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Watch the lead devs of Inkle crack open Heaven's Vault

Gamasutra - April 16, 2019 2837

Developers Jon Ingold and Joe Humphrey stop by to discuss the making of Heaven's Vault. ...


Video: A classic game postmortem of Westwood Studios' Command & Conquer

Gamasutra - April 11, 2019 2559

Four of the minds behind the 1995 release Command & Conquer sat down at GDC to share an hour-long deep dive into the creation of the classic RTS game. ...


Chat with Falcon Age creative director Chandana Ekanayake at 3PM ET

Gamasutra - April 10, 2019 2490

Outer Loop Games co-founder Chandana "Eka" Ekanayake is taking your questions starting at 3PM ET about the making of Falcon Age. ...


Video: Understanding player autonomy in game design

Gamasutra - March 26, 2019 1680

In this 2017 GDC session, Immersyve's Scott Rigby explains why it's valuable for developers to have a nuanced understanding of player autonomy.  ...


Video: Visual effects and the rise of realtime rendering

Gamasutra - March 25, 2019 1626

In this 2017 GDC talk, visual effects (VFX) veterans Keith Guerrette and Drew Skillman discuss why it's important to foster a culture of knowledge sharing and collaboration within the VFX community. ...


Building an inclusive studio culture begins with retention

Gamasutra - March 20, 2019 1351

Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees. ...


Watch Google's highly anticipated GDC 2019 keynote right here

Gamasutra - March 19, 2019 1282

Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here. ...


Unity partnering with Tencent to help its devs make waves in China

Gamasutra - March 19, 2019 1280

Unity has partnered with Tencent to support Tencent Cloud, and hopes the move will give its developers a better shot at penetrating the lucrative Chinese games market. ...


Designing AI to do anything a spider can in Marvel's Spider-Man

Gamasutra - March 18, 2019 1244

Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game. ...


Take a look at the making (and marketing) of Dawn of Man

Gamasutra - March 13, 2019 958

Learn more about how Dawn of Man was built and marketed from one of the lead developers at Madrugo Works. ...


Come to GDC 2019 and get expert advice on growing your game dev career

Gamasutra - March 13, 2019 957

There's a smorgasbord of great career-building opportunities available to you at GDC 2019, including the popular Game Career Seminar and the Career Development Stage! ...


Video: Overcoming network latency in Mortal Kombat & Injustice 2

Gamasutra - March 11, 2019 855

In this 2018 GDC talk, NetherReal Studios Michael Stallone describes the drastic engine changes and optimizations of Mortal Kombat XL and Injustice 2. ...


King shares lessons learned mapping the mobile game market at GDC 2019

Gamasutra - March 08, 2019 683

Candy Crush maker King is coming to GDC 2019 to give you a behind-the-scenes look at what the company has learned from mapping what sorts of games its audience likes to play. ...