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Mixed Realities, Virtual Reality, and Augmented Reality in Scholarly Publishing: An Interview with Markus Kaindl and Martijn Roelandse

The Scholarly Kitchen - January 17, 2019 4947

Augmented reality is increasingly being used in scholarly publishing -- in expected and unexpected ways. Learn how Springer Nature has been experimenting with it in this interview with their Senior Manager of Semantic Data, Markus Kaindl, and Head of Innovation, Martijn Roelandse.


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GDC is the place to be if you want to sharpen your VR game dev skills!

Gamasutra - January 10, 2019 4581

If you want to level up your skills and make better, more successful virtual reality experiences, this year's Game Developers Conference in San Francisco is where you want to be! ...

GDC 2019's new Game Discoverability Day will help you get your game noticed!

Gamasutra - December 04, 2018 2542

Next year's Game Developers Conference will debut a special Game Discoverability Day, a full day of talks discussing practical case studies and strategies for devs to get their games noticed. ...

Tweens are smart about smartphones: Study

Net Family News - November 20, 2018 1790

Everything about this study is smart — the 10-14 year-old respondents (average age 11), what the authors are modeling for pediatricians and parents, and the tweens’ answers. For example, when asked what age kids should be given mobile phones, one answer was: “It’s not an age. I think it’s more of a maturity thing,” said […]


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Magic Leap is offering grants of up to $500,000 to AR devs

Gamasutra - November 15, 2018 1501

Magic Leap has announced what calls the Magic Leap Independent Creator Program, an initiative that aims to provide devs cash and resources for their AR projects ...

Sony licenses PSVR design to Lenovo following eerily similar VR headsets

Gamasutra - October 31, 2018 676

Sony†™s PlayStation VR and Lenovo†™s Mirage Solo are two very different VR headsets on a technical level, but visually the two shared an unmistakable resemblance to one another. ...