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Tim Sweeney: Epic Games Store exclusives will help devs everywhere earn more

Gamasutra - June 26, 2019 4996

Epic Games founder and chief exec Tim Sweeney has suggested that procuring exclusives for the Epic Games Store isn't simply about helping the nascent marketplace compete with rivals like Steam. ...


Tel Aviv is now home to Nintendo's second official store

Gamasutra - June 25, 2019 4954

Nintendo has opened up its second official Nintendo Store, this time in a shopping mall in Tel Aviv, Israel. ...


Square Enix partners with Gary Sinise Foundation to raise cash for first responders

Gamasutra - June 25, 2019 4939

Final Fantasy XIV: Shadowbringers developer Square Enix has launched a fundraising campaign to help support defenders, veterans, and first responders in the United States. ...

Anthem's rocky launch hasn't dissuaded EA, says CEO

Gamasutra - June 20, 2019 4684

"BioWare has to evolve and has to expand and has to test the elasticity of that brand. [...]That's what you're seeing with Anthem today.† ...


Nintendo and Ubisoft honored at the 2019 Games for Change Awards

Gamasutra - June 19, 2019 4610

Nintendo and Ubisoft were the biggest winners at the 2019 Games for Change Awards, which celebrated the year's best games based on their social impact and contribution towards learning. ...


Designing Monster Hunter: World around the conflict of empathy and violence

Gamasutra - June 18, 2019 4573

Vice Games' interview with the Monster Hunter: World dev team offers a look at what considerations go into designing new huntable monsters, and how design and realism relate to empathy. ...


Live, die, repeat: How Outer Wilds piques curiosity in an ambivalent solar system

Gamasutra - June 17, 2019 4538

Outer Wilds is a game whose universe makes you feel small - like a cog in a gargantuan wind-up clock. It's a universe that's ambivalent to your existence; one that shrugs at your presence and absence alike. ...


Nintendo has promoted The Legend of Zelda producer Eiji Aonuma

Gamasutra - June 17, 2019 4499

Nintendo has quietly promoted some of its longest serving producers, including The Legend of Zelda overseer Eiji Aonuma.  ...


Steam Remote Play now supports game streaming across different networks

Gamasutra - June 14, 2019 4341

Valve has added out-of-home streaming support to Steam In-Home Streaming, and renamed the feature Steam Remote play following the new addition. ...


Nintendo is 'evaluating' game streaming technology

Gamasutra - June 14, 2019 4334

If you mentioned game streaming right now, people would likely tell you about Microsoft xCloud and Google Stadia. One name that probably wouldn't crop up, however, is Nintendo. ...


Square Enix is considering its own subscription service

Gamasutra - June 13, 2019 4291

Square Enix is considering launching its own subscription service, a move that follows in the footsteps of other major game companies like EA and Ubisoft. ...


What Massive has learned making live content for The Division 2

Gamasutra - June 12, 2019 4224

Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2. ...


Ubisoft's new Uplay+ subscription launches for PC this year, Stadia in 2020

Gamasutra - June 10, 2019 4131

Ubisoft is getting into the pay-for-access game library business with Uplay+ later this year, and bringing that service to Google†™s cloud-based game streaming platform in 2020. ...


Microsoft has quietly established a new Age of Empires studio

Gamasutra - June 10, 2019 4113

Microsoft's acquisition of Double Fine might've stolen the spotlight at the company's E3 press conference, but the U.S. console maker has also formed another new studio on the quiet. ...


Microsoft announces PC Game Pass pricing, adds to Ultimate bundle

Gamasutra - June 09, 2019 4075

Microsoft is pricing its standalone PC Game Pass at $10 per month, and adding it to the Xbox Game Pass Ultimate bundle for free. ...


Video Game Deep Cuts: Combo Breaking E3 With BitSummit Flair

Gamasutra - June 08, 2019 4029

This week's roundup includes a look at some great community events - from the fighting game scene's Combo Breaker to Japanese indie dev scene's BitSummit, as well as a peek at the first ever E3 Expo & lots more. ...


Inside the work to get Doom on the Super Nintendo

Gamasutra - June 07, 2019 3949

This chapter of Fabien Sanglard's "Game Engine Black Book: DOOM" examines the trials and triumphs of porting DOOM to the SNES, and the pivotal role played by Star Fox developer Argonaut Games. ...


Report: Destiny 2 is coming to Google Stadia

Gamasutra - June 05, 2019 3851

Multiple sources speaking to Kotaku say that Bungie†™s online space shooter is launching on the cloud-based game platform, ...


Video: How Blizzard brought Orphea to Heroes of the Storm

Gamasutra - June 04, 2019 3803

In this GDC 2019 talk Blizzard's Lana Bachynski covers the company's art and animation process, from first concept to final pass, through the lens of Orphea's development for Heroes of the Storm. ...


Nintendo brings Labo VR support to Super Smash Bros. Ultimate

Gamasutra - May 31, 2019 3572

Nintendo has brought support for its Labo VR goggles to another flagship Switch game. ...


Indie publisher Raw Fury has acquired the rights to the Kingdom franchise

Gamasutra - May 31, 2019 3564

Indie publisher Raw Fury has purchased the rights to the Kingdom franchise from creator Thomas van den Berg for an undisclosed fee. ...


Don't Miss: How Digital Sun funded and launched Moonlighter

Gamasutra - May 29, 2019 3467

Javier Gimenez, CEO of Moonlighter dev Digital Sun, speaks to Gamasutra about how the studio funded and launched its first original game after years of being a contractor for other companies. ...


Blending Zelda with pinball mechanics in Creature in the Well

Gamasutra - May 27, 2019 3383

Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play. ...


Game-Based Learning For Corporate Training

ELearningGraphics - June 16, 2019 3376

Game-Based Learning For Corporate Training - Infographic eLearning can be made more effective with the elements of Gamification wherein gaming elements are added into an eLearning course to craft a highly effective and engaging learning experience. Rewards and recognition have always motivated employees since inception, and honestly, that is their driving force. Gamification in eLearning […]


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Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts

Gamasutra - May 24, 2019 3211

This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2. ...