Linux games

RSS

Video: How RimWorld found success through ridiculous, contrarian design

Gamasutra - May 16, 2019 4488

In this 2017 GDC session RimWorld creator Tynan Sylvester looks at how it was designed not as a game, but as a story generator, and how its crazy, ridiculous design found surprising success. ...


Epic bolsters Unreal Engine with Twinmotion acquisition

Gamasutra - May 14, 2019 4355

Epic has announced its new version of Twinmotion will be absolutely free to download and use for all customers until November 2019. ...


Video: How Subset Games designed Into the Breach

Gamasutra - April 30, 2019 3602

At GDC 2019, Subset Games co-founder Matthew Davis details the Into the Breach design process from early drafts to the final balancing decisions (and how they came up with that great UI!) ...


Microsoft distances itself from Minecraft creator Notch ahead of anniversary event

Gamasutra - April 29, 2019 3539

A Microsoft spokesperson tells Variety that Persson†™s †œcomments and opinions do not reflect those of Microsoft or Mojang and are not representative of Minecraft.† ...


Video Game Deep Cuts: The Panzer At Heaven's Vault

Gamasutra - April 21, 2019 3119

This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D& D. ...


Video: Steps for building a game's community from scratch

Gamasutra - April 17, 2019 2889

In this Game Discoverability Day talk from GDC 2019, No More Robots director (and former Gamasutra editor) Mike Rose offers developers advice on how to build up a game's community from nothing. ...


Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying

Gamasutra - April 11, 2019 2553

"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that." ...


Blog: How we made twin-stick shooter Flutter Bombs

Gamasutra - April 11, 2019 2543

A brief overview of the production of Flutter Bombs, an indie game on console. How a multi-platform study in game design released as a twin-stick shooter on Xbox One. ...


Super Meat Boy Forever delayed, will miss April launch

Gamasutra - April 05, 2019 2229

Super Meat Boy Forever will be delayed again, with publisher Team Meat tweeting "we're almost done, but not quite there yet."  ...


Buy-one-get-one-free sale helps Risk of Rain 2 attract 650,000 players in first week

Gamasutra - April 04, 2019 2157

The offer gifted players who purchased the $19.99 Early Access title within 48 hours a second copy of the game that could be shared with a friend. ...


'Roguelike' from another planet: The big ToeJam & Earl: Back in the Groove interview

Gamasutra - April 03, 2019 2093

We speak with Greg Johnson, developer behind the original ToeJam & Earl games and the recently-released ToeJam & Earl: Back in the Groove about laid-back, funky games and roguelike design. ...


Video: Sean Murray reflects on No Man's Sky and grit in game dev

Gamasutra - April 01, 2019 2012

At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the No Man's Sky team learned from weathering criticism while building and improving the game. ...


Why 11 Bit Studios endeavors to put emotion and meaning first in game dev

Gamasutra - March 29, 2019 1830

"We didn't want to do this hard mentally tiring game [†¦] so we thought hey maybe we†™ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.† ...


Don't Miss: Devs weigh in on the best ways to write and design characters

Gamasutra - March 26, 2019 1671

Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish. ...


Labor organizers share insight and tips on unionizing the game industry

Gamasutra - March 22, 2019 1452

†œI don't think it†™s much to ask, in an industry that†™s three times the size of Hollywood, to get a meaningful return on the risk you†™re taking and the opportunity you†™re creating." ...


Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it

Gamasutra - March 21, 2019 1407

†œI†™m not here to talk about what good fashion is,† said Kitfox Games' Victoria Tran at GDC today. †œI want to talk more about how we†™ve ignored it as a serious mechanic." ...


How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

Gamasutra - March 20, 2019 1352

Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash. ...


After a worrisome start, Slay the Spire has sold more than 1.5 million copies

Gamasutra - March 20, 2019 1340

MegaCrit†™s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017. ...


Unity partners with Havok to roll out new physics systems

Gamasutra - March 18, 2019 1246

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...


Rohrer: Make fewer consumable games, more 'unique situation generators'

Gamasutra - March 18, 2019 1245

Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games. ...


A Dream Daddy dev's guide to survive being always online

Gamasutra - March 18, 2019 1243

Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon. ...


Axiom Verge getting its physical Wii U release after ongoing legal battle

Gamasutra - March 15, 2019 1069

Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games. ...


Designing Recompile: Twisting and turning the Metroidvania genre

Gamasutra - March 15, 2019 1044

PhiGames head Phi Dinh walks through how Recompile morphs the structure of a typical Metroidvania by offering more than one critical path to best accommodate multiple playstyles. ...


Steam Link Anywhere beta drops Steam Link's local-wifi-only restriction

Gamasutra - March 14, 2019 1007

A new version of Valve†™s Steam Link gives players the ability to remotely access their Steam libraries without requiring the two machines to be on the same wifi network. ...


Get practical advice on how to run a hit-less indie studio at GDC 2019

Gamasutra - March 14, 2019 1006

At GDC 2019 next week some experienced indie studio leaders from Kitfox, Temple Gate, and Anemone Hug will share useful advice on how to run a small game studio without a surprise, breakout hit! ...


Video: Tips for managing the unmanageable projects in game dev

Gamasutra - March 08, 2019 689

At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects. ...