggie Fils-Aime, Nintendo of America†™s longtime president and chief operating officer is retiring after more than 15 years with the company. ...


Don't Miss: Common problems when translating games into Japanese

Gamasutra - February 14, 2019 2957

A game dev friend of mine hired a translation agency to translate his latest game into Japanese. I skimmed through it to make sure everything was okay†¦ and it turned out to be a sheer disaster. ...


Don't Miss: 7 Japanese RPGs game developers should study

Gamasutra - February 12, 2019 2844

We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study. They provided us with a diverse list of their highly personal picks. ...


Watch Jon Shafer discuss the highs and lows of making of At The Gates

Gamasutra - February 06, 2019 2524

The lead designer of Civilization V discusses the design decisions behind his newly released game At The Gates. ...


Watch Jon Shafer discuss the highs and lows of making At The Gates

Gamasutra - February 06, 2019 2524

The lead designer of Civilization V discusses the design decisions behind his newly released game At The Gates. ...


Kingdom Hearts 3 ships 5 million copies a week after launch

Gamasutra - February 05, 2019 2461

Over 5 million copies of Kingdom Hearts 3 have been shipped worldwide since launching last week on January 29, making it a new record for the franchise. ...


Keeping the spirit of Lionhead alive in the gorgeous 2D world of Kynseed

Gamasutra - February 05, 2019 2434

PixelCount Studios' Matt Allen explains the trials, tribulations, and lessons from developing Kynseed, an Early Access game that is packed with charm, even in its unfinished state. ...


Video: Wrangling development teams at Bungie for Destiny 2

Gamasutra - February 04, 2019 2413

Bungie's Linda Fane shares how the studio tackled the monumental challenge of building Destiny 2 at scale, and how dedicated "planning days" saved the game's development. ...


Rise to Ruins dev wraps up Patreon and donates double pledges back to supporters

Gamasutra - February 04, 2019 2407

Rise to Ruins is seemingly doing well in early access, so much so that the game's developer has closed down its Patreon and promised to double previous pledges to past supporters. ...


Watch the Mages of Mystralia devs explain their custom spell system

Gamasutra - February 01, 2019 2247

Watch the GDC team chat with the folks behind Mages of Mystralia and learn more about the making of this unique spellcrafting game. ...


Video: How Obsidian built Pillars of Eternity by looking back while moving forward

Gamasutra - January 31, 2019 2187

At GDC Europe 2016 Obsidian's Josh Sawyer looks at Pillars of Eternity's origins, and how Obsidian went about trying to update the RPG genre while paying tribute to the games that inspired it. ...


Watch game developer Owen Goss break down FutureGrind's game design

Gamasutra - January 25, 2019 1861

One of the co-creators of FutureGrind dropped by the GDC Twitch channel for a chat about the game's design and development process. ...


Come out to GDC for an inside look at the making of Divinity: Original Sin 2!

Gamasutra - January 25, 2019 1850

Larian Studios' Divinity: Original Sin 2 has been called one of the best role-playing games of its time, and at GDC 2019 Larian chief Swen Vincke will show you how it was made! ...


Chat with Futuregrind dev Owen Goss at 3PM ET

Gamasutra - January 25, 2019 1849

Learn about the making of FutureGrind and ask your questions for game developer Owen Goss starting at 3PM ET. ...