Action-adventure games

RSS

Video: Building God of War's Atreus to fit with both gameplay and narrative

Gamasutra - April 23, 2019 4950

Working Kratos' son Atreus into God of War complicated many aspects of development, but, in the end, including him as a fully realized companion AI paid off. ...


Assassin's Creed Unity hit by review bombers intent on spreading positivity

Gamasutra - April 23, 2019 4936

Assassin's Creed Unity is the latest game to be review bombed by Steam users, but perhaps not in the way you'd expect. ...


Blog: Discussing the ins and outs of composing for games at the Library of Congress

Gamasutra - April 19, 2019 4711

Composer Winifred Phillips shares a transcript from the Q& A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment. ...


Video: Creating a living open world for Assassin's Creed Odyssey

Gamasutra - April 15, 2019 4509

In this talk from GDC 2019, Ubisoft's Benjamin Hall and Thierry Dansereau discuss the creation of Assassin's Creed Odyssey's ancient Greece, the largest world ever created for an Assassin's Creed team. ...


Video Game Deep Cuts: Falcon Scores Weed, Needs Vacation

Gamasutra - April 14, 2019 4465

This week's roundup includes intriguing debuts from Falcon Age and Vacation Simulator, a historical tour of The Division's New York, the trickiness of marketing your weed tycoon game & more. ...


Ubisoft CEO: Live games give devs a chance to refine rather than start from scratch

Gamasutra - April 10, 2019 4228

Ubisoft's Yves Guillemot explores the company's trend toward live games and the company's habit of improving a game over rather than "redoing everything each year." ...


God of War director: accessibility isn't at odds with creative vision

Gamasutra - April 08, 2019 4125

Cory Barlog, director of Sony Santa Monica†™s recent 2018 release God of War, weighed in on the issue on Twitter, offering a succinct: "Accessibility has never and will never be a compromise to my vision." ...


God of War wins Game of the Year at the 2019 Game Developers Choice Awards

Gamasutra - March 20, 2019 3092

Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019! ...


Designing Recompile: Twisting and turning the Metroidvania genre

Gamasutra - March 15, 2019 2775

PhiGames head Phi Dinh walks through how Recompile morphs the structure of a typical Metroidvania by offering more than one critical path to best accommodate multiple playstyles. ...


Video: Recreating a classic era in automotive history in Mafia III

Gamasutra - March 13, 2019 2696

In this 2017 GDC talk, Audio director of Hangar 13 Matt Bauer shares the detailed process the studio took to deliver authentic vehicle audio in Mafia III. ...


See how God of War's combat evolved to match its new camera system at GDC!

Gamasutra - March 12, 2019 2628

When Sony Santa Monica introduced a more intimate, player-controlled camera system in its latest God of War game it revamped the combat to match, and at GDC you'll get a meaty look at how they did it! ...


Video: The art of Wonder Boy: The Dragon's Trap

Gamasutra - March 04, 2019 2203

In this 2018 GDC talk, Lizardcube's Ben Fiquet goes over the process of revitalizing and reimagining the visual design of Wonder Boy: The Dragon's Trap. ...


Video: The science of off-roading Uncharted 4's 4x4

Gamasutra - February 27, 2019 1928

In this GDC 2017 session, Naughty Dog's Edward Pereira breaks down individual physical elements that went into Uncharted 4's 4x4. ...


Don't Miss: Saints Row: The Third and designing over the top

Gamasutra - February 25, 2019 1810

Volition's Scott Phillips discusses the initial tonal and creative boundaries for Saint's Row: The Third and explains the processes used to iterate and improve on the game. ...


Ico animator shows you how to create memorable, non-speaking characters at GDC!

Gamasutra - February 20, 2019 1528

Amata K.K. lead 3D animator Atsuko Fukuyama (who worked on Ico and Shadow of the Colossus) will join Amata K.K. animator & artist Alexis Broadhead at GDC 2019 to talk animating memorable, mute characters! ...


Ubisoft isn't worried about an influx of new games stealing Rainbow Six Siege's thunder

Gamasutra - February 14, 2019 1203

The company totes strong player engagement as one noticeable sign that its games had some staying power throughout a competitive holiday season. ...


Ubisoft partners with Mozilla on AI coding assistant Clever-Commit

Gamasutra - February 12, 2019 1097

Ubisoft has partnered with Mozilla to develop an artificially intelligent coding assistant called Clever-Commit, as announced during the DICE 2019 summit today.  ...


Sumo Digital opens mobile studio in Leamington Spa

Gamasutra - February 11, 2019 1026

The new opening will be led by former Sega chief technical officer Chris Southall, who built the company's dedicated European mobile studio, Sega Hardlight.  ...


Federal court orders Grand Theft Auto V cheat creator to pay $150,000

Gamasutra - February 08, 2019 882

Rockstar Games' parent company Take-Two Interactive has won its copyright infringement lawsuit against Jhonny Perez, the developer behind the Grand Theft Auto V cheat "Elusive". ...


Video: Evolving and creating a style for Mirror's Edge Catalyst

Gamasutra - February 06, 2019 773

In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for Mirror's Edge Catalyst. ...


GDC speaker Q& A: Elitsa Alexandrova and the music of Assassin's Creed: Origins

Gamasutra - January 30, 2019 387

If you were entranced by the music of Assassin's Creed: Origins' DLC you can learn from one of composers at GDC 2019! ...