Open world video games

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Ubisoft isn't worried about an influx of new games stealing Rainbow Six Siege's thunder

Gamasutra - February 14, 2019 4756

The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season. ...


Ubisoft partners with Mozilla on AI coding assistant Clever-Commit

Gamasutra - February 12, 2019 4651

Ubisoft has partnered with Mozilla to develop an artificially intelligent coding assistant called Clever-Commit, as announced during the DICE 2019 summit today.  ...


Sumo Digital opens mobile studio in Leamington Spa

Gamasutra - February 11, 2019 4579

The new opening will be led by former Sega chief technical officer Chris Southall, who built the company's dedicated European mobile studio, Sega Hardlight.  ...


Federal court orders Grand Theft Auto V cheat creator to pay $150,000

Gamasutra - February 08, 2019 4435

Rockstar Games' parent company Take-Two Interactive has won its copyright infringement lawsuit against Jhonny Perez, the developer behind the Grand Theft Auto V cheat "Elusive". ...


GDC speaker Q& A: Elitsa Alexandrova and the music of Assassin's Creed: Origins

Gamasutra - January 30, 2019 3941

If you were entranced by the music of Assassin's Creed: Origins' DLC you can learn from one of composers at GDC 2019! ...


Opinion: The latest Assassin's Creed Odyssey controversy was easily avoidable

Gamasutra - January 28, 2019 3828

While criticism is vital to ensure accountability, it†™s safe to say many queer creators are quietly bemused at how the low effort of major studios is rewarded with adulation and infinite second chances. ...


Ubisoft will modify Assassin's Creed Odyssey DLC following feedback

Gamasutra - January 25, 2019 3660

Ubisoft has announced that it's making changes to the controversial Assassin's Creed Odyssey DLC which came under fire recently. ...


Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC

Gamasutra - January 17, 2019 3224

Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release.  ...


Bethesda bans Fallout 76 players who accessed secret developer room

Gamasutra - January 17, 2019 3220

Bethesda has confirmed that it is issuing temporary bans to players who have accessed a secret "developer room" full of unreleased items for Fallout 76.  ...


Sony's Shawn Layden to give DICE 2019 opening keynote

Gamasutra - January 17, 2019 3212

The Academy of Interactive Arts & Sciences' (AIAS) has announced five additional speakers confirmed to attend the 2019 DICE Summit to discuss this year's theme of trailblazers.  ...


Dive deep into the design of Subnautica at GDC 2019!

Gamasutra - January 14, 2019 3046

Everyone's talking about Unknown Worlds' space scuba sim Subnautica, so make sure you don't overlook a special session at this year's GDC that affords you a unique perspective on the game's design. ...


Gearbox CEO accused by former studio lawyer of taking $12M bonus

Gamasutra - January 11, 2019 2893

Gearbox CEO Randy Pitchford is being accused by former general counsel of the studio of receiving a secret $12 million bonus from publisher Take-Two Interactive.   ...


Video: Creating the characters and world of Mafia III

Gamasutra - January 10, 2019 2842

In this GDC 2017 talk, Hangar 13's William Harms discusses how the team used real history to inform Mafia III's characters and overarching narrative ...


God of War nominated for 12 awards at 2019 DICE Awards

Gamasutra - January 10, 2019 2829

Winners in each category are set to be announced at the DICE Awards show on February 13, while AIAS members will start the voting process to determine this year†™s winners on January 11. ...


Blog: What I learned designing Sausage Sports Club

Gamasutra - January 08, 2019 2711

Here are some of the lessons I learned while designing Sausage Sports Club, including a few deep dives into specific features. ...


Red Dead Redemption 2 leads list of GDC 2019 Choice Awards nominees!

Gamasutra - January 04, 2019 2503

Other games receiving multiple nominations include Sony Santa Monica's God of War, Insomniac's Marvel's Spider-Man, and Lucas Pope's innovative puzzle whodunnit game Return of the Obra Dinn! ...


Video: Animating expansion packs for The Witcher 3: Wild Hunt

Gamasutra - January 02, 2019 2401

CD Projekt Red's Sebastian Kalemba discusses the most important upgrades in CD Projekt RED's pipeline and workflow while producing two expansions for The Witcher 3: Wild Hunt. ...


Best of 2018: Translating the humor & tone of Yakuza games for the West

Gamasutra - December 20, 2018 1677

"The humor of a Yakuza game is a fine line to walk," says localization producer Scott Strichart in this in-depth chat about localization, the Yakuza games, and the ins and outs of Japanese humor. ...


Video: Player traversal mechanics in the world of Horizon Zero Dawn

Gamasutra - December 19, 2018 1631

In this GDC 2017 session, Guerrilla Games' Paul van Grinsven explores the traversal system that allows Aloy to explore the vast world of Horizon Zero Dawn. ...


Best of 2018: Designing side quests? Study these 7 games (and some Chris Avellone pointers)

Gamasutra - December 18, 2018 1570

Side quests can make or break your game. Here, devs suggest some games that do side quests notably well, and Chris Avellone offers guidelines on how to design a great side quest. ...


Dive deep into the sound design of Crackdown 3 at GDC 2019

Gamasutra - December 14, 2018 1342

Come out to the Game Developers Conference in March for a unique behind-the-scenes look at Crackdown 3's advanced sound, dialog, and music systems. ...


Video: Hacking into the combat AI of Watch Dogs 2

Gamasutra - December 13, 2018 1301

In this GDC 2017 talk, Ubisoft's Chae Dickie-Clark explains how the NPCs of Watch Dogs 2 efficiently process their environment to select cover and perform other dynamic behaviors. ...


Indie Megabooth is hosting a curated indie game collection on Kartridge

Gamasutra - December 13, 2018 1291

A partnership between the two companies will see past Indie Megabooth games regularly highlighted on Kongregate†™s indie game storefront Kartridge. ...


Come to GDC and see how BioWare shaded the world of Anthem!

Gamasutra - December 13, 2018 1287

At GDC 2019 you'll get an inside look at how BioWare artists breathe life into Anthem's dynamic seasons, weather events, and time of day using smart shader techniques. ...


Vault: The living world of The Witcher 3: The Wild Hunt

Gamasutra - December 12, 2018 1246

In this GDC 2016 session, CD Projekt Red's Matthew Steinke explains how he developed a role-playing experience that would provide players with gameplay spanning the vast open world of The Witcher 3: The Wild Hunt. ...


Blog: How Tom Clancy's The Division manages AI online

Gamasutra - December 11, 2018 1179

In the second part of my series on The Division, I explain how the online systems manage the AI characters in-game. ...