game design

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Over half of PUBG Corp's 2018 revenue came from Asia

Gamasutra - April 22, 2019 4878

PUBG Corp saw $920 million in revenue for 2018, most of which came from the PC version of its multiplatform game PlayerUnknown's Battlegrounds. ...


Burnout Paradise's online servers are shutting down after 11 years

Gamasutra - April 18, 2019 4663

Criterion Games is shutting down the servers for its 2008 game Burnout Paradise, a decision that affects the Xbox 360, PlayStation 3, and PC versions of the game. ...


Rocket League halts loot box use in Belgium and the Netherlands

Gamasutra - April 16, 2019 4562

Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision. ...


Blog: Orchestrating game worlds using Event SuperVision

Gamasutra - April 16, 2019 4548

Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox games differ from traditional linear games? Part 1 looks at the Event Gameloop. ...


Esports teams and players to get revenue from new Rocket League Esports Shop

Gamasutra - April 12, 2019 4328

Rocket League developer Psyonix is opening an Esports Shop that'll funnel revenue back to esports teams and players.  ...


Blog: How punishment systems can hurt gameplay

Gamasutra - April 12, 2019 4324

Games may be built on win and lose states, but we're going to talk about punishment systems and how they tend to take things too far in kicking players when they're down. ...


Blog: An open world analysis of Breath of the Wild

Gamasutra - April 03, 2019 3830

Analyzing the open world design in The Legend of Zelda: Breath of the Wild to break down Nintendo's level design and use of topography to guide where the player goes. ...


Get a job: ZeniMax Online Studios is hiring a Senior Combat Designer

Gamasutra - April 02, 2019 3789

ZeniMax Online Studios is looking for a dev to maintain and improve the health of the combat experience including balance, bug fixing, system improvements, and development of new features. ...


Twitch Prime users are being gifted a free year of Nintendo Switch Online

Gamasutra - March 29, 2019 3557

It's interesting to see Nintendo and Twitch join forces for the promotion, and shows the Japanese console maker is searching for ways to maintain and stoke interest in its fledgling online service. ...


How submarine sims shaped the design of Objects in Space

Gamasutra - March 26, 2019 3379

Gamasutra sat down with Leigh and Elissa Harris of Flat Earth Games to talk about the making of Objects in Space, a game that gives players a starship and sets them free in a galaxy to do as they will. ...


Blog: The four axes of RPG design

Gamasutra - March 14, 2019 2732

What makes a good RPG? It's a simple question, but not one with a straightforward answer. Having designed several roleplaying games, I tackle the issue by diving the design into four distinct axes. ...


Blog: The psychology of matchmaking

Gamasutra - March 13, 2019 2679

When it comes to multiplayer games (good and bad) there are always complaints from users claiming the matchmaking sucks. This post explores the psychological factors that cause this. ...


Alt.Ctrl.GDC Showcase: ReLeap

Gamasutra - March 12, 2019 2632

ReLeap will have players leaping and sliding through challenging environments by moving a foot pad and pulling/pushing a steel bar. ...


Respawn has banned 355,000 in 'ongoing war' against Apex Legends cheaters

Gamasutra - March 11, 2019 2567

"Easy Anti-Cheat works but the fight against cheaters is an ongoing war that we†™ll need to continue to adapt to and be very vigilant about fighting." ...


Get legal experts' perspective on how the law is impacting game dev at GDC!

Gamasutra - March 05, 2019 2243

A panel of legal experts will take to the stage at GDC 2019 to discuss top legal developments in games, from Fortnite dances to Nintendo's stance on ROMS! ...


Apex Legends attracts 50 million players in first month

Gamasutra - March 04, 2019 2183

The free-to-play battle royale shooter was unveiled and launched on February 4, and managed to amass 10 million players in 72 hours. ...


Roblox boasts over 1 billion hours of engagement per month

Gamasutra - March 01, 2019 2027

The figure is 20 times the monthly engagement the online sandbox platform saw back in 2013. ...


PUBG's dev team has turned to machine learning to fight off cheaters

Gamasutra - February 27, 2019 1916

PUBG's anti-cheat team dives into its cheat-fighting measures, offering fellow game devs a look at how the folks behind the landmark battle royale deal with nefarious players. ...


Don't Miss: Saints Row: The Third and designing over the top

Gamasutra - February 25, 2019 1810

Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game. ...


Get a job: Wizards of the Coast, Techland, and more are hiring now!

Gamasutra - February 22, 2019 1646

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...


Here's a few of the games you'll see at the GDC 2019 Experimental Gameplay Workshop!

Gamasutra - February 22, 2019 1640

If you've never seen the EGW before, know it's a jam-packed 2+ hour session which showcases a vivacious mix of eclectic game prototypes that explore new ideas and genres -- and its back for GDC 2019! ...


That's a wrap: Valve is axing Steam's video section

Gamasutra - February 20, 2019 1524

The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change. ...


Blog: Core, focus, and power - A game design methodology

Gamasutra - February 14, 2019 1196

This is how I came upon a methodology I nowadays call "Core, Focus and Power", which can be applied to most any development and delivers solid experiences and an enjoyable development. ...


Video: How to invite player creativity through game mechanics

Gamasutra - February 13, 2019 1154

At GDC 2017 game designer Holly Gramazio shares a dozen different ways games can encourage player creativity, as well as some guidance on how to make your players feel comfortable being creative! ...


Catch up on all these great interviews with 2019 alt.ctrl.GDC participants!

Gamasutra - February 05, 2019 708

The story behind each of these unique games is fascinating, and the Gamasutra team have been publishing a series of interviews with this year's alt.ctrl.GDC participants that are well worth reading! ...


Blog: Software challenges and effective game design

Gamasutra - February 05, 2019 696

Specialists in every industry needs professional tools to do their job right. There are special IDEs for devs, pro software for artists, but there aren't any for game designers. So, what can we do? ...