Gaming

Watch Parkitect's developers explain the design of their theme park sim

Gamasutra - December 05, 2018 2613

Learn how the developers of Parkitect carved their niche in the theme park management sim space. ...


Quake Champions to introduce a paid battle pass

Gamasutra - December 05, 2018 2607

In a similar vein to Fortnite's business model, developers Bethesda and id Software are introducing a new progression system and paid Battle Pass to Quake Champions on December 20. ...


Epic Games is no longer actively developing Unreal Tournament

Gamasutra - December 05, 2018 2601

After doubling down on Fortnite's ongoing development earlier this year, Epic head Tim Sweeney has now confirmed that the game is no longer being actively developed at the company. ...


Learn to do cheap, high-quality facial scans the State of Decay 2 way at GDC 2019

Gamasutra - December 05, 2018 2598

Undead Labs technical artist Matt Heiniger will be at GDC 2019 to give you a crash course in low-budget, high-quality photogrammetry for scanning faces into your work. ...


Blog: What designers failed to learn from Dark Souls

Gamasutra - December 05, 2018 2593

The success of Dark Souls has spawned many imitators, and for today's post, we're going to look at the common elements people get wrong when analyzing Souls-like design. ...


Enemy AI design in Tom Clancy's The Division

Gamasutra - December 05, 2018 2579

This post explained how Massive attempted to diversify enemy encounters in The Division with five factions and 36 unique enemy character types. ...


Valve explains recent Steam store traffic issue, claims it's fixed

Gamasutra - December 04, 2018 2561

Valve claims traffic from Steam's 'More Like This' recommendation engine did drop noticeably for two weeks in early October, but that it 'recovered around October 19th, and has stabilized since.' ...


Valve explains recent Steam store traffic changes

Gamasutra - December 04, 2018 2561

Valve claims traffic from Steam's 'More Like This' recommendation engine did drop noticeably for two weeks in early October, but that it 'recovered around October 19th, and has stabilized since.' ...


PlayStation Classic's hidden settings accessible through USB keyboards

Gamasutra - December 04, 2018 2551

Sony's PlayStation Classic has a hidden menu setting, and all it takes to gain access is a keyboard. ...


Valve's Steam Link app lands on Raspberry Pi

Gamasutra - December 04, 2018 2549

Valve has rolled out Raspberry Pi support for its Steam Link app in beta, allowing anyone with access to the microcomputer the ability to remotely tap into an instance of Steam on another machine. ...


Get an inside look at the making of Destiny 2: Forsaken at GDC 2019

Gamasutra - December 04, 2018 2545

Bungie recently released a big overhaul to its biggest game yet with Destiny 2: Forsaken, and at next year's Game Developers Conference you'll get a frontrow seat to see how they pulled it off. ...


Epic Games launching Steam competitor with 88% revenue share for devs

Gamasutra - December 04, 2018 2540

The Fortnite and Unreal Engine claims the Epic Games Store will deliver fair economics while allowing devs and publishers to form a direct relationship with players.  ...


Ubisoft acquires game server provider i3D.net

Gamasutra - December 03, 2018 2497

Ubisoft announced last week that it has acquired game server hosting provider i3D.net ...


Devs say a problem with the Steam algorithm has severely hurt store page traffic

Gamasutra - December 03, 2018 2492

With no official word from Steam, devs aren†™t sure if it's a bug or an intentional change but many are saying that traffic to the pages for their games on Steam has seen a significant hit since October. ...


Announcing the juries for the IGF 2019 Design, Narrative, and Best Student Game awards!

Gamasutra - December 03, 2018 2490

Organizers shout out the industry professionals who have agreed to give their time to judge the Excellence in Design Award, the Excellence in Narrative Award, and the Best Student Game Award! ...


Final Fantasy XV director Hajime Tabata opens new studio

Gamasutra - December 03, 2018 2485

Tabata left Square Enix back in November, explaining he wanted to start his own business so he could begin work on a mystery project.  ...


Starbreeze CEO departs as company files for administration

Gamasutra - December 03, 2018 2481

Starbreeze has filed for administration after the underwhelming launch of Overkill's The Walking Dead left the company in dire financial straits.  ...


Valve creates new rev share tiers to give big sellers a break

Gamasutra - November 30, 2018 2341

In addition, Valve claims to be updating (among other things) its confidentiality guidelines so that developers can now share sales data at their own discretion. ...


Reminder: 2019 GDC Film Festival submissions close next Friday!

Gamasutra - November 30, 2018 2322

Just a quick reminder that submissions for the 2019 GDC Film Festival are still open -- but only until next Friday, December 7th! ...

Video: Building an environment to tell a story in Dear Esther

Gamasutra - November 29, 2018 2282

In this GDC 2013 talk, LittleLostPoly's Robert Briscoe discusses his philosophy to some of the important processes involved in telling a rich story through the environment of Dear Esther. ...


GameStop reports $488.6 million loss despite strong software sales

Gamasutra - November 29, 2018 2280

GameStop has released its financial results for the third quarter ended ended November 3, 2018, reporting an adjusted full-year earnings forecast to compensate for "current sales and margins trends." ...


Devil May Cry 5 director shares Capcom's stylish action game formula at GDC 2019

Gamasutra - November 29, 2018 2268

There's an exciting new Devil May Cry game in development, and GDC 2019 attendees will have the opportunity to hear firsthand how Capcom is designing this cutting-edge stylish action game. ...


WildStar developer Carbine Studios is no more

Gamasutra - November 29, 2018 2265

Founded in 2005 by a group of former Blizzard colleagues, Carbine was purchased by NCSoft in 2007 and released its first and only game WildStar seven years later in 2014. ...


Designing characters as UI in State of Decay 2, Star Citizen, and Battletech

Gamasutra - November 29, 2018 2249

Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters. ...


Mutant Year Zero: Road to Eden's developers discuss duck mutant game balance

Gamasutra - November 28, 2018 2225

Watch the lead developers of Mutant Year Zero: Road to Eden discuss the design and balance of their new game. ...