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Here's why the Epic Games Store takes a 12 percent revenue cut from devs

Gamasutra - April 23, 2019 4932

Tim Sweeney has explained exactly why the fledgling Epic Game Store only takes a 12 percent revenue cut from devs, as opposed to the once standard 30 percent taken by rival Steam. ...


Boldly she rode: How Heaven's Vault reinvents adventure games

Gamasutra - April 22, 2019 4884

"Inkle has done something radically original here, a breath of fresh air in a game industry all but stultified by unimaginative impersonations and safe bets," says Gamasutra columnist Katherine Cross on Heaven's Vault. ...


Video Game Deep Cuts: The Panzer At Heaven's Vault

Gamasutra - April 21, 2019 4849

This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D& D. ...


Don't Miss: Devs reflect on the impact and legacy of Burnout Paradise

Gamasutra - April 18, 2019 4668

Devs who worked on or were influenced by Criterion Games' 2008 release Burnout Parasise reflect on what made the game so special and how it changed the racing genre. ...


Freshly founded All-in Games set to publish Daymare: 1998, Paradise Lost

Gamasutra - April 18, 2019 4661

The new Poland-based company has lined up publishing deals for 16 games since opening its doors and is actively looking for more devs to sign. ...


Iraq parliament votes to ban Fortnite and Battlegrounds

Gamasutra - April 18, 2019 4660

The Iraq parliament has voted to ban a number of notable online games including Fortnite and PlayerUnknown's Battlegrounds as a result of their "negative" influence.  ...


Trion Worlds is shutting down Atlas Reactor this summer

Gamasutra - April 17, 2019 4608

The developer has already shut down in-game purchases and servers are set to go offline for good this June. ...

Rocket League halts loot box use in Belgium and the Netherlands

Gamasutra - April 16, 2019 4562

Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision. ...


Blog: Orchestrating game worlds using Event SuperVision

Gamasutra - April 16, 2019 4548

Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox games differ from traditional linear games? Part 1 looks at the Event Gameloop. ...


Blog: How punishment systems can hurt gameplay

Gamasutra - April 12, 2019 4324

Games may be built on win and lose states, but we're going to talk about punishment systems and how they tend to take things too far in kicking players when they're down. ...


Ubisoft patches art containing homophobic slur out of The Division 2

Gamasutra - April 11, 2019 4288

Ubisoft has issued an apology for the slur, which appeared in a large piece of graffiti along the side of an in-game building. ...


Video: Embracing change on the road to reinventing God of War

Gamasutra - April 10, 2019 4233

Creative director Cory Barlog walks through the countless gut-wrenching failures and joyfully sweet successes experienced on the road to releasing God of War. ...


Respawn accidentally turns on quitting penalty in Apex Legends

Gamasutra - April 09, 2019 4160

In the most recent Apex Legends patch, Respawn accidentally implemented a work-in-progress cooldown deterrent designed to discourage people from leaving games early. ...


Video Game Deep Cuts: Risking Rain With A Lego Meat Boy

Gamasutra - April 07, 2019 4080

This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more. ...


Super Meat Boy Forever delayed, will miss April launch

Gamasutra - April 05, 2019 3959

Super Meat Boy Forever will be delayed again, with publisher Team Meat tweeting "we're almost done, but not quite there yet."  ...


Epic Games' Tim Sweeney addresses Chinese spyware rumor

Gamasutra - April 05, 2019 3955

Epic Games' Tim Sweeney stepped in to squash the rumor that the Epic Games Store is actually Chinese spyware. ...


Valve argues it should be excluded from EU geo-blocking accusations

Gamasutra - April 05, 2019 3947

Valve has fired back at today†™s geo-blocking accusations from the European Commission, saying that, in short, Steam as a platform can†™t be held responsible for the actions of the named publishers. ...


Blog: A short analysis of monetization in Apex Legends

Gamasutra - April 02, 2019 3779

A short analysis of Apex Legends monetization using framework of desire creation and desire fulfilment. TL;DR: Apex sells customizations by shoving it in your face constantly and they are good at it. ...


Why 11 Bit Studios endeavors to put emotion and meaning first in game dev

Gamasutra - March 29, 2019 3560

"We didn't want to do this hard mentally tiring game [†¦] so we thought hey maybe we†™ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.† ...


GameStop moving into esports with new events venue

Gamasutra - March 27, 2019 3460

GameStop has announced its partnership with esports organization Complexity Gaming to open up the GameStop Performance Center in Frisco, Texas. ...


How submarine sims shaped the design of Objects in Space

Gamasutra - March 26, 2019 3379

Gamasutra sat down with Leigh and Elissa Harris of Flat Earth Games to talk about the making of Objects in Space, a game that gives players a starship and sets them free in a galaxy to do as they will. ...


Sweeney commits to human moderators & quality filters for Epic's Games Store

Gamasutra - March 22, 2019 3177

"So we're not going to see asset flips," the Epic founder told Gamasutra at GDC this week. "And we're going to explicitly say no to porn games or other intentionally controversial games." ...


Microsoft unveils new indie game showcase called ID@Xbox Game Pass

Gamasutra - March 22, 2019 3176

Microsoft has announced a new games showcase called ID@Xbox Game Pass hours after Sony lifted the lid on its fledgling PlayStation showcase, State of Play. ...


How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

Gamasutra - March 20, 2019 3082

Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash. ...


Stadia's biz dev director talks challenges, opportunities in new age of cloud games

Gamasutra - March 20, 2019 3068

Gamasutra speaks with Jack Buser, director for games business development at Google, about the boxless future that Stadia is promising. ...