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Epic

Gamasutra - May 24, 2019 4917

Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested. ...


The Epic Games Store exceeded THQ Nordic's expectations, says CEO

Gamasutra - May 24, 2019 4917

Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested. ...


Don't Miss: The making of Call of Duty 4: Modern Warfare

Gamasutra - May 24, 2019 4914

"We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on." ...


Metro Exodus made back its dev and marketing costs in under 2 months

Gamasutra - May 22, 2019 4811

4A Games' Metro Exodus managed to earn enough to cover both its development and marketing costs by the end of THQ Nordic's Q5. ...


Game Design Deep Dive: Environmental storytelling in Generation Zero

Gamasutra - May 20, 2019 4670

Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever. ...


Epic bolsters Unreal Engine with Twinmotion acquisition

Gamasutra - May 14, 2019 4355

Epic has announced its new version of Twinmotion will be absolutely free to download and use for all customers until November 2019. ...


Q& A: Producing a bigger Borderlands

Gamasutra - May 02, 2019 3682

Borderlands 3 producer Chris Brock explains to Gamasutra some of the guiding principles that have helped a larger-than-ever Gearbox create the largest Borderlands game yet. ...


Starbreeze sells 10 Crowns publishing rights back to developer Mohawk Games

Gamasutra - April 26, 2019 3377

Strabreeze has announced that it is selling the rights back to Mohawk, a move that comes just over a year after the company picked up the rights in the first place. ...


Don't Miss: The making of the N64 classic, GoldenEye 007

Gamasutra - April 25, 2019 3323

GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles. ...


Video: How co-op VR is used to help train astronauts for space

Gamasutra - April 19, 2019 2999

At GDC 2018 a panel of game makers and experts from Boeing and NASA discuss how the tools of game development can be used to help train astronauts for their voyages to the edge of known space. ...


OpenAI's machine learning bots defeat Dota 2 champion team

Gamasutra - April 15, 2019 2777

A team of AI agents created and trained by the artificial intelligence startup OpenAI has taken down the reigning Dota 2 The International champions Team OG. ...


Superhot VR has out-earned the original Superhot

Gamasutra - April 15, 2019 2768

Superhot VR has now brought in more revenue across all VR platforms than the original version of the game. ...


Blog: How we made twin-stick shooter Flutter Bombs

Gamasutra - April 11, 2019 2543

A brief overview of the production of Flutter Bombs, an indie game on console. How a multi-platform study in game design released as a twin-stick shooter on Xbox One. ...


Fortnite un-features community build containing inappropriate imagery

Gamasutra - April 09, 2019 2441

It's a very slight bump in the road for Epic and a reminder to other devs of the additional moderation needed when features that highlight user-made content are brought into the mix. ...


Respawn accidentally turns on quitting penalty in Apex Legends

Gamasutra - April 09, 2019 2430

In the most recent Apex Legends patch, Respawn accidentally implemented a work-in-progress cooldown deterrent designed to discourage people from leaving games early. ...


Valve silences Borderlands review bombers with 'off-topic' fix

Gamasutra - April 08, 2019 2375

Valve has used its new 'off-topic' review bombing countermeasure for the first time to disregard the swathe of negative Borderlands users reviews left on Steam. ...


Valve argues it should be excluded from EU geo-blocking accusations

Gamasutra - April 05, 2019 2217

Valve has fired back at today†™s geo-blocking accusations from the European Commission, saying that, in short, Steam as a platform can†™t be held responsible for the actions of the named publishers. ...


Romero Games partners with Paradox Interactive for upcoming project

Gamasutra - April 02, 2019 2054

Studio co-founder Brenda Romero announced the team-up on Twitter this morning, and notes in a press release that the project itself is set to be a strategy game based on a new IP. ...


Blog: A short analysis of monetization in Apex Legends

Gamasutra - April 02, 2019 2049

A short analysis of Apex Legends monetization using framework of desire creation and desire fulfilment. TL;DR: Apex sells customizations by shoving it in your face constantly and they are good at it. ...


Catch up on Gamasutra's extensive GDC 2019 coverage!

Gamasutra - March 25, 2019 1623

GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use. ...


Valve is pushing new social features for Steam later this year

Gamasutra - March 21, 2019 1402

Valve's Tom Giardino outlined a handful of new and upgraded features coming to Steam in the future during GDC 2019 this afternoon. ...


How Arkane built a roguelike atop an immersive sim with Prey's Mooncrash DLC

Gamasutra - March 20, 2019 1352

Today at GDC, lead level designer Richard Wilson took the stage to explain how (and why) Arkane took a roguelike approach when developing its innovative Prey DLC Mooncrash. ...


Games for Change debuts new accelerator program for 'social impact' games

Gamasutra - March 19, 2019 1282

New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'. ...