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Epic

Gamasutra - May 24, 2019 4901

Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested. ...


The Epic Games Store exceeded THQ Nordic's expectations, says CEO

Gamasutra - May 24, 2019 4901

Metro Exodus was a huge launch for publisher Deep Silver's parent company THQ Nordic, and CEO Lars Wingefors now says that the Epic Games Store played a bigger part in that success than he may have previously suggested. ...


Don't Miss: The making of Call of Duty 4: Modern Warfare

Gamasutra - May 24, 2019 4898

"We tried several different directions, many of which were failures, but the ultimate result was the best game any of us have ever worked on." ...


Chris Rock’s ‘Saw’ will continue the relationship between comedy and horror

Black Youth Project - May 23, 2019 4837

by Andrew Keahey Comedy is not an easy gig. Your career is forged in the fire of public opinion in clubs full of drunk people who will eat you alive if you show one iota of fear or doubt. Maybe you carry around a little notebook where you write down disconnected ideas that exist nebulously […]


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The Playdate is a new crank-clad handheld from Firewatch publisher Panic

Gamasutra - May 23, 2019 4832

Firewatch and Untitled Goose Game publisher Panic has unveiled an experimental portable games console called Playdate.  ...


Don't Miss: Designing clever single player 'co-op' play in Brothers: A Tale of Two Sons

Gamasutra - May 21, 2019 4735

The film director turned game director behind Brothers: A Tale of Two Sons has some rather different and exciting ideas about how games should be made. ...

Game Design Deep Dive: Telling the story without storytelling in Generation Zero

Gamasutra - May 20, 2019 4654

Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever. ...

Video: Writing and designing Star Trek: Bridge Crew for VR

Gamasutra - May 17, 2019 4519

In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew. ...


'Herd' is the word: Developing the Pikmin-inspired The Wild at Heart

Gamasutra - May 17, 2019 4490

Gamasutra speaks with Moonlight Kids, who aim to expand on the ideas of Nintendo's Pikmin and add their own twist to "herd-like" game design. ...


Don't Miss: Effectively marketing Chasm in a crowded Metroidvania market

Gamasutra - May 16, 2019 4462

Dan Adelman reveals how he and the Chasm devs found success in developing and carefully marketing the Kickstarted side-scrolling RPG, which after six years launched into a sea of competition. ...


Video: Lessons learned in making This War of Mine and Frostpunk

Gamasutra - May 15, 2019 4411

In this 2019 GDC session, 11 bit studios' Przemyslaw Marszal and Michal Drozdowski explain their unique approach of the design and development processes behind Frostpunk and This War of Mine. ...


Sponsored: The Talking Tom team's 5 tips for building a 'super' endless runner

Gamasutra - May 15, 2019 4405

Talking Tom Hero Dash developer Outfit7 Limited digs into the question of "what's next?" for the endless runner genre and offers advice to developers working in a similar space. ...


Ubisoft sees record player engagement as full-year net bookings surpass $2.2 billion

Gamasutra - May 15, 2019 4401

Ubisoft says that its games saw 100 million active unique players for the year, a record for overall player engagement. ...

Don't Miss: Animating the spy fantasy in Splinter Cell: Blacklist

Gamasutra - May 14, 2019 4357

Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them. ...


Nier: Automata has shipped over 4 million copies

Gamasutra - May 14, 2019 4356

Platinum Games†™ Nier: Automata has officially surpassed 4 million in shipments and digital downloads. ...


Take-Two CEO: Subscriptions not a 'foregone conclusion' for game industry

Gamasutra - May 14, 2019 4351

Take-Two Interactive CEO Strauss Zelnick is keeping an eye on the rise of game subscription services but isn't fully convinced the model will have the same impact on games as it did on music and movies. ...


Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine

Gamasutra - May 10, 2019 4139

This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more. ...


Sony releases documentary detailing God of War's development

Gamasutra - May 10, 2019 4130

Sony†™s feature-length documentary Raising Kratos has been released, offering developers an in-depth look at the five-year development of the 2018 God of War reboot. ...


Blog: A mini-postmortem of the hero theme

Gamasutra - May 08, 2019 4008

Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme -- first composed for EA's Spore Hero, and eventually appearing in a trailer for Avengers: Endgame. ...


Video: Frog Detective Game dev shares tips for creating great comedy games

Gamasutra - May 07, 2019 3971

Using examples from development of Grace Bruxner Presents: The Haunted Island, a Frog Detective Game, this GDC 2019 talk from dev Grace Bruxner focuses on the process of creating comedy games. ...