Gaming

Xbox head commits to building a safe and inclusive game community

Gamasutra - May 20, 2019 2960

Xbox head Phil Spencer discusses his 'two fundamental truths' for video games and explores how Microsoft aims to promote inclusion and safety in its communities. ...


Teething pains for Epic Games Store as publishers opt out of debut 'Mega Sale'

Gamasutra - May 17, 2019 2783

The Epic Games Store made a little bit of history yesterday by kicking off its first ever 'Mega Sale,' but it seems some publishers aren't keen to take part. ...


Exploring the potential of 'metroidvania' design in Supraland

Gamasutra - May 15, 2019 2712

The "metroidvania" genre has been around for decades, but has it sufficiently evolved over the years? David Münnich, developer on Supraland, thinks more can be done to get the most out of metroidvania design. ...


Video: The making of Larian Studios' Divinity: Original Sin 2

Gamasutra - May 14, 2019 2635

In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out. ...


Valve breaks down different tools for marketing games on Steam

Gamasutra - May 14, 2019 2624

Valve has updated its Steamworks developer portal to include some handy tips for developers on how to get the most out of their marketing efforts Steam. ...


Crowdfunded Outer Wilds joins growing list of Epic Games Store exclusives

Gamasutra - May 13, 2019 2573

The developers behind the upcoming game Outer Wilds have revealed that the PC version of the game will be exclusive to the Epic Games Store at launch. ...


Sony releases documentary detailing God of War's development

Gamasutra - May 10, 2019 2409

Sony†™s feature-length documentary Raising Kratos has been released, offering developers an in-depth look at the five-year development of the 2018 God of War reboot. ...


Don't Miss: Analyzing how friendly AI 'cheats' in Ghost Recon Wildlands

Gamasutra - May 08, 2019 2304

Sometimes if you want to make your game work as intended, you need to cheat a little bit. Game AI researcher Tommy Thompson examines what he calls one of the best "cheating" AI systems in recent years. ...


EA in 'advanced negotiations' to bring Apex Legends to China and mobile

Gamasutra - May 08, 2019 2303

Electronic Arts is in the process of trying to expand Apex Legends beyond just console, PC, and its current markets. ...


Proposed legislation aims to ban loot boxes in the United States

Gamasutra - May 08, 2019 2298

Senator Josh Hawley has introduced a bill that aims to address and restrict the use of loot boxes and "pay to win" microtransactions in video games, particularly in games aimed at children. ...


Mordhau sells 500,000 copies in one week

Gamasutra - May 07, 2019 2241

Mordhau, a hack-n-slash game from developer Triternion, has sold roughly 500,000 copies in its first week out in the world. ...


Key franchises help Capcom to record profits for second consecutive year

Gamasutra - May 07, 2019 2236

Capcom said its Digital Contents division was bolstered by the performance of Resident Evil 2, which "exceeded expectations," and the "consistent demand" for the recently launched Devil May Cry 5.  ...


Designing SteamWorld Quest's card-based battle system

Gamasutra - May 05, 2019 2162

Game director Peter Johansson and lead game designer Robert Olsén†‹ deconstruct the design of Hand of Gilgamech's fun, accessible card battle system and reflect on what makes a good deckbuilding game. ...


Video Game Deep Cuts: Type Dreams, Death Punch Nightmares

Gamasutra - May 05, 2019 2152

This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more. ...


Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites

Gamasutra - April 29, 2019 1801

This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more. ...


Ex-NetherRealm devs say crunch and exploiting contractors was the studio norm

Gamasutra - April 29, 2019 1800

Developers discuss crunch and on how contracted employees can be exploited by game development studios. ...


Ex-NetherRealm devs: crunch and exploiting contractors was the studio norm

Gamasutra - April 29, 2019 1800

Developers discuss crunch and on how contracted employees can be exploited by game development studios. ...


Video: How Blizzard designed and built Overwatch's replay tech

Gamasutra - April 26, 2019 1641

At GDC 2017, Blizzard's Philip Orwig gives an illuminating talk about how Overwatch's replay systems (including the kill cam and 'Play of the Game' highlights) were designed and built! ...


Over 9.8 million people are using Nintendo's premium Switch Online service

Gamasutra - April 26, 2019 1627

Over 9.8 million Nintendo Switch Online accounts have been created worldwide since the premium subscription service was launched in September 2018. ...


Ubisoft is rewarding players for reporting reproducible bugs in Rainbow Six Siege

Gamasutra - April 25, 2019 1588

Ubisoft is upping its bug reporting system, and offering players of Rainbow Six Siege an incentive to find and report issues that the dev team needs to address. ...


Overwatch lets players create custom modes with in-game scripting tools

Gamasutra - April 24, 2019 1536

Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself. ...


Ex-BioWare dev James Ohlen heading up new Wizards of the Coast studio

Gamasutra - April 24, 2019 1533

Ohlen retired from BioWare after 22 years last July, saying that he planned to †œtake a break from the industry and work on something a little more smaller and more personal.† ...


Video: Why you should put your name on your indie game

Gamasutra - April 24, 2019 1530

Experienced indies Zach Gage & Bennett Foddy take the stage at GDC 2019 last month to discuss why indie game makers are one of the few craftspeople to not sign their work, and why that should change. ...


Here's why the Epic Games Store takes a 12 percent revenue cut from devs

Gamasutra - April 23, 2019 1465

Tim Sweeney has explained exactly why the fledgling Epic Game Store only takes a 12 percent revenue cut from devs, as opposed to the once standard 30 percent taken by rival Steam. ...


Boldly she rode: How Heaven's Vault reinvents adventure games

Gamasutra - April 22, 2019 1417

"Inkle has done something radically original here, a breath of fresh air in a game industry all but stultified by unimaginative impersonations and safe bets," says Gamasutra columnist Katherine Cross on Heaven's Vault. ...


Video Game Deep Cuts: The Panzer At Heaven's Vault

Gamasutra - April 21, 2019 1382

This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D& D. ...