Artificial Intelligence

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Video: Cultivating and caring for great AI behavior trees

Gamasutra - May 23, 2019 4866

In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues! ...


Making the player the AI in outer space thriller Observer

Gamasutra - May 21, 2019 4778

With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan. ...


Making the player the AI in outer space thriller Observation

Gamasutra - May 21, 2019 4778

With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan. ...

Video: Inside Prismata†™s hierarchical portfolio search AI

Gamasutra - May 03, 2019 3764

At GDC 2017 Lunarch Studios' David Churchill describes the Hierarchical Portfolio Search AI system created for Prismata, and how it can be adapted to fit almost any genre of game! ...


Video: Inside Prismata's hierarchical portfolio search AI

Gamasutra - May 03, 2019 3764

At GDC 2017 Lunarch Studios' David Churchill describes the Hierarchical Portfolio Search AI system created for Prismata, and how it can be adapted to fit almost any genre of game! ...