cognitive science

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Don't Miss: How to train players right, so they don't hate learning to play

Gamasutra - April 24, 2018 3236

In this timeless article, designer Mike Stout takes a look at examples of in-game training that skip the boring tutorials and teach players the rules of the game by letting them play the game. ...

'You can deliver empathy': Why Dandara's devs drew inspiration from Brazilian culture

Gamasutra - March 27, 2018 1662

"Games differ from other media because of the interactive side of it, & that is how it can bring narrative elements that are unique to them," says Dandara dev Lucas Mattos. "You can deliver empathy." ...

Don't Miss: Making Her Story and using the player's imagination as a narrative tool

Gamasutra - March 14, 2018 969

In this GDC 2016 talk game designer Sam Barlow shares lessons learned from making Her Story and explores why the most powerful game engine in the world is your player's brain. ...