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Counter-Strike: Global Offensive adds battle royale mode, goes free-to-play

Gamasutra - December 06, 2018 5493

Valve announced today that online multiplayer shooter Counter Strike: Global Offensive is receiving a battle royale mode titled Danger Zone, in addition to the base game adopting a free-to-play model.  ...


Epic Store influences developers to pull Steam releases

Gamasutra - December 10, 2018 4979

Some game developers are pulling their upcoming releases from the Steam page entirely, or choosing to make their titles a timed exclusive with the Epic Games Store.  ...


See BioWare deconstruct the flight and movement of Anthem at GDC 2019

Gamasutra - December 10, 2018 4969

At GDC 2019 BioWare's David Hoang & Daniel Nordlander will reveal the process they used to create some of the more exotic traversal abilities players have at their disposal in Anthem: flight and swim. ...


Game Tech Deep Dive: The fast and furious window shaders of Forza Horizon 4

Gamasutra - December 10, 2018 4963

Gareth Harwood, technical art director at Playground Games, offers an in-depth run-down of the shaders used to give buildings realistic rooms in the fast and beautiful Forza Horizon 4. ...

Video: The GDC 2011 game design challenge

Gamasutra - December 07, 2018 4818

In this classic 2011 GDC game design challenge, Jenova Chen, Jason Rohrer and John Romero all pitch hypothetical games that create a combination of gameplay and religious concepts. ...


Daybreak Games lays off estimated 70 employees

Gamasutra - December 07, 2018 4816

H1Z1 developer Daybreak Games has laid off a portion of its workforce, cutting jobs across various departments within the studio in the process. ...


Dauntless to provide cross-platform play across all devices

Gamasutra - December 07, 2018 4814

Phoenix Labs announced that its RPG Dauntless will be heading to Xbox One and PlayStation 4 for free in April 2019, with a Switch release to follow later on.  ...


BioWare says Anthem won't rely on big-spending 'whales' for success

Gamasutra - December 07, 2018 4812

BioWare lead producer Mike Gamble breaks down some of the ways the company plans to support players for its new online RPG hybrid. ...


God of War and Red Dead Redemption 2 win big at The Game Awards

Gamasutra - December 07, 2018 4803

The overall winner on the night was God of War, which took home the coveted Game of the Year and Best Game Direction awards, along with the prize for Best Action-Adventure Game.  ...


Epic Games Store launches with handful of games

Gamasutra - December 07, 2018 4799

Although the store has opened its doors, there are currently only a handful of titles actually available for purchase. ...


Hasbro & Wizards of the Coast invest in Magic: The Gathering esports with $10M prize pool

Gamasutra - December 06, 2018 4777

Hasbro and Wizards of the Coast have unveiled Magic Esports, a new competitive program with a restructured tournament format for Magic: The Gathering and Magic: The Gathering Arena. ...

Video: The process of polishing Uncharted 3 for release

Gamasutra - December 06, 2018 4762

In this GDC 2012 session, Naughty Dog's Benson Russell goes over the approach and principles that Naughty Dog used to make games like Uncharted 3 as polished as possible. ...


Black Ops 4's 'Battle Edition' offers only classic multiplayer and Blackout for $30

Gamasutra - December 06, 2018 4759

Call of Duty: Black Ops 4, Treyarch†™s multiplayer-only Call of Duty game, is now offering a †˜Battle Edition†™ for $30 that only features two of the three game modes offered in the full game. ...


Don't Miss: Balancing storytelling and player choice in Prey

Gamasutra - December 06, 2018 4758

Lead designer Ricardo Bare gives a detailed (and spoiler-heavy) breakdown of the narrative design of Arkane Studio's emergent sim Prey. ...


Enabling ads in Street Fighter V now boosts in-game currency rewards

Gamasutra - December 06, 2018 4756

All in all, Capcom says that optional ads will hit the game on December 11 and will "be displayed in several locations in-game to remind you about costumes, bundles, and the Capcom Pro Tour." ...


Enabling ads in Street Fighter V boosts in-game currency rewards

Gamasutra - December 06, 2018 4756

All in all, Capcom says that optional ads will hit the game on December 11 and will "be displayed in several locations in-game to remind you about costumes, bundles, and the Capcom Pro Tour." ...


Epic Game Store will give devs as much information as legally possible

Gamasutra - December 06, 2018 4747

"Contractually we can't share other companies' sales data, but we can share other useful stats, especially in an aggregated format." ...


Watch Parkitect's developers explain the design of their theme park sim

Gamasutra - December 05, 2018 4710

Learn how the developers of Parkitect carved their niche in the theme park management sim space. ...


Quake Champions to introduce a paid battle pass

Gamasutra - December 05, 2018 4704

In a similar vein to Fortnite's business model, developers Bethesda and id Software are introducing a new progression system and paid Battle Pass to Quake Champions on December 20. ...


Epic Games is no longer actively developing Unreal Tournament

Gamasutra - December 05, 2018 4698

After doubling down on Fortnite's ongoing development earlier this year, Epic head Tim Sweeney has now confirmed that the game is no longer being actively developed at the company. ...


Learn to do cheap, high-quality facial scans the State of Decay 2 way at GDC 2019

Gamasutra - December 05, 2018 4694

Undead Labs technical artist Matt Heiniger will be at GDC 2019 to give you a crash course in low-budget, high-quality photogrammetry for scanning faces into your work. ...


Blog: What designers failed to learn from Dark Souls

Gamasutra - December 05, 2018 4690

The success of Dark Souls has spawned many imitators, and for today's post, we're going to look at the common elements people get wrong when analyzing Souls-like design. ...


Enemy AI design in Tom Clancy's The Division

Gamasutra - December 05, 2018 4676

This post explained how Massive attempted to diversify enemy encounters in The Division with five factions and 36 unique enemy character types. ...