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Technology overuse may be the new digital divide

Hechinger Report - October 23, 2017 4999

For years policymakers have fretted about the “digital divide,” that poor students are less likely to have computers and high-speed internet at home than rich students. The fear was, and is, that technology might cause achievement gaps between rich and poor students to grow if it’s easier for rich kids to use educational software, practice computer […]


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Blog: VR music tips for the game composer

Gamasutra - October 18, 2017 4761

Strategies for implementing music in VR projects were offered during the Virtual Reality Developers Conference this year, so let's look at some of the best tips. ...

Mixed-reality startup Magic Leap secures $502M in funding

Gamasutra - October 18, 2017 4713

Magic Leap has spent most of its time working behind closed doors, but that hasn't stopped investors from splashing the cash. ...


Upgraded SteamVR Tracking will support 4 base stations in 2018

Gamasutra - October 13, 2017 4481

Valve intends to update the new base stations sometime next year so they can work together in groups of 4, covering a play space of up to 10 x 10 meters. ...


Virtual reality outfit Bigscreen raises $11M to expand social app

Gamasutra - October 11, 2017 4336

Virtual reality studio Bigscreen has secured $11 million in Series A financing to make new hires and accelerate the development of its social platform. ...

Getting the message right in Another Lost Phone

Gamasutra - October 04, 2017 3952

"As developers we know what we want to talk about, but it takes asking people how they felt after playing and why. That's the only way to get this right." ...

Oculus Rift and Gear VR now offer refunds for apps and games

Gamasutra - September 26, 2017 3522

As of today, the two Oculus-powered VR headsets offer players refunds for 'most apps' on each platform. ...


Raw Data devs share their missteps so you won't make them too

Gamasutra - September 22, 2017 3332

"Today we're going to tell you everything that went wrong with Raw Data," said Survios design director Mike McTyre, alongside Survios CT Alex Silkin at VRDC Fall 2017 today. ...


How presence in VR is beneficial for human research

Gamasutra - September 22, 2017 3330

During VRDC 2017 in San Francisco today, head of virtual reality and game design at IBM Research Aldis Sipolins lead a discussion about what VR means for human research. ...


Mobile AR headset maker Mira secures $1M investment

Gamasutra - September 21, 2017 3282

Additionally, the company says the first wave of its $99 dev kits are in the mail. ...


How medical care benefits from VR/AR and virtual humans

Gamasutra - September 21, 2017 3282

During VRDC 2017 in San Francisco today, Director of Research and Development Integration at USC Institute for Creative Technologies Arno Hartholt lead a discussion about immersive medical care. ...


VRDC Speaker Q& A: Adam Orth discusses the importance of creating believable VR spaces

Gamasutra - September 20, 2017 3230

Adam Orth discusses the importance of creating believable and immersive VR worlds through 4 unique experiences lenses, products and platforms. ...

VRDC Speaker Q& A: Survios' Mike McTyre discusses developing Raw Data

Gamasutra - September 18, 2017 3084

Mike McTyre of Survios discusses the practical lessons learned from building VR title Raw Data. ...

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion

Gamasutra - September 15, 2017 2936

The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR. ...


VRDC Speaker Q& A: Richard Ludlow discusses producing audio for interactive VR experiences

Gamasutra - September 14, 2017 2887

Richard Ludlow is the Audio Director at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio. ...


VRDC Speaker Q& A: Richard Ludlow on crafting audio for interactive VR experiences

Gamasutra - September 14, 2017 2884

Richard Ludlow is the audio Ddirector at Hexany Audio, and will be at VRDC 2017. His talk aims educate and empower VR developers by exploring advanced immersion techniques with regards to audio. ...


Smartphones are only the tip of the AR iceberg, argues Niantic CEO

Gamasutra - September 13, 2017 2836

John Hanke explains how focusing too heavily on smartphones and camera-driven AR overlays risks missing the point of augmented reality and limits its future applications. ...


Thinking about HDR support? Devs say it's effective, but expensive

Gamasutra - September 12, 2017 2787

A few devs talked about the costs/rewards of HDR (high dynamic range) support with PCGamer, and it's worth a read if you're curious about how folks at different studios approach this display tech. ...