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Don't Miss: Painful PR lessons learned on the way to Guacamelee!

Gamasutra - August 18, 2017 5445

Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk. ...

Rocket League joins Tespa's autumnal lineup of collegiate eSports events

Gamasutra - August 16, 2017 4808

Psyonix has partnered with the eSports operation Tespa to bring its rocket powered competitive game to college-level competitive events. ...

Slime Rancher dev: Give players a place to feel & quot;cozy& quot; and they'll keep coming back

Gamasutra - August 14, 2017 4714

"It's like eating mac-and-cheese in video game form." Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again. ...


The Long Dark dev: When talking to fans, sometimes less is more

Gamasutra - August 14, 2017 4714

"I will probably say less about what we intend to deliver and when," Hinterland founder Raphael van Lierop tells Gamasutra. "Try to avoid setting milestones until we're very, very confident." ...


Slime Rancher dev: Give players a place to feel 'cozy' and they'll keep coming back

Gamasutra - August 14, 2017 4711

"It's like eating mac-and-cheese in video game form." Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again. ...


Get a job: Studio Wildcard is hiring a Lead Programmer

Gamasutra - August 11, 2017 4525

The Washington-based developer behind ARK: Survival Evolved is looking to bring a new lead programmer into the fold. ...


Indie Megabooth set to host over 80 games at PAX West

Gamasutra - August 11, 2017 4524

West of Loathing, UFO 50, Emily is Away Too, and Thimbleweed Park are just some of the titles making an appearance at the upcoming indie-centric booth. ...

Blog: The challenges of designing a hard, roguelike game

Gamasutra - August 10, 2017 4476

Karin Skoog of Golden Moose Studios discusses the challenges in designing for a difficult, roguelike game. ...

Valve enters the digital card game fray with Artifact

Gamasutra - August 09, 2017 4428

Valve is taking on a new genre with its latest game announcement, and expanding the world of Dota 2 in the process. ...

3+ years in, Final Fantasy Tactics designer's crowdfunded RPG changes devs

Gamasutra - August 01, 2017 3974

"Little Orbit is starting from scratch," reads a message to Unsung Story Kickstarter backers from the new developer, who is taking over the project from embattled developer Playdek. ...


Blending action RPG and Minecraft-style sandbox in Portal Knights

Gamasutra - July 26, 2017 3643

"It's part of our core character progression." says Antony Christoulakis of Keen Games.  "Players won't find weapons, armor, or tools as loot in Portal Knights, but crafting materials and new recipes." "[PUT QUOTE HERE OKAY GOOD]" ...


Video Game Deep Cuts: Castlevania Go-es To Arms

Gamasutra - July 23, 2017 3500

This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview. ...


Tacoma dev argues less can be more when it comes to non-player characters

Gamasutra - July 17, 2017 3169

Fullbright co-founder Karla Zimonja makes her case for the limited amount of NPCs found in Tacoma and Gone Home. ...


Spanish distributor BadLand launches global publishing division

Gamasutra - July 14, 2017 2974

As part of the new initiative, the company has opened a research office in Warsaw, Poland, to expand its publishing efforts and boost its presence on the global stage.  ...


InXile Entertainment nets $4.5M to push further into VR

Gamasutra - July 12, 2017 2869

Torment: Tides of Numenera developer InXile Entertainment has secured a $4.5 million investment from Gumi VR. ...


Playdead co-founder Dino Patti says time was right to leave Limbo dev

Gamasutra - July 06, 2017 2547

"It is kind of delicate. It's also combined with other personal reasons. I really like Playdead, it's something that's deep in my heart." ...

Paradox Interactive acquires Overlord developer Triumph Studios

Gamasutra - June 30, 2017 2224

"Triumph Studios is a developer of our own heart. They are world-leading within their niche and have built a large and dedicated community over the years." ...


Rust dev shares Steam refund data: ~330k copies, $4M+ revenue refunded

Gamasutra - June 28, 2017 2119

"I think in the long run, people knowing the refund system is there probably gained us more sales than it lost us," Facepunch's Garry Newman tells PCGamesN after sharing refund data on Rust. ...