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Don't Miss: Taking cues from Shadow of the Colossus to design good companions

Gamasutra - January 16, 2018 4997

"Compared to some other support characters, Shadow of the Colossus' Agro's list of gameplay uses is pretty limited but they are perfect for the overall design of the game. There's nothing unnecessary about him." ...


Video: The community management behind Assassin's Creed: Brotherhood

Gamasutra - January 16, 2018 4997

In this 2015 GDC session, Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community. ...


7 notable puzzle-platformers every dev should study

Gamasutra - January 17, 2018 4997

The puzzle-platformer (a popular contradiction!) remains a difficult genre to do well, an important one to explore, and a crowded one to enter. Here are 7 examples of games that do all three well. ...


Steam competitor Robot Cache hopes to woo devs by slashing platform fees

Gamasutra - January 16, 2018 4959

The company is hoping to entice game makers by using blockchain technology to reduce fees and offer a bigger cut of sales.  ...


Games Done Quick raises $2.26M for the Prevent Cancer Foundation

Gamasutra - January 15, 2018 4921

Charity speedrunning outfit Games Done Quick has raised a record-breaking $2.26 million from its debut 2018 event.  ...


Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes

Gamasutra - January 14, 2018 4884

The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations. ...


Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!

Gamasutra - January 12, 2018 4767

Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience. ...


6 of the most significant mobile game trends in 2017

Gamasutra - January 12, 2018 4767

Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come. ...


Battlegrounds surpasses 3 million players on Xbox One

Gamasutra - January 12, 2018 4728

The hugely popular last-man-standing shooter launched through the Xbox Game Preview program on December 12, and has evidently found its feet on the console.  ...


Nintendo sues mobile developer Colopl over patent infringement

Gamasutra - January 11, 2018 4721

Japanese mobile games developer Colopl is being sued by Nintendo for allegedly infringing on five of the publisher's patents.  ...


Paradox grabs 33% stake in Blacklight Retributon dev Hardsuit Labs

Gamasutra - January 11, 2018 4677

Swedish publisher Paradox Interactive has snapped up a 33 percent stake in Blacklight Retribution developer Hardsuit Labs for $2 million.  ...


Blog: The limitations of matchmaking without server logic

Gamasutra - January 11, 2018 4677

This post discusses the matchmaking approaches we tried in Awesomenauts, and why we ultimately developed our own from scratch. ...


Chat with the man behind Frog Fractions 2's alternate reality game at 3PM EST

Gamasutra - January 10, 2018 4629

We're streaming Glittermitten Grove, a complete normal fairy game that has nothing to do with Frog Fractions 2, at 3PM EST with the man who built the game's complicated ARG. ...


Prey devs explore the tenets of immersive sim design

Gamasutra - January 09, 2018 4581

Video game documentary maker NoClip has uploaded an interview with Prey designer Ricardo Bare and game director Raphael Colantonio that explores what goes into creating immersive sims.  ...


Classic Tools Retrospective: Tim Sweeney on the first version of Unreal Editor

Gamasutra - January 09, 2018 4576

Epic founder Tim Sweeney talks to David Lightbown about UnrealEd, one of the most popular level editors in the game industry, used to build levels for Unreal, Deus Ex, Gears of War, BioShock and more. ...


Video: Shenmue director Yu Suzuki's classic GDC 2000 interview

Gamasutra - January 08, 2018 4536

In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design. ...


Don't Miss: 6 ways to make your game more appealing to speedrunners

Gamasutra - January 08, 2018 4533

As AGDQ kicks off its yearly charity speedrunning marathon, take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games. ...


Glu Mobile sells Moscow dev studio and game rights for $4.5M

Gamasutra - January 08, 2018 4533

Saber Interactive has picked up the Moscow-based game development studio while my.com also nabbed rights to four of the studio's games during the sale. ...


Rebellion has purchased troubled SkySaga developer Radiant Worlds

Gamasutra - January 08, 2018 4531

The UK outfit will be rebranded as Rebellion Warwick, and will join Rebellion Liverpool as a sister studio to the company's Oxford headquarters.  ...


How do you do 'loot boxes' right? F2P MMO game devs weigh in

Gamasutra - January 08, 2018 4527

As much as recent high-profile stumbles have been monopolizing coverage, tons of smaller devs have been doing loot boxes for a while now; here, they speak to Gamasutra about what they've learned. ...

Video: How Sunless Sea devs found success through open production

Gamasutra - January 05, 2018 4404

In this GDC 2016 session, former Failbetter Studios' Alexis Kennedy goes over how the company used open publishing techniques to steer themselves away from bankruptcy and toward being financially stable with their game, Sunless Sea.  ...


Composers and devs discuss how video game music plays into larger experiences

Gamasutra - January 05, 2018 4364

"[Musical scores are] the one part of the game where one vision can come to fruition without too many other things breaking it," explains Night School co-founder Sean Krankel. ...


Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!

Gamasutra - January 05, 2018 4363

The 18th annual Game Developers Choice Awards nominees also include Cuphead, Nier: Automata and Hellblade: Senua's Sacrifice - with the winners to be revealed at GDC 2018 in March! ...