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Don't Miss: The undying allure of the Metroidvania

Gamasutra - August 17, 2018 8393

In this, the month of Metroidvanias, enjoy this timeless look at the pillars of the genre, featuring devs from around the industry weighing in on what makes a good Metroidvania and why. ...


EA, Unity, Epic, and others unite to promote best practices for HDR

Gamasutra - August 17, 2018 4962

A number of key game industry players have teamed up under the HDR Gaming Interest Group with the goal of streamlining high dynamic range practices across game development as a whole. ...


What live game developers can learn from studying urban planning

Gamasutra - August 17, 2018 4938

Spurred by a recent visit home, Amplitude Studios' Maxence Voleau reflects on some good lessons that game devs can learn from how cities inform people about roadwork & other aspects of urban planning. ...


Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise

Gamasutra - August 16, 2018 4910

We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't. ...


Steam's content-driven freeze on game approvals expected to last for months

Gamasutra - August 16, 2018 4906

Devs first noticed that Valve was delaying the approval of some games for release on Steam last month. Now, those delays are yet on-going and will likely still last for months. ...


Little Nightmares has sold over 1 million copies worldwide

Gamasutra - August 16, 2018 4897

That figure includes physical and digital sales across PS4, PC, Xbox One, and Nintendo Switch, and comes around 18 months after the game launched. ...


Watch The Messenger's director share tips on designing fluid gameplay

Gamasutra - August 15, 2018 4862

We discussed the design and the development of the soon-to-be-released retro platformer The Messenger with developer Thierry Boulanger. ...


Future perfect: THQ Nordic has acquired the rights to Timesplitters

Gamasutra - August 15, 2018 4841

A Timesplitters revival could be on the cards, with THQ confirming it's secured the rights to develop new titles and re-release the originals. ...


Video: The double-edged sword of developing Darkest Dungeon as partners

Gamasutra - August 14, 2018 4804

Red Hook Studios' Tyler Sigman and Chris Bourassa share crucial lessons learned throughout the development of Darkest Dungeon. ...


Ready at Dawn shuts down Deformers servers

Gamasutra - August 14, 2018 4803

Developer Ready at Dawn has officially shut down Deformers servers over a year after launching the multiplayer brawling game.  ...


Hi-Rez creates 3 new studios to handle Smite, Paladins, and Realm Royale

Gamasutra - August 14, 2018 4800

Hi-Rez Studios has created three new subsidiaries, something the company's leadership says will allow it to 'scale multiple games more easily' going forward. ...


Don't Miss: Building the new PvE features in World of Warcraft: Battle for Azeroth

Gamasutra - August 14, 2018 4798

With the latest expansion now released to the world, take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences. ...


Dear Esther dev The Chinese Room acquired by Sumo Digital

Gamasutra - August 14, 2018 4786

Chinese Room co-founder Dan Pinchbeck will being staying on in the role of creative director, while fellow co-founder Jessica Curry will continue her career as an independent composer. ...


How PlayerUnknown's Battlegrounds' Brendan Greene went from mod maker to creative director

Gamasutra - August 13, 2018 4751

In this GDC 2018 talk, PlayerUnknown's Battlegrounds' Brendan Greene shares his history in games, mod making, and the path he took to become creative director at PUBG Corp. ...


Video: How Brendan 'PlayerUnknown' Greene went from mod maker to creative director

Gamasutra - August 13, 2018 4751

In this GDC 2018 talk, PlayerUnknown's Battlegrounds' Brendan Greene shares his history in games, mod making, and the path he took to become creative director at PUBG Corp. ...


Exploring PICO-8 and what makes a design space 'cozy'

Gamasutra - August 13, 2018 4746

†œSomething that a cozy design space is not, or is fighting against, is decision fatigue." PICO-8 creator Joseph White outlines the goals of his fantasy console at Practice 2018. ...


Don't Miss: Heartache and compassion in Undertale

Gamasutra - August 13, 2018 4743

This excerpt from Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale explores designer/composer Toby Fox's unique approach to character design. ...


Crystal Dynamics opens new studio, Crystal Northwest, in Washington

Gamasutra - August 13, 2018 4739

Headed up by longtime industry veterans Chad Queen and James Loe, the new outfit aims to bolster the company†™s overall game development efforts, specifically in regards to its unnamed 'Avengers Project.' ...


Fallout 76 avoiding Steam so Bethesda can form 'direct relationships' with players

Gamasutra - August 13, 2018 4730

"We've done online games before, we've done some games-as-service, and with Fallout 76, it was just really important to us to have that direct relationship with the customer." ...


Salt and Sanctuary devs explain how XNA shaped their game-making ways

Gamasutra - August 10, 2018 4587

We talked to the makers of Salt and Sanctuary about how XNA game development has shaped their game dev careers. ...


The Strong museum's eGameRevolution exhibit now features a Wargaming collection

Gamasutra - August 10, 2018 4578

Wargaming has provided The Strong museum with a number of materials documenting the developer†™s history and creations. ...


Don't Miss: 'Make me think, make me move': Doom's deceptively simple design

Gamasutra - August 10, 2018 4574

Doom's apparent simplicity belies a core design that is difficult to achieve. Gamasutra caught up with Id Software's Marty Stratton and Hugo Martin to talk demon-slaying game design. ...


Ubisoft quietly ends development on planned Steep Switch release

Gamasutra - August 09, 2018 4524

Ubisoft no longer plans to bring its snowboarding game Steep to Nintendo†™s platform, as revealed via Twitter today. ...


Perfect World-owned Echtra Games is behind the next Torchlight game

Gamasutra - August 09, 2018 4522

That game is Torchlight Frontiers and will take place in a "shared, persistent, and dynamically generated" world, a new addition to the series that had previously only offered co-op multiplayer play. ...


Shadow of the Tomb Raider will let players mix and match difficulty options

Gamasutra - August 09, 2018 4515

Shadow of the Tomb Raider is taking a unique approach to accessibility and difficulty by giving players the power to independently adjust the difficultly of puzzles, traversal, and combat.  ...


PUBG dev launches 'Fix PUBG' website to address longstanding bug complaints

Gamasutra - August 08, 2018 4467

PUBG Corp†™s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way. ...