Open world video games

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Assassin's Creed Unity hit by review bombers intent on spreading positivity

Gamasutra - April 23, 2019 4936

Assassin's Creed Unity is the latest game to be review bombed by Steam users, but perhaps not in the way you'd expect. ...


Blog: Discussing the ins and outs of composing for games at the Library of Congress

Gamasutra - April 19, 2019 4711

Composer Winifred Phillips shares a transcript from the Q& A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment. ...


Burnout Paradise's online servers are shutting down after 11 years

Gamasutra - April 18, 2019 4663

Criterion Games is shutting down the servers for its 2008 game Burnout Paradise, a decision that affects the Xbox 360, PlayStation 3, and PC versions of the game. ...


Video: Creating a living open world for Assassin's Creed Odyssey

Gamasutra - April 15, 2019 4509

In this talk from GDC 2019, Ubisoft's Benjamin Hall and Thierry Dansereau discuss the creation of Assassin's Creed Odyssey's ancient Greece, the largest world ever created for an Assassin's Creed team. ...


Ubisoft CEO: Live games give devs a chance to refine rather than start from scratch

Gamasutra - April 10, 2019 4228

Ubisoft's Yves Guillemot explores the company's trend toward live games and the company's habit of improving a game over rather than "redoing everything each year." ...


Valve silences Borderlands review bombers with 'off-topic' fix

Gamasutra - April 08, 2019 4105

Valve has used its new 'off-topic' review bombing countermeasure for the first time to disregard the swathe of negative Borderlands users reviews left on Steam. ...


Video Game Deep Cuts: Risking Rain With A Lego Meat Boy

Gamasutra - April 07, 2019 4080

This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more. ...


How Fallout almost didn't ship with its key SPECIAL system

Gamasutra - April 04, 2019 3901

In an interview with PC Gamer published last year developers across the various Fallout games discussed the early days of development, and how the game evolved into what it is today.  ...


Video: Sean Murray reflects on No Man's Sky and grit in game dev

Gamasutra - April 01, 2019 3742

At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the No Man's Sky team learned from weathering criticism while building and improving the game. ...


Video: Systemic AI design in Just Cause 3

Gamasutra - March 27, 2019 3465

In this 2017 GDC session, Avalanche Studios' Robert Meyer discusses the technical designs, interfaces, and methods the studio used to develop a robust AI system that was flexible for level designers. ...


Don't Miss: Devs weigh in on the best ways to write and design characters

Gamasutra - March 26, 2019 3402

Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish. ...


Designing AI to do anything a spider can in Marvel's Spider-Man

Gamasutra - March 18, 2019 2974

Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game. ...


Video: Recreating a classic era in automotive history in Mafia III

Gamasutra - March 13, 2019 2696

In this 2017 GDC talk, Audio director of Hangar 13 Matt Bauer shares the detailed process the studio took to deliver authentic vehicle audio in Mafia III. ...


Multiplayer Skyrim mod criticized for lifting code from another mod

Gamasutra - March 05, 2019 2246

An in-development Skyrimmultiplayer mod called Skyrim Together is facing criticism for seemingly taking code from the Skyrim mod SKSE. ...


Don't Miss: Saints Row: The Third and designing over the top

Gamasutra - February 25, 2019 1810

Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game. ...


Video Game Deep Cuts: The Devotion Of An Art Sqool Hades

Gamasutra - February 24, 2019 1774

This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades. ...


Get a job: Wizards of the Coast, Techland, and more are hiring now!

Gamasutra - February 22, 2019 1646

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...


Video: Why Dark Souls is the 'Ikea' of games

Gamasutra - February 19, 2019 1487

In this GDC 2017 talk, producer and consultant Justin Fischer goes over the framework for establishing a competitive advantage like the ones made by Dark Souls and Ikea.  ...


See how Ubisoft tested The Division with automated players at GDC 2019!

Gamasutra - February 19, 2019 1473

The folks at Ubisoft know something about testing big open-world games, and at GDC 2019 next month they're presenting a cool talk all about improving game testing through automation. ...


Ubisoft isn't worried about an influx of new games stealing Rainbow Six Siege's thunder

Gamasutra - February 14, 2019 1203

The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season. ...


Ubisoft partners with Mozilla on AI coding assistant Clever-Commit

Gamasutra - February 12, 2019 1097

Ubisoft has partnered with Mozilla to develop an artificially intelligent coding assistant called Clever-Commit, as announced during the DICE 2019 summit today.  ...


Sumo Digital opens mobile studio in Leamington Spa

Gamasutra - February 11, 2019 1026

The new opening will be led by former Sega chief technical officer Chris Southall, who built the company's dedicated European mobile studio, Sega Hardlight.  ...