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Don't Miss: 7 examples of game AI that every developer should study

Gamasutra - May 23, 2017 5115

These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design. ...


Get a job: Sanzaru Games is hiring an Environment Artist

Gamasutra - May 26, 2017 4998

Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California. ...


Video: Owlboy dev shares advice on staying motivated -- and inspired

Gamasutra - May 26, 2017 4998

At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired. ...


How Thumper made the jump from VR to the Nintendo Switch

Gamasutra - May 26, 2017 4997

We spoke with Thumper co-creator Marc Flury about porting the VR hit to the Nintendo Switch. ...


Why you don't need to tear up your game to make it accessible

Gamasutra - May 26, 2017 4954

Generally speaking, making your video game more accessible isn't hard work. That was one of the key takeaways from our recent Twitch roundtable that saw a number of experts weigh in on the matter. ...


Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR

Gamasutra - May 26, 2017 4954

Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps.  ...


Watch Gamasutra take a stroll through Oblivion (and learn to fear cheese)

Gamasutra - May 25, 2017 4911

The Gamasutra crew takes a look back at Oblivion to discuss the impact it left on the state of open-world games. ...


Game Design Deep Dive: Creating tension in Card Thief

Gamasutra - May 25, 2017 4909

"In order to create what I think is most important in a stealth or heist game, I designed several game systems that all feed into the idea of creating a high tension experience." ...


Get a job: Wargaming is looking for a Sr. Software Engineer

Gamasutra - May 24, 2017 4868

Wargaming is on the lookout for talented C/C++ developers who have solid experience in software development. ...


How to approach accessibility in progression-driven games

Gamasutra - May 24, 2017 4868

We sat down with developers Tara Voelker and James Portnow, as well as Ablegamers COO Steven Spohn to talk about helping players experience a game's story even if its combat is acting as a barrier. ...


Learn about the design challenges of developing VR experiences at VRDC Fall 2017

Gamasutra - May 24, 2017 4866

Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017 from veteran game dev Noah Falstein and two Raw Data devs. ...


Video: Watch an archivist poke and prod a Steam Controller prototype

Gamasutra - May 23, 2017 4823

Librarian Andrew Borman published a video today showcasing how the "Chell" prototype Steam Controller works, how it differs from the final version, and how it's lost support in the last 2 years. ...


Get a job: Telltale Games is hiring a Sr. Animator

Gamasutra - May 23, 2017 4822

Telltale Games is looking for a talented Senior Animator to assist the Animation team in creating high-quality character animation for a game project using Maya and Telltale proprietary tool. ...


Postmortem: Muse Games' Guns of Icarus Alliance

Gamasutra - May 24, 2017 4822

"Every mistake we have made became a lesson that was seared into our minds, and throughout the development and release of Guns of Icarus Alliance, we've made plenty of them." ...


Hitman developer IO Interactive makes layoffs to secure future

Gamasutra - May 23, 2017 4784

Hitman developer IO Interactive has made an unspecified number of layoffs in an attempt to secure its future. ...


7 Japanese RPGs game developers should study

Gamasutra - May 23, 2017 4771

We reached out to some game makers and asked them to name some JRPGs that they believe all devs should study. They provided us with a diverse list of their highly personal picks. ...


Video: Lessons learned making Ark: Survival Evolved in Early Access

Gamasutra - May 22, 2017 4743

At GDC 2017, Studio Wildcard's Jeremy Stieglitz and Jesse Rapczak speak at length about Ark: Survival Evolved's dev strategy for Early Access on Steam, as well as Xbox and PlayStation 4. ...


Get a job: Insomniac Games is hiring a FX Artist

Gamasutra - May 22, 2017 4741

Insomniac Games is looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of its games as a member of its team in Burbank, CA. ...


Valve's ownership of Dota 2 is set to be decided by a jury

Gamasutra - May 22, 2017 4741

A jury is gearing up to settle a lawsuit involving Valve, Blizzard, uCool, and Lilith Games over the legality of games created in the Dota universe and Valve's ownership of the IP itself. ...


How Alexis Kennedy is writing the next Dragon Age

Gamasutra - May 22, 2017 4730

"One day will be breaking the story on the whiteboard wall for a proper scrawly arrows serial killer effect. Then it's one day creating a skeleton of the quest with placeholder text in the editor." ...


Video Game Deep Cuts: Gnog Bunnies Love Snipperclips

Gamasutra - May 21, 2017 4708

This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others. ...