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Atlus assembles new publishing arm for European releases

Gamasutra - August 24, 2017 3583

"What this means initially for fans is a parity for launch and premium editions. From a business perspective, we'll be better positioned to address the needs of each market in which we release our titles." ...


GameStop owned EB Games rolls out used game rental service in Australia

Gamasutra - August 24, 2017 3583

Through its subsidiary EB Games, GameStop has started offering rentals of its used game stock for a $19.95 AUD (~$15.77 USD) monthly fee. ...


Tomonobu Itagaki resigns as Valhalla's chief technical officer

Gamasutra - August 24, 2017 3582

The Dead or Alive and Devil's Third creator says he's stepping down to spend more time helping passionate young developers learn the tricks of the trade. ...


Don't Miss: Designing the Elusive Targets system in 2016's Hitman

Gamasutra - August 24, 2017 3582

"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it." ...


Blog: Unpacking randomized pricing and data-driven merchandising

Gamasutra - August 24, 2017 3581

This article is an extended discussion of the recent uproar around randomized price-points in Zynga's CSR 2, and a survey of how prevalent data-driven merchandising techniques are in mobile gaming. ...


Payday 2 sales help Starbreeze offset rising costs

Gamasutra - August 24, 2017 3581

Starbreeze brought 8 million new players into the Payday 2 community by giving the popular heist title away for free.  ...


Tomonobu Itagaki steps down at Valhalla to take on advisory role

Gamasutra - August 24, 2017 3580

The Dead or Alive and Devil's Third developer says he's stepping down to spend more time helping passionate young developers learn the tricks of the trade. ...


Twitch's new filtering options are fueled by automatic live video indexing

Gamasutra - August 18, 2017 3247

Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff. ...


Blog: An indie perspective on the SAAM Arcade 2017

Gamasutra - August 17, 2017 3200

A little over a week ago, I showed off my very first game at the Smithsonian American Art Museum Arcade and had an absolutely incredible time. Here's what I learned from the event. ...


Gearbox to publish procedurally-generated thriller We Happy Few

Gamasutra - August 17, 2017 3200

Gearbox Publishing has agreed to publish Compulsion Games' procedurally-generated dystopian thriller, We Happy Few.  ...


Deep Silver has agreed to publish Shenmue III

Gamasutra - August 17, 2017 3199

"I am very pleased to secure this global partnership with Deep Silver, which is comprised of incredible men and women who have a deep passion for bringing Japanese titles to the rest of the world." ...


The Long Dark director explains why the right studio space is critical

Gamasutra - August 17, 2017 3199

"What you realize when you work in a large studio environment -- you know, at a Ubisoft or a Relic with a larger team -- is that working remotely isn't really a discussion point." ...


Valve engineer comments on restrictions to high-volume Steam key requests

Gamasutra - August 17, 2017 3199

As a developer, next time you request Steam keys for your game, remember that Valve is checking in on whether or not you really need those keys. ...


Blog: Why do people play games for years?

Gamasutra - August 17, 2017 3198

This post highlights some game systems in Kongregate's mobile publishing portfolio that successfully drive long-term player retention. ...

Blog: Stop being a stupid indie game developer

Gamasutra - August 14, 2017 3059

No doom and gloom here, but stop being an indie game developer, and start running a business! Here are some tips from my 13 years running a full-time indie development company. ...


Vikings: War of Clans developer Plarium snapped up for $500M

Gamasutra - August 10, 2017 2820

Australian casino company Aristocrat has snapped up Israeli dev Plarium for $500 million as it looks to break into the mobile market.  ...


Learn about the value and future of VR/AR standards at VRDC Fall 2017

Gamasutra - August 10, 2017 2819

At VRDC Fall 2017 next month, OpenXR working group experts from Epic, Google, Sensics and Valve will discuss the state of VR/AR standards and help devs understand how it can benefit their work. ...


Microsoft's simplified self-publishing program is now open to all game devs

Gamasutra - August 10, 2017 2818

After a brief pre-release period, Microsoft has opened the Xbox Live Creators Program up to the public. ...


Watch us struggle to survive in The Long Dark today at 3PM EDT

Gamasutra - August 04, 2017 2503

We're streaming The Long Dark over on the Gamasutra Twitch channel starting at 3PM EDT. ...


Obituary: Dishonored composer Daniel Licht has passed away

Gamasutra - August 04, 2017 2502

"His passing leaves all of us a bit quieter, a bit sadder, and without the gift of his music and his love." ...


Keywords snaps up four French audio recording and localization firms

Gamasutra - August 04, 2017 2502

Burgeoning game service provider Keywords Studios has snapped up four french companies that specialize in audio recording and localization.  ...


VRDC Speaker Q& A: John Austin on building MR experiences in the real world

Gamasutra - August 04, 2017 2502

John Austin (a designer and programmer at A Stranger Gravity) speaks a bit about his work and his VRDC Fall 2017 talk, which will discuss the creation of "grounded" mixed reality experience. ...