First-person shooters

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Valve is pushing new social features for Steam later this year

Gamasutra - March 21, 2019 4882

Valve's Tom Giardino outlined a handful of new and upgraded features coming to Steam in the future during GDC 2019 this afternoon. ...


How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

Gamasutra - March 20, 2019 4832

Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash. ...


Games for Change debuts new accelerator program for 'social impact' games

Gamasutra - March 19, 2019 4762

New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'. ...


Come to GDC and see how For Honor's multiplayer is built on time travel

Gamasutra - March 11, 2019 4320

Get a behind-the-scenes look at the non-authoritative architecture behind the game at GDC 2019 next week in San Francisco! ...


Respawn has banned 355,000 in 'ongoing war' against Apex Legends cheaters

Gamasutra - March 11, 2019 4317

"Easy Anti-Cheat works but the fight against cheaters is an ongoing war that we†™ll need to continue to adapt to and be very vigilant about fighting." ...


Bungie shares tips on designing levels for different player types at GDC 2019!

Gamasutra - March 07, 2019 4105

This is the talk to see if you want to learn practical ways to tailor levels to player motivations, replete w/ concrete examples from series like Mass Effect, Dragon Age, and Bungie's own Destiny!  ...


Apex Legends attracts 50 million players in first month

Gamasutra - March 04, 2019 3933

The free-to-play battle royale shooter was unveiled and launched on February 4, and managed to amass 10 million players in 72 hours. ...


Starbreeze applies for extended reconstruction period as it looks to regroup

Gamasutra - February 21, 2019 3331

The Stockholm District Court initially approved the company's reconstruction up until March 3, 2019, but Starbreeze is now asking for another three months to get its house in order. ...


Blog: Examining the issues with battle royale game design

Gamasutra - February 20, 2019 3275

Today's post looks at the design of battle royale games, and where I feel there is a critical flaw that could be fixed to improve the longevity of the gameplay. ...


That's a wrap: Valve is axing Steam's video section

Gamasutra - February 20, 2019 3275

The company had been slowly expanding its movie library with big-budget releases like Mad Max: Fury Road The Hunger Games, but that looks set to change. ...


Respawn has already banned over 16,000 cheaters from Apex Legends

Gamasutra - February 18, 2019 3166

Community manager Jay Frechette broke the news on Reddit, and told players the studio is keen on the idea of a dedicated reporting tool. ...


For Activision, giving up Destiny 2 was the result of 'missed financial expectations'

Gamasutra - February 13, 2019 2896

Before that point, Activision was concerned about ongoing Destiny support †œtying up one of our scarcest resources, which is developer time." ...


PUBG takes home Steam Awards 2018 Game of the Year

Gamasutra - February 08, 2019 2629

Valve's third annual Steam Awards was live-streamed earlier today, with PlayerUnknown's Battlegrounds taking home the award for 2018 Game of the Year.  ...


Video: Wrangling development teams at Bungie for Destiny 2

Gamasutra - February 04, 2019 2413

Bungie's Linda Fane shares how the studio tackled the monumental challenge of building Destiny 2 at scale, and how dedicated "planning days" saved the game's development. ...


Sledgehammer co-founder Michael Condrey to build and lead new 2K studio

Gamasutra - February 04, 2019 2396

2K parent company Take-Two interactive broke the news, revealing the former Visceral Games COO has joined the company as president of the as yet unnamed game studio. ...


GDC Speaker Q& A: Amanda Gardner gets your time management on lockdown

Gamasutra - January 31, 2019 2192

At GDC 2019, Deep End Games co-founder wants to help you manage your time better and steer away from the treacherous shoals of crunch. ...


How a game engine switch-up brought Starbreeze to its knees

Gamasutra - January 28, 2019 2011

"There wasn't even a file open button when we got Valhalla. It was impossible to use, and this is when it all started to get a bit fucked up." ...


Nintendo restarting Metroid Prime 4 development with series originator Retro Studios

Gamasutra - January 25, 2019 1848

Nintendo revealed Friday that it is scrapping current development of the long-awaited Metroid Prime 4 and completely restarting the game's production with series originator Retro Studios out of Austin. ...


GDC Speaker Q& A: Riley Pietsch explores Call of Duty: WWII's social spaces

Gamasutra - January 24, 2019 1807

Sledgehammer Games' Riley Pietsch chats about the making of Call of Duty: WWII's social hub in advance of his GDC talk. ...


Attend GDC and see how Arkane's innovative Prey DLC Mooncrash was made!

Gamasutra - January 24, 2019 1797

Come to GDC 2019 in March for a rare behind-the-scenes look at the making of Mooncrash, a fresh and innovative piece of DLC for the already remarkably well-crafted immersive sim Prey. ...