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Opinion: Star Trek Online's & quot;episodes& quot; are the key to its success

Gamasutra - October 23, 2017 4998

"Star Trek Online really is the unofficial heir to the television series' mantle of canon, and in the weeks I've played the game I've truly come to appreciate its storytelling and unique take on its source material." ...


Blog: The anti-pattern of optional goals in tasklists

Gamasutra - October 23, 2017 4998

Why Not Games programmer Nikhil Murthy explains how optional goals and tasklists conflict with each other. ...


Video Game Deep Cuts: Single-Player, Paperclip or Chicken-Blocking?

Gamasutra - October 22, 2017 4998

This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms. ...

Blog: How to translate your game - Part 2

Gamasutra - October 23, 2017 4997

This is the second part of my series explaining what it takes to translate a video game. This instalment deals with the importance of getting off to a good start. ...


British Games Institute seeking support from UK government

Gamasutra - October 23, 2017 4997

Games industry veterans across the UK are calling on the British government to champion the sector by officially recognizing and funding a British Games Institute (BGI). ...


The 24-hour ticket: Examining Daily Runs

Gamasutra - October 23, 2017 4997

We talk to the developers of Dead Cells, Caveblazers, and OlliOlli about the challenges, the appeal, and the difficulty of implementing a Daily Run in their games. ...


Treasure Hunters FanClub wants to make 'indie-friendly' funding a reality

Gamasutra - October 23, 2017 4997

Established with the help of indies including Hyper Light Drifter creator Alex Preston, the program will "help independent creators bring unique and surprising games into the world." ...

Opinion: Star Trek Online's 'episodes' are the key to its success

Gamasutra - October 23, 2017 4996

"Star Trek Online really is the unofficial heir to the television series' mantle of canon, and in the weeks I've played the game I've truly come to appreciate its storytelling and unique take on its source material." ...


The 24-hour ticket: Examining 'daily runs'

Gamasutra - October 23, 2017 4985

We talk to the developers of Dead Cells, Caveblazers, and OlliOlli about the challenges, the appeal, and the difficulty of implementing a daily run in their games. ...

This Week in Making: Geeky Pumpkins, DIY Video Game Console, and Halloween Projects

MAKE - October 22, 2017 4950

Weekend Watch: Design and Making with Guido Vrola

MAKE - October 22, 2017 4950

Interactive Google Earth Updates and Map Tools: Solar System Exploration and Nuclear War

Speed of Creativity - October 17, 2017 4912

In this week’s EdTech Situation Room podcast (tomorrow/Wednesday evening at 8 pm Central / 9 pm Mountain) I’m going to share several new space related features in Google Earth as well as some new Google Maps mashups (at least new to me) that can be used in the classroom to interactively explore and discuss [...]