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UK retailer GAME blames falling profits on lacklustre console sales

Gamasutra - March 29, 2017 4974

UK video game retailer GAME has had a low-key six months, with the company's latest set of financials showing profits are still on the wane.  ...


Blog: Passing through ghosts in Pac-Man

Gamasutra - March 29, 2017 4968

Details on Pac-Man's little-known ghost passthrough bug and why it happens, an excerpt from the book Bug Voyage in the current Rogue Souls Storybundle. ...


Why video game devs don't get 'board' of learning from tabletop games

Gamasutra - March 29, 2017 4958

In the wake of GDC's first Board Game Design Day, Gamasutra chats with Warren Spector, David Sirlin, Soren Johnson, and other devs about the enduring value of studying (and playing) tabletop games. ...


Obituary: Video game artist and System Era cofounder Paul Pepera

Gamasutra - March 28, 2017 4933

The team at Astroneer developer System Era announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances. ...


Final Fantasy XIV drops timed free trials in favor of a level cap

Gamasutra - March 28, 2017 4928

Square Enix's ongoing massively-multiplayer online game Final Fantasy XIV is changing how it offers free trials for its monthly subscription-powered game. ...


Pokemon, Halo, and Donkey Kong among World Video Game Hall of Fame finalists

Gamasutra - March 28, 2017 4926

For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame. ...


Pokemon, Halo, and Donkey Kong among 2017 World Video Game Hall of Fame finalists

Gamasutra - March 28, 2017 4926

For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame. ...


How a Mass Effect: Andromeda rock wound up in Star Wars Battlefront

Gamasutra - March 27, 2017 4884

"It was a very good rock," Andromeda dev Scotty Brown tells Glixel, joking about an odd problem devs can encounter when two studios go to the same place to photogrammetrically capture terrain. ...


Zelda devs share their favorite Breath of the Wild bits

Gamasutra - March 27, 2017 4883

"I really like the [shrine] where the floor is all bouncy and sends you whooshing up towards the ceiling," said Breath of the Wild dev Takuhiro Dohta in this brief roundtable chat with the game's leads. ...


Don't Miss: Building customizable characters for Destiny

Gamasutra - March 27, 2017 4871

As all eyes turn to Bungie for more details on Destiny 2, take a look back at this 2014 GDC talk about designing the wide variety of gear that kept Destiny players coming back for more. ...


Blog: Rethinking history through the lens of video games

Gamasutra - March 27, 2017 4865

Right now, what historians need isn't a new message about the past, but a new medium. I attended GDC earlier this month to see if video games could fill that gap. ...


Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On

Gamasutra - March 26, 2017 4829

This week's Video Game Deep Cuts articles/video highlights include animators on Mass Effect: Andromeda's animation complaints, Remedy's very silly Hoodiegate, and lots, lots more. ...


Why has BioWare made the same multiplayer game three times in a row?

Gamasutra - March 24, 2017 4718

We take a look at why BioWare has stuck with horde mode multiplayer for Mass Effect: Andromeda. ...


We're streaming some Mass Effect: Andromeda multiplayer today at 3PM EDT

Gamasutra - March 24, 2017 4703

Join us at 3PM EDT (12 PDT) for a close look at the best ways to die in the new Mass Effect: Andromeda multiplayer. ...


Blog: Deconstructing the music behind the dungeons in Link's Awakening

Gamasutra - March 24, 2017 4702

The dungeon music in Link's Awakening is the subject of this deconstructing article, where we'll take a look in detail at a work of music and break it down into its disparate parts. ...


Battle.net is no more as Blizzard rolls out rebrand

Gamasutra - March 24, 2017 4700

World of Warcraft developer Blizzard has laid the "Battle.net" brand to rest after two decades of service.  ...


InXile founder Brian Fargo will retire once Wasteland 3 has shipped

Gamasutra - March 24, 2017 4699

"I look at my friends, they have a lot more spare time than I do. It's a very intense business. It's all encompassing. It seems like I should relax for a little bit." ...


Don't Miss: The deep voice of Darkest Dungeon has some advice on hiring voice talent

Gamasutra - March 23, 2017 4679

"The concept of Darkest Dungeon grabbed me," says prolific voiceover artist Wayne June. He shares tips on hiring and working with voiceover talent. ...


GameStop: Switch demand 'incredibly strong', Zelda attach rate 'almost 1:1'

Gamasutra - March 23, 2017 4665

GameStop's Tony Bartel said the company is seeing "incredibly strong" demand for Nintendo's newest console, sharing some notable (if vague) data the company has about how Switch games are selling. ...


Mad Catz is being delisted from the New York Stock Exchange

Gamasutra - March 23, 2017 4663

Peripheral maker Mad Catz has received notice the NYSE is working to have it removed from trading due to its "abnormally low" stock value, and the company says it will not appeal the process. ...


Video: How Respawn evolved the Titan combat in Titanfall 2

Gamasutra - March 23, 2017 4658

At GDC 2017, Respawn game designer Carlos Pineda speaks about how the studio balanced Titans in the game so that Titanfall 2 combat is satisfying -- whether players are fighting in robots or on foot. ...

Blog: The Mass Effect paradox - Love it, or hate them

Gamasutra - March 23, 2017 4647

Is it possible to respect developers while disliking some aspect of their work? Is criticism tantamount to disrespect? Why are we all so on edge after the release of Mass Effect: Andromeda? ...