Game Developers Conference

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Thanks for helping to make GDC 2019 a more sustainable show!

Gamasutra - April 25, 2019 3315

Now that GDC 2019 is in the books, organizers want to shout out everyone who helped make this premier conference a more sustainable event by participating in on-site sustainability efforts. ...


Video: A classic game postmortem of Panzer Dragoon

Gamasutra - April 16, 2019 2835

The developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today. ...


Video: A classic game postmortem of Westwood Studios' Command & Conquer

Gamasutra - April 11, 2019 2559

Four of the minds behind the 1995 release Command & Conquer sat down at GDC to share an hour-long deep dive into the creation of the classic RTS game. ...


Video Game Deep Cuts: Risking Rain With A Lego Meat Boy

Gamasutra - April 07, 2019 2350

This week's roundup includes the smash success of indie sequel Risk of Rain 2, a fascinating new Lego coding toy, and what's up with the new Super Meat Boy game, plus lots more. ...


Gamasutra's favorite slides from GDC 2019

Gamasutra - April 02, 2019 2055

The Gamasutra editorial team shares their favorite photos of slides from different GDC 2019 talks. ...


These are Gamasutra's favorite slides from GDC 2019

Gamasutra - April 02, 2019 2055

The Gamasutra editorial team shares their favorite photos of slides from different GDC 2019 talks. ...


Why 11 Bit Studios endeavors to put emotion and meaning first in game dev

Gamasutra - March 29, 2019 1830

"We didn't want to do this hard mentally tiring game [†¦] so we thought hey maybe we†™ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.† ...


Video: Understanding player autonomy in game design

Gamasutra - March 26, 2019 1680

In this 2017 GDC session, Immersyve's Scott Rigby explains why it's valuable for developers to have a nuanced understanding of player autonomy.  ...


GDC in Pictures: Highlights from GDC 2019!

Gamasutra - March 26, 2019 1670

Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success! ...


Video: Visual effects and the rise of realtime rendering

Gamasutra - March 25, 2019 1626

In this 2017 GDC talk, visual effects (VFX) veterans Keith Guerrette and Drew Skillman discuss why it's important to foster a culture of knowledge sharing and collaboration within the VFX community. ...


Game source code is a teaching tool, not a trade secret, argues VGHF founder

Gamasutra - March 22, 2019 1461

†œThe industry sees source material as a trade secret,† Video Game History Foundation founder Frank Cifaldi said at GDC today. †œWe think it†™s an educational tool." ...


Labor organizers share insight and tips on unionizing the game industry

Gamasutra - March 22, 2019 1452

†œI don't think it†™s much to ask, in an industry that†™s three times the size of Hollywood, to get a meaningful return on the risk you†™re taking and the opportunity you†™re creating." ...


Sweeney commits to human moderators & quality filters for Epic's Games Store

Gamasutra - March 22, 2019 1447

"So we're not going to see asset flips," the Epic founder told Gamasutra at GDC this week. "And we're going to explicitly say no to porn games or other intentionally controversial games." ...


Boyfriend Dungeon dev examines why game fashion sucks, and what to do about it

Gamasutra - March 21, 2019 1407

†œI†™m not here to talk about what good fashion is,† said Kitfox Games' Victoria Tran at GDC today. †œI want to talk more about how we†™ve ignored it as a serious mechanic." ...


Slime Rancher dev: To sell your game, give it a pulse and make it feel like home

Gamasutra - March 21, 2019 1399

†œThe idea that friction exists in the game creates friction in the mind of anyone playing your game,† dev Nick Popovich said at GDC today. †œThe solution...is to give your game a place to call home.† ...


Report: Walmart is looking to enter the game streaming business

Gamasutra - March 21, 2019 1392

Google stole the show at GDC earlier this week when it unveiled a new game streaming platform called Stadia, and fresh rumors suggest another big name might soon follow suit. ...


Building an inclusive studio culture begins with retention

Gamasutra - March 20, 2019 1351

Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees. ...


Remedy, Quantic Dream, and other devs sign on for Epic Games Store exclusives

Gamasutra - March 20, 2019 1339

This is a big deal because Epic seems to be ramping up its efforts to compete with Steam and other storefronts by wooing developers to the Epic Games Store.  ...


Epic lays plans for Unreal Engine ray tracing and physics revamps

Gamasutra - March 20, 2019 1339

Epic hosted its usual 'State of Unreal' briefing at GDC today, and the big news for Unreal devs seems to be a new online services SDK, ray tracing support, and a big upcoming "Chaos" physics system. ...


Devs can now sell Epic Game Store keys on the Humble Store

Gamasutra - March 20, 2019 1338

Today at GDC the team at Epic announced they've partnered with Humble to allow for Epic Games Store game keys to be sold on Humble's storefront, even if said games are Epic Store exclusives. ...


Epic expands its dev grants program with $100M in Epic MegaGrants

Gamasutra - March 20, 2019 1338

Roughly four years after announcing its inaugural $5 million Unreal Dev Grants program, the team at Epic has announced a new $100 million successor: the Epic MegaGrants initiative. ...


'No console required': Google unveils streaming game platform, 'Stadia'

Gamasutra - March 19, 2019 1284

At GDC 2019 this morning, Google detailed its long-awaited streaming game platform, dubbed Stadia. ...


Unity partners with Havok to roll out new physics systems

Gamasutra - March 18, 2019 1246

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...


Rohrer: Make fewer consumable games, more 'unique situation generators'

Gamasutra - March 18, 2019 1245

Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games. ...


Designing AI to do anything a spider can in Marvel's Spider-Man

Gamasutra - March 18, 2019 1244

Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game. ...


A Dream Daddy dev's guide to survive being always online

Gamasutra - March 18, 2019 1243

Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon. ...