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Falling through the KRACKs – A Few Thoughts on Cryptographic Engineering

Spigot Community via @LearningLurker - October 17, 2017 8066

Some random thoughts about crypto. Notes from a course I teach. Pictures of my dachshunds. .widget.widget_media_image { overflow: hidden; }.widget.widget_media_image img { height: auto; max-width: 100%; } Matthew Green I'm a cryptographer and professor at Johns Hopkins University. I've designed and analyzed cryptographic systems used in wireless networks, payment systems and digital content protection platforms. In my research I look at the various ways cryptography can be used to promote user privacy. Search for: Top Posts & Pages Banner image by Matt Blaze Archives Archives Select Month October 2017  (1) September 2017  (1) July 2017  (1) March 2017  (1) February 2017  (1) January 2017  (1) November 2016  (1) August 2016  (2) July 2016  (1) June 2016  (1) March 2016  (2) December 2015  (1) November 2015  (1) October 2015  (1) September 2015  (1) August 2015  (1) July 2015  (1) May 2015  (1) April 2015  (2) March 2015  (1) February 2015  (3) January 2015  (1) December 2014  (1) November 2014  (1) October 2014  (3) September 2014  (1) August 2014  (1) July 2014  (1) April 2014  (2) March 2014  (1) February 2014  (1) January 2014  (1) December 2013  (4) October 2013  (1) September 2013  (4) August 2013  (1) July 2013  (1) June 2013  (2) May 2013  (1) April 2013  (2) March 2013  (2) February 2013  (3) January 2013  (2) December 2012  (1) November 2012  (1) October 2012  (4) September 2012  (3) August 2012  (4) July 2012  (2) June 2012  (3) May 2012  (5) April 2012  (6) March 2012  (4) February 2012  (7) January 2012  (8) December 2011  (11) November 2011  (13) October 2011  (7) September 2011  (8) in October 16, 2017October 17, 2017 1,391 Words Falling through the KRACKs The big news in crypto today is the KRACK attack on WPA2 protected WiFi networks.

Video Game Deep Cuts: Single-Player, Paperclip or Chicken-Blocking?

Gamasutra - October 22, 2017 4998

This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms. ...


The 24-hour ticket: Examining Daily Runs

Gamasutra - October 23, 2017 4997

We talk to the developers of Dead Cells, Caveblazers, and OlliOlli about the challenges, the appeal, and the difficulty of implementing a Daily Run in their games. ...

Chat with the developer of A Mortician's Tale at 3PM EDT

Gamasutra - October 20, 2017 4856

We're talking to the developer of the death-positive funeral home simulator A Mortician's Tale at 3PM EDT. ...


Sumo Digital bolsters its staff and looks to expand UK-based studios

Gamasutra - October 19, 2017 4810

Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield. ...


Nintendo Switch surpasses 2M sales in the U.S.

Gamasutra - October 19, 2017 4808

The Nintendo Switch has sold over 2 million units in the U.S. alone, according to the latest NPD figures.  ...


Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist

Gamasutra - October 19, 2017 4808

Shovel Knight dev Yacht Club Games is on the lookout for an experienced artist to join its California-based team and develop in-game art assets. ...


Switch update brings video capture and pre-purchasing

Gamasutra - October 19, 2017 4807

Nintendo's latest Switch update has ushered in some interesting features including video capture, data transfer, and pre-purchasing, but there's a catch. ...


Researchers expect close holiday competition between Xbox One X and PS4 Pro

Gamasutra - October 19, 2017 4807

According to research from IDC the two systems, both mid-generational hardware updates, are expected to see similar sales during the holiday season this winter. ...


Blog: How EVE Online changed the design of citizen science games

Gamasutra - October 18, 2017 4761

I asked developers and scientists how they go about designing citizen science games. The conversation revealed some issues that the game industry could help solve. ...


Get a job: PikPok is hiring a Sr. Programmer

Gamasutra - October 18, 2017 4761

PikPok is looking for a talented Sr. Programmer to join it at its New Zealand-based development studio. ...


Registration is now open for GDC 2018!

Gamasutra - October 18, 2017 4760

This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website! ...


Video: How Bungie localized Destiny for the world

Gamasutra - October 18, 2017 4760

At GDC 2015, Bungie's Tom Slattery explains the studio's move to build an internal localization team for Destiny and details how it worked, as well as some of the challenges faced along the way. ...


Does Visceral's closure prove AAA single-player games are dying?

Gamasutra - October 19, 2017 4760

What does EA's decision to close Visceral Games and redirect the development of the single-player Star Wars game they were working on say about the state of AAA games? Gamasutra staffers weigh in. ...


Activision patents matchmaking tech that can push players to buy upgrades

Gamasutra - October 17, 2017 4714

Activision patented tech for "driving microtransactions in multiplayer video games" that can match players up with more experienced foes to get the junior players to buy in-game items like loot boxes. ...


Blog: Working with generic room-based matchmaking

Gamasutra - October 18, 2017 4714

Most major platforms offer similar generic room-based matchmaking. In this post I explore how they work, and discuss the pros and cons of using those systems. ...


EA closing Visceral Games and overhauling its Star Wars game

Gamasutra - October 17, 2017 4713

Electronic Arts is closing down the studio and handing its Star Wars project to EA Vancouver to shift it from a linear adventure to a 'broad experience.' ...


Get a job: Deck Nine Games is hiring a Mobile Programmer

Gamasutra - October 17, 2017 4713

Deck Nine Games is looking for an experienced programmer to join its team and help it grow and innovate modern story-based adventure games across a number of platforms in Westminster, Colorado. ...


New website aims to provide game trailer specs for all major platforms

Gamasutra - October 17, 2017 4713

The current version covers platforms like Steam, the Sony and Xbox storefronts, and Apple's App Store, as well as some useful pointers on getting the display of those ESRB and PEGI ratings right. ...


New mini-console aims to emulate the SNES via hardware, not software

Gamasutra - October 16, 2017 4667

"The SNES Classic isn't going to be pristine because it's running on a little Linux chip, it's just an emulator," Analogue founder Christopher Taber tells Time. "[Our] Super Nt will look perfect." ...


Microsoft hooks up Minecraft to export buildings as 3D models

Gamasutra - October 16, 2017 4667

Swedish game dev Mojang seems to have worked with parent company Microsoft to update Minecraft on Windows 10 with a new feature that lets players export chunks of their world as 3D models. ...


Chinese firm buys 20% stake in Halo 4 co-developer Certain Affinity

Gamasutra - October 17, 2017 4667

Established by a group of former Bungie employees back in 2006, Certain Affinity has co-developed a number of popular titles including Halo 4, Call of Duty: Black Ops, and Doom. ...


Report: UK dev Sumo Digital is preparing to go public

Gamasutra - October 17, 2017 4667

LittleBigPlanet 3, Snake Pass, and Crackdown 3 developer Sumo Digital is preparing to go public in an IPO worth nearly $200 million. ...


EA's Access service is losing its first game, for undisclosed reasons

Gamasutra - October 16, 2017 4665

It's an interesting development because when EA launched Access on Xbox One in 2014, company reps told the public that games on the service would never be removed -- barring unforeseen complications. ...