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Scribblenauts designer explores the process of creating a massive object library

Gamasutra - June 20, 2017 40

'The expectations of players coming into the game meant that every AI, and many other objects, needed tons of custom exceptions.' Liz England explains how and why designers hand-authored the game's object library. ...


Scribblenauts dev shares lessons learned in making its huge object library

Gamasutra - June 20, 2017 33

'The expectations of players coming into the game meant that every AI, and many other objects, needed tons of custom exceptions.' Liz England explains how and why designers hand-authored the game's object library. ...