digital media


Don't Miss: How VR devs are tackling locomotion in virtual space

Gamasutra - May 22, 2017 5036

For all the freedom we imagine VR can provide, there's still a significant confining factor: the amount of real-life physical space around you. Here's how devs are tackling the issue of locomotion in VR. ...

How Thumper made the jump from VR to the Nintendo Switch

Gamasutra - May 26, 2017 4997

We spoke with Thumper co-creator Marc Flury about porting the VR hit to the Nintendo Switch. ...

Mozilla Awards Nearly $300,000 to Research Grant Winners

The Mozilla Blog - May 10, 2017 4958

We’re happy to announce the results of the Mozilla Research Grant program for the first half of 2017. This was a competitive process, and after three rounds of judging, we … Read more

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Earnings report roundup: Game industry winners and losers in Q1 2017

Gamasutra - May 26, 2017 4956

Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why? ...

Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT

Gamasutra - May 26, 2017 4954

We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper co-creator Mark Flury at 6:30 PM EDT. ...

Don't Miss: Dissecting the core mechanics of Vanquish

Gamasutra - May 25, 2017 4911

Designed by Shinji Mikami (Resident Evil 4) and developed by Platinum Games (Bayonetta) Vanquish "is one of those games that truly is greater than the sum of its parts." ...

Twitch and Bandai Namco partner up to create Tekken 7 eSports league

Gamasutra - May 25, 2017 4910

Bandai Namco and Twitch are teaming up in hopes of elevating the eSports scene for fighting games and the pair have created a Tekken-driven eSports league to accomplish that feat. ...

Game Design Deep Dive: Creating tension in Card Thief

Gamasutra - May 25, 2017 4909

"In order to create what I think is most important in a stealth or heist game, I designed several game systems that all feed into the idea of creating a high tension experience." ...

Video: Designing Chair Entertainment's Shadow Complex

Gamasutra - May 24, 2017 4867

At GDC 2010, Chair cofounders Donald and Jeremy Mustard speak openly about the pitfalls they encountered and the solutions they implemented while designing the seminal 'Metroidvania' Shadow Complex. ...

Learn about the design challenges of developing VR experiences at VRDC Fall 2017

Gamasutra - May 24, 2017 4866

Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017 from veteran game dev Noah Falstein and two Raw Data devs. ...