Gaming

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Hellblade: Senua's Sacrifice passes 1 million sold

Gamasutra - June 22, 2018 4981

The game itself first launched for PlayStation 4 and PC in August 2017 before arriving on Xbox One in April 2018. ...


Good and bad at all times: Adriel Wallick on jamming for a year

Gamasutra - June 22, 2018 4972

"The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level."  ...


Friday the 13th developer scraps all future content plans

Gamasutra - June 22, 2018 4966

"Development on games can't just pause indefinitely and pick back up again; it doesn't work that way. Especially when you have no idea when that future date will occur." ...


Video: How Blizzard created the visual effects of Diablo III

Gamasutra - June 21, 2018 4932

In this GDC 2013 session, Blizzard Entertainment's Julian Love discusses the implementation of visual effects in Blizzard's Diablo franchise. ...


Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch

Gamasutra - June 21, 2018 4930

Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles. ...


Microsoft says original Crackdown 3 dev no longer working on the game

Gamasutra - June 21, 2018 4928

Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development. ...


Blog: The problem with mobile strategy game design

Gamasutra - June 21, 2018 4910

Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design. ...


Video: How EA manages source control for globally distributed games

Gamasutra - June 20, 2018 4877

In this GDC talk, EA's Josh Nixdorf goes over his team's best practices for handling the source control and build and test automation challenges for globally distributed titles like FIFA. ...


Onrush dev breaks down the prototyping of Codemasters' arcade racer

Gamasutra - June 20, 2018 4875

Watch the director of Onrush explain the process behind making an off-kilter racing game. ...


Citing Dutch law, Valve drops trading and selling CS:GO and Dota 2 items in the Netherlands

Gamasutra - June 20, 2018 4864

The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes. ...


Chat with the developers of Onrush at 3PM EDT

Gamasutra - June 20, 2018 4864

We're talking to the makers of Onrush about making a hero...driver racing game starting at 3PM EDT. ...


Blog: Game design and gamification in real life

Gamasutra - June 20, 2018 4864

For years, companies have been trying to use game design principles to change user behavior or get them to buy more products. In this article I assess some of the techniques they've used. ...


Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands

Gamasutra - June 20, 2018 4864

The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes. ...


'It can never be that simple': Designing the quests of Cyberpunk 2077

Gamasutra - June 20, 2018 4843

CD Projekt Red quest designer Patrick Mills explains the underlying ideas informing the development of Cyberpunk 2077's open-world quests. ...

Get a job: Digital Extremes is hiring a Level Designer

Gamasutra - June 19, 2018 4815

The Digital Extremes team is looking for designers to follow the level design pipeline from "pen & paper" game designs and implement character based levels and ultra-fun gameplay mechanics. ...


Nintendo and Disney join forces for a Switch-themed game show

Gamasutra - June 19, 2018 4814

Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges. ...


Video: Creating the narrative of Rise of the Tomb Raider

Gamasutra - June 18, 2018 4767

In this GDC 2016, writers and narrative designers from Rise of the Tomb Raider discuss how they worked together to build the next stage of Lara Croft's adventures. ...


Sensible Object raises $3.2M for R& D toward board games using Alexa

Gamasutra - June 18, 2018 4763

Sensible Object, developer of the voice-augmented trivia board game When in Rome, has raised $3.2 million to be used toward R& D for board games that will utilize Amazon Alexa. ...


Valve introduces limits for new games to prevent 'fake' ones from gaming Steam

Gamasutra - June 18, 2018 4757

"We don't believe these constraints will negatively impact real games in any way, and the removal of fake games should improve the store experience for everyone." ...


How Avalanche and id are working together to build a new Rage

Gamasutra - June 18, 2018 4733

Rage 2 game director Magnus Nedfors explains how Avalanche and id started collaborating, shedding some light on what he and his team have learned about making open-world games that feel dynamic. ...


Video Game Deep Cuts: Another Grim E3 World

Gamasutra - June 17, 2018 4725

This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World. ...


Sales from Fallout 76 'Country Roads' cover will be donated to charity

Gamasutra - June 15, 2018 4601

Bethesda Softworks will donate 100 percent of sales made from the song used in Fallout 76's trailer to Habitat for Humanity. ...


Editor Roundtable: How does Ubisoft's HitRecord partnership impact devs?

Gamasutra - June 15, 2018 4596

The Gamasutra editorial team discusses the potential impact and reasoning of Ubisoft's partnership with HitRecord to bring crowdsourced assets into Beyond Good and Evil 2. ...


Don't Miss: How Prey gives players space to tell their own stories

Gamasutra - June 15, 2018 4596

Gamasutra looks at how the holistic level design of Prey gives players room to tell stories of their own. ...


Steam review manipulators aren't as sneaky as they think they are, warns Valve

Gamasutra - June 15, 2018 4595

"We ban games and partners all the time for this," said Valve's Tom Giardino. "It's really easy for us to see when you do, even if you you do it slowly." ...