Action-adventure games

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Don't Miss: Making Insomniac's Spider-Man do what a spider can

Gamasutra - July 18, 2019 4975

Insomniac Games' Ryan Smith talks to Gamasutra about the game design foundations of Marvel's Spider-Man (and how far back in Insomniac Games history they go). ...


Ubisoft says porting games to Stadia hasn't been a costly affair

Gamasutra - July 18, 2019 4966

Ubisoft is one of the major players known to be bringing existing games to Google Stadia and the company says that, at this stage, doing so hasn†™t been incredibly expensive. ...


Ubisoft's Uplay+ subscription library launches this fall with 100+ games

Gamasutra - July 16, 2019 4855

Ubisoft has offered more details on the games that will be available under its Uplay+ subscription service when the service launches this fall. ...


Ubisoft defends Watch Dogs HitRecord partnership amid spec work criticism

Gamasutra - July 15, 2019 4812

Ubisoft has once again partnered with the company HitRECord to solicit fan contributions to an upcoming game and, as with last time, the decision is drawing a fair amount of criticism online. ...


Ubisoft puts kibosh on Assassin's Creed XP-farming exploit

Gamasutra - July 12, 2019 4629

Ubisoft is changing how Story Creator Mode works in Assassin's Creed Odyssey to prevent players from building "farming quests." ...


Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!

Gamasutra - July 05, 2019 4258

Here are just some of the many, many positions hiring right now on the Gamasutra Job Board! ...


Q& A: Exploring the design of cat-in-a-mech Metroidvania Gato Roboto

Gamasutra - July 05, 2019 4229

In this in-depth Q& A, the dev team behind Doinksoft's remarkable cat-in-a-mech explore-'em-up Gato Roboto dig into its level design and reflect on what makes a great lo-fi Metroidvania. ...


Video: Designing Uncharted: The Lost Legacy's remarkable elephant ride

Gamasutra - July 03, 2019 4145

In this 2019 GDC talk, Naughty Dog story animator Marianne Hayden covers the story and design evolution of the remarkable elephant ride in Uncharted: The Lost Legacy. ...


Blog: Charting the pacing of Uncharted 2 - Part 2

Gamasutra - July 02, 2019 4095

Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it. ...


Don't Miss: The undying allure of the Metroidvania

Gamasutra - July 02, 2019 4094

This 2015 chat sees Gamasutra speaking to a swath of developers about the "Metroidvania" genre -- what drew them to it, and its potential. ...


Why Clint Hocking wanted every NPC in Watch Dogs: Legion to be playable

Gamasutra - June 27, 2019 3823

Veteran game designer Clint Hocking shares his thoughts about making every NPC playable in Ubisoft's new game Watch Dogs: Legion. ...


Blog: Charting the pacing of Uncharted 2 - Part 1

Gamasutra - June 26, 2019 3751

Uncharted 2 has some of the most exceptional pacing in action-adventure video game history. Let's take a look at what that means and how the game achieves it. ...


Blog: Watch the first Library of Congress lecture given by a game composer

Gamasutra - June 19, 2019 3363

On April 6th, composer Winifred Phillips delivered the first game music composition lecture ever given at the Library of Congress, and you can watch it right here. ...


Obituary: Bluepoint Games vice president and founder Andy O'Neil

Gamasutra - June 18, 2019 3308

Bluepoint Games vice president and founder Andy O'Neil has passed away at the age of 47. ...


Don't Miss: Designing Zelda: Breath of the Wild's unconventional mechanics

Gamasutra - June 12, 2019 2986

At GDC 2017, some of the lead developers on Nintendo's The Legend of Zelda: Breath of the Wild talk earnestly about how (and why) they designed the game's convention-breaking systems and mechanics. ...


Breath of the Wild sequel partially inspired by Red Dead Redemption 2

Gamasutra - June 12, 2019 2979

Zelda producer Eiji Aonuma revealed the team working on the follow-up to Breath of the Wild have been playing a lot of Red Dead Redemption 2. ...


What Massive has learned making live content for The Division 2

Gamasutra - June 12, 2019 2977

Massive Entertainment live content manager Yannick Banchereau shares lessons the company's picked up from making live content for The Division and The Division 2. ...

Video: Writing and designing Star Trek: Bridge Crew for VR

Gamasutra - May 17, 2019 1562

In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew. ...


Don't Miss: Animating the spy fantasy in Splinter Cell: Blacklist

Gamasutra - May 14, 2019 1400

Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them. ...


GTA V is nearing 110 million sales worldwide

Gamasutra - May 14, 2019 1387

Grand Theft Auto V has sold in close to 110 million units worldwide since launching in September 2013. ...


Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine

Gamasutra - May 10, 2019 1183

This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more. ...


Sony releases documentary detailing God of War's development

Gamasutra - May 10, 2019 1174

Sony†™s feature-length documentary Raising Kratos has been released, offering developers an in-depth look at the five-year development of the 2018 God of War reboot. ...