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Get a job: Secret Location is hiring a Senior 3D Artist

Gamasutra - March 29, 2017 4987

Secret Location is looking for an experienced and creative Senior 3D Artist to join its Canada-based game development studio. ...

How Resident Evil 7's devs cultivated horror from reality

Gamasutra - March 29, 2017 4986

The developers behind Resident Evil 7 share how they created both the game's tense atmosphere and its compact setting from real-world places and experiences. ...

Don't Miss: 7 games with great learning curves that all devs should study

Gamasutra - March 29, 2017 4982

Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in. ...

Women’s History Month: How a Middle School Teacher Changed My View of Math Achievement

Northwest Evaluation Association - March 21, 2017 4982

After studying business in college, math teacher Sue Litwin worked as an accountant in the corporate sector. Three years later, she realized her favorite part of her job... Continue Reading

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Gear VR's own virtual reality controller hits shelves next month

Gamasutra - March 29, 2017 4981

The controller is compatible with older Gear VR headsets and can be picked up on its own or as part of an updated Gear VR headset bundle that ships next month. ...

Blog: Building a timeline of computer and video game history

Gamasutra - March 29, 2017 4980

Video game history is usually explained through the lens of the eight console generations, but there are other stories out there. This is my attempt to tell them in an accessible manner. ...

Chat with the developer behind Rivals of Aether at 3PM EDT

Gamasutra - March 29, 2017 4979

We're streaming Super Smash Bros.-inspired fighter Rivals of Aether with the game's director today at 3PM EDT. ...

Blog: Building a scalable online game with Azure - Part 4

Gamasutra - March 29, 2017 4975

In the previous part of this series, we learned how to persist state to a scalable database. Next, we'll be creating the frontend, a small Universal Windows Platform game that accesses our backend. ...

Heroes of the Storm's 2.0 update is all about progression

Gamasutra - March 29, 2017 4975

Blizzard's 2.0 update for Heroes of the Storm is all about progression. We talk to game director Alan Dabri to find out why. ...