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Why has BioWare made the same multiplayer game three times in a row?

Gamasutra - March 24, 2017 4718

We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda. ...


InXile founder Brian Fargo will retire once Wasteland 3 has shipped

Gamasutra - March 24, 2017 4699

"I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit." ...


A look at the indie development scene in the Czech Republic

Gamasutra - March 14, 2017 4159

Matej Jariabka of Gamifi.cc, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country. ...


How Czech Republic's game dev history shaped one indie studio

Gamasutra - March 14, 2017 4159

Matej Jariabka of Gamifi.cc, the independent Czech studio behind The Great Wobo Escape, gives an overview of the indie scene in his home country. ...


Cities: Skylines has sold 3.5 million copies

Gamasutra - March 13, 2017 4103

Cities: Skylines has sold over 3.5 million copies in the two years since its first release, with roughly 1.5 million of those sales falling within the past year alone. ...


Blog: What happened when Valve shifted the Greenlight goalposts

Gamasutra - March 03, 2017 3547

We were a few weeks from our planned Greenlight launch date, with a well-crafted marketing strategy, when Valve shifted the goalposts. Now we're drowning in a sea of eleventh-hour submissions. ...


More than 60 games make up the Switch's year one indie offerings

Gamasutra - February 28, 2017 3395

Nintendo has released a video detailing many of the indie games coming to the Switch while also showing some of the console's quirks in action. ...


One Life Left x GDC podcast: Trains, boats, and video games

Gamasutra - February 28, 2017 3389

We're easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests. ...


SpatialOS set to launch Unreal integration and an open beta later this week

Gamasutra - February 27, 2017 3332

Improbable has announced that Unity integration and an open functional beta of its remotely-distributed virtual world rendering platform SpatialOS will release this week. ...


GDC 2017 Art Direction Bootcamp: An expert roundtable Q& A

Gamasutra - February 24, 2017 3171

Get a sneak preview of the 2017 Art Direction Bootcamp, hosted by GDC on Feb 27th. For a warmup, the speakers roundtabled some questions from Twitter and around the web. ...


Pillars of Eternity sequel clears $3 million in funding on Fig

Gamasutra - February 21, 2017 3008

While the overall funding for Pillars of Eternity II: Deadfire is one of the highest amounts raised on Fig, the breakdown between investment and pledges is par the course for campaigns on the platform. ...


Blog: Art direction and visual storytelling in a hand-drawn indie game

Gamasutra - February 21, 2017 2993

Here, we'll go in detail about the influences, art direction and creative process behind Sundered, the upcoming hand-drawn replayable metriovania from Thunder Lotus Games. ...


Report: Longtime Valve writer Erik Wolpaw leaves company

Gamasutra - February 17, 2017 2787

Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company. ...


Longtime Valve writer Erik Wolpaw leaves company

Gamasutra - February 17, 2017 2787

Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company. ...


Road to the IGF: The Molasses Flood's The Flame in the Flood

Gamasutra - February 17, 2017 2773

The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey. ...


Coming to GDC 2017? Play these charming indie games at the Mild Rumpus!

Gamasutra - February 15, 2017 2671

Warm and welcoming indie game collective Wild Rumpus returns to GDC 2017 with games like Burly Men At Sea, One Way Trip, Sacramento and more! ...


Blog: Making an indie game about indie game making

Gamasutra - February 15, 2017 2657

A solo developer's struggle with creativity, depression, and finding a unique voice. ...


20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish

Gamasutra - February 14, 2017 2614

Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast. ...


Humble matching up to $300k of sales for bundle benefiting ACLU

Gamasutra - February 13, 2017 2566

Beyond just donating 100 percent of this latest bundle's sales to charity, Humble Bundle has announced that the company will match and donate up to $300k to support the ACLU, the IRC, and MSF. ...


Blog: Two years of roguelike development FAQs

Gamasutra - February 10, 2017 2412

An introduction to two full years of an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more. ...


Humble Bundle is branching into multiplatform game publishing

Gamasutra - February 09, 2017 2346

Humble Bundle has kicked off a publishing and funding initiative that will see the company supporting the release of games for PC, console, and mobile platforms. ...


Blog: XCOM 2 and the cost of an illusion

Gamasutra - February 07, 2017 2223

"I was falling in love with XCOM 2 all over again, but it didn't take long before I was reminded why I fell out of love with it in the first place." ...


Don't Miss: David Cage on the successes and failures of Indigo Prophecy

Gamasutra - February 06, 2017 2182

In this classic 2006 postmortem, veteran video game designer David Cage explores what story elements, mechanics, and features did and didn't work in his 2005 interactive drama, Indigo Prophecy. ...

Devolver offers demo space near GDC to devs blocked by U.S. travel ban

Gamasutra - February 02, 2017 1970

The publisher has set aside room and hardware (PCs and Vive headsets) in its demo space near GDC later this month to showcase games from devs affected by the White House's recent travel ban. ...