Gaming

Rocket League halts loot box use in Belgium and the Netherlands

Gamasutra - April 16, 2019 1095

Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision. ...


Blog: Orchestrating game worlds using Event SuperVision

Gamasutra - April 16, 2019 1081

Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox games differ from traditional linear games? Part 1 looks at the Event Gameloop. ...


Blog: How punishment systems can hurt gameplay

Gamasutra - April 12, 2019 855

Games may be built on win and lose states, but we're going to talk about punishment systems and how they tend to take things too far in kicking players when they're down. ...


Ubisoft patches art containing homophobic slur out of The Division 2

Gamasutra - April 11, 2019 821

Ubisoft has issued an apology for the slur, which appeared in a large piece of graffiti along the side of an in-game building. ...


Video: Embracing change on the road to reinventing God of War

Gamasutra - April 10, 2019 766

Creative director Cory Barlog walks through the countless gut-wrenching failures and joyfully sweet successes experienced on the road to releasing God of War. ...

Respawn accidentally turns on quitting penalty in Apex Legends

Gamasutra - April 09, 2019 693

In the most recent Apex Legends patch, Respawn accidentally implemented a work-in-progress cooldown deterrent designed to discourage people from leaving games early. ...


Video Game Deep Cuts: Risking Rain With A Lego Meat Boy

Gamasutra - April 07, 2019 613

This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more. ...

Super Meat Boy Forever delayed, will miss April launch

Gamasutra - April 05, 2019 492

Super Meat Boy Forever will be delayed again, with publisher Team Meat tweeting "we're almost done, but not quite there yet."  ...