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Unity partners with Havok to roll out new physics systems

Gamasutra - March 18, 2019 6396

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...


Labor organizers share insight and tips on unionizing the game industry

Gamasutra - March 22, 2019 4932

†œI don't think it†™s much to ask, in an industry that†™s three times the size of Hollywood, to get a meaningful return on the risk you†™re taking and the opportunity you†™re creating." ...


Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it

Gamasutra - March 21, 2019 4887

†œI†™m not here to talk about what good fashion is,† said Kitfox Games' Victoria Tran at GDC today. †œI want to talk more about how we†™ve ignored it as a serious mechanic." ...


How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

Gamasutra - March 20, 2019 4832

Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash. ...


After a worrisome start, Slay the Spire has sold more than 1.5 million copies

Gamasutra - March 20, 2019 4820

MegaCrit†™s roguelike Slay the Spire has sold more than 1.5 million copies since it first popped up as an early access title in late 2017. ...


Rohrer: Make fewer consumable games, more 'unique situation generators'

Gamasutra - March 18, 2019 4725

Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games. ...


A Dream Daddy dev's guide to survive being always online

Gamasutra - March 18, 2019 4723

Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon. ...


Axiom Verge getting its physical Wii U release after ongoing legal battle

Gamasutra - March 15, 2019 4550

Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games. ...


Designing Recompile: Twisting and turning the Metroidvania genre

Gamasutra - March 15, 2019 4525

PhiGames head Phi Dinh walks through how Recompile morphs the structure of a typical Metroidvania by offering more than one critical path to best accommodate multiple playstyles. ...


Steam Link Anywhere beta drops Steam Link's local-wifi-only restriction

Gamasutra - March 14, 2019 4488

A new version of Valve†™s Steam Link gives players the ability to remotely access their Steam libraries without requiring the two machines to be on the same wifi network. ...


Get practical advice on how to run a hit-less indie studio at GDC 2019

Gamasutra - March 14, 2019 4486

At GDC 2019 next week some experienced indie studio leaders from Kitfox, Temple Gate, and Anemone Hug will share useful advice on how to run a small game studio without a surprise, breakout hit! ...


Don't Miss: Incorporating level design in melee combat systems

Gamasutra - March 07, 2019 4201

Combat developers on games including Heavenly Sword, God of War III, DmC: Devil May Cry, The Last of Us, Aztez, Dead Island 2, Killzone and Watchdogs offer analysis and tips. ...


Video: Tips for managing the unmanageable projects in game dev

Gamasutra - March 08, 2019 4169

At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects. ...


Play the charming Puppet Pandemonium and Klaxo Radio Hour at GDC 2019

Gamasutra - March 08, 2019 4167

These two very unique alternative controller games (Puppet Pandemonium actually won last year's Alt.Ctrl.GDC award!) will be playable in the West Hall of the Moscone during GDC 2019 later this month. ...


Catch up on these insightful interviews with IGF 2019 finalists!

Gamasutra - March 07, 2019 4106

To help you better understand the work that went into these remarkable games, the team at Gamasutra have once again published a series of snappy interviews with this year's IGF finalists! ...


Road to the IGF: Calis, Nijman, Kallio, and Johann's Minit

Gamasutra - March 06, 2019 4030

Minit takes a grand adventure across a sprawling world and breaks it into one-minute chunks, having players find secrets, defeat bosses, and delve through dungeons on a tight time limit. ...


Video: A procedural generation primer for technical artists

Gamasutra - March 05, 2019 4008

In this 2017 GDC session, SideFX Software's Luiz Kruel discusses geometry processing and automation of common art tasks for technical artists. ...


Video Game Deep Cuts: Ape Out To Those Lost Toejam Histories

Gamasutra - March 03, 2019 3908

This week's highlights include pieces on Ape Out & the Toejam & Earl reboot, plus the history of the 'game over' screen, the effects of Brexit on the UK game biz, and more. ...


Play these intriguing indie games at the GDC 2019 Day of the Devs showcase!

Gamasutra - February 28, 2019 3720

Here's the full lineup of games that will be playable in the GDC 2019 Day of the Devs showcase, orchestrated once again by Double Fine Productions and iam8bit! ...


Designing for tough choices in cosmic horror game The Horns

Gamasutra - February 28, 2019 3699

We speak with Dene Carter, formerly creative director on the Fable series, about his latest indie game The Horns -- a cosmic horror game about choice and survival. ...


Skybound cuts ties with Overkill's The Walking Dead devs mid-release

Gamasutra - February 26, 2019 3625

Overkill's The Walking Dead debuted on PC last November, and console versions were originally meant to launch early this month -- but now license-holder Skybound is washing its hands of the project. ...


Attend GDC 2019 and get a data-driven look at why people play games!

Gamasutra - February 25, 2019 3553

Quantic Foundry cofounder Nick Yee will break down the data gathered from a survey of over 400,000 game players at GDC 2019! ...


Video Game Deep Cuts: The Devotion Of An Art Sqool Hades

Gamasutra - February 24, 2019 3524

This week's highlights include a look at smash hit Taiwanese horror game Devotion, quirky AI art tutoring game Art Sqool, and the latest behind-the-scenes video on Supergiant's Early Access title Hades. ...


Get a job: Wizards of the Coast, Techland, and more are hiring now!

Gamasutra - February 22, 2019 3396

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...


Here's a few of the games you'll see at the GDC 2019 Experimental Gameplay Workshop!

Gamasutra - February 22, 2019 3391

If you've never seen the EGW before, know it's a jam-packed 2+ hour session which showcases a vivacious mix of eclectic game prototypes that explore new ideas and genres -- and its back for GDC 2019! ...


Watch Chucklefish's CEO and tech director discuss Wargroove's development

Gamasutra - February 20, 2019 3289

Watch two of the developers behind Wargroove break down their game-making process. ...