game design

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Blog: Core, focus, and power - A game design methodology

Gamasutra - February 14, 2019 4752

This is how I came upon a methodology I nowadays call "Core, Focus and Power", which can be applied to most any development and delivers solid experiences and an enjoyable development. ...


Video: How to invite player creativity through game mechanics

Gamasutra - February 13, 2019 4710

At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative! ...

Catch up on all these great interviews with 2019 alt.ctrl.GDC participants!

Gamasutra - February 05, 2019 4264

The story behind each of these unique games is fascinating, and the Gamasutra team have been publishing a series of interviews with this year's alt.ctrl.GDC participants that are well worth reading! ...


Blog: Software challenges and effective game design

Gamasutra - February 05, 2019 4252

Specialists in every industry needs professional tools to do their job right. There are special IDEs for devs, pro software for artists, but there aren't any for game designers. So, what can we do? ...


Get a job: Housemarque is looking for a Lead Designer

Gamasutra - February 04, 2019 4212

The ideal candidate will have a strong game design background, multiple game credits and a passion for shipping high-quality products with a fun, collaborative team. ...


DeepMind AI faces off against (and defeats) StarCraft II pro players

Gamasutra - January 24, 2019 3609

A DeepMind AI agent trained on the ins and outs of StarCraft II went head to head with a pair of StarCraft Pro players to showcase the potential of the Google-owned artificial intelligence tech. ...


PUBG esports introducing proft-sharing for its teams

Gamasutra - January 24, 2019 3608

PUBG Corp., developer behind PlayerUnknown†™s Battlegrounds, announced today that it will support its esports scene by introducing a profit-sharing program for team and league-branded in-game items. ...


PUBG esports introducing profit-sharing for its teams

Gamasutra - January 24, 2019 3608

PUBG Corp., developer behind PlayerUnknown†™s Battlegrounds, announced today that it will support its esports scene by introducing a profit-sharing program for team and league-branded in-game items. ...


Advanced UX Prototyping: Next Gen Prototyping for Games & Apps

Gamasutra - January 21, 2019 3415

Om Tandon lays out the various stages of prototyping for games and mobile apps. ...


Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC

Gamasutra - January 17, 2019 3227

Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release.  ...


Get a job: Crystal Dynamics is hiring a Camera Designer

Gamasutra - January 17, 2019 3223

Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics. ...


Alt.Ctrl.GDC Showcase: OVERTIME

Gamasutra - January 15, 2019 3106

OVERTIME takes a toy basketball and infuses it with the drama of the final moments of a basketball game. ...


Rocket League now allows cross-play for all platforms, including PS4

Gamasutra - January 14, 2019 3057

Rocket League is the latest game to be added into the PlayStation Cross-Play Beta program, an addition that comes after years of Sony†™s reluctance to offer the feature to multiplayer games. ...


Gearbox CEO accused by former studio lawyer of taking $12M bonus

Gamasutra - January 11, 2019 2896

Gearbox CEO Randy Pitchford is being accused by former general counsel of the studio of receiving a secret $12 million bonus from publisher Take-Two Interactive.   ...


No Man's Sky, Dreams, and a game dev†™s journey come to new GDC Main Stage!

Gamasutra - January 09, 2019 2774

Organizers of the Game Developers Conference this year introduce the GDC Main Stage, a first-of-its-kind marquee presentation on the opening day of GDC†™s Main Conference! ...


Blog: What I learned designing Sausage Sports Club

Gamasutra - January 08, 2019 2714

Here are some of the lessons I learned while designing Sausage Sports Club, including a few deep dives into specific features. ...


Get a job: Join the Crystal Dynamics team as a Camera Designer

Gamasutra - January 07, 2019 2672

Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics. ...


Video: How some early MUDs compare to today's games

Gamasutra - December 20, 2018 1689

Richard Bartle, co-creator of MUD, explains the concept behind its original design and corrects some of the misconceptions about what it must have been like to play. ...


343 Industries is teaming up with Limbitless to provide Halo-themed prosthetics

Gamasutra - December 19, 2018 1627

Halo developer 343 Industries is partnering with Limbitless Solutions, a non-profit creating prosthetic limbs to children, to offer "bionic arm" prosthetics to young kids.  ...


Best of 2018: Dealing with the scourge of burnout in game dev

Gamasutra - December 19, 2018 1624

Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it. ...


PUBG now has over 200 million registered players on mobile alone

Gamasutra - December 19, 2018 1623

PUBG Mobile has officially surpassed 200 million registered users and currently boasts about 30 million daily active users. ...


343 Industries head Bonnie Ross to be inducted into the AIAS Hall of Fame

Gamasutra - December 18, 2018 1566

The Academy of Interactive Arts & Sciences has announced that Bonnie Ross will be the 23rd inductee into the AIAS Hall of Fame this coming February. ...


See Blizzard deconstruct Overwatch's social systems at GDC 2019!

Gamasutra - December 17, 2018 1509

It's a promising talk for those interested in systems design & curbing disruptive player behavior, as you'll learn how & why Blizzard implemented Overwatch endorsements and "Looking For Group" systems. ...


Dive deep into the sound design of Crackdown 3 at GDC 2019

Gamasutra - December 14, 2018 1344

Come out to the Game Developers Conference in March for a unique behind-the-scenes look at Crackdown 3's advanced sound, dialog, and music systems. ...


Human values in game design: An approach for emergent storytelling

Gamasutra - December 14, 2018 1325

11 bit Studios lead designer Jakub Stokalski outlines his "values-driven game design approach" that was implemented in the hit game Frostpunk. ...