Interests

RSS

0 Feeds in Interests

Top 5 Things Teachers Want from Games and Assessment

Northwest Evaluation Association - August 17, 2017 5640

From our phones to our sidewalks, it seems like games are everywhere. The language and the dynamics of games have embedded themselves in nearly every aspect of... Continue Reading


The post Top 5 Things Teachers Want from Games and Assessment appeared first on

Don't Miss: Painful PR lessons learned on the way to Guacamelee!

Gamasutra - August 18, 2017 5445

Developers, how do you best maximize your game's exposure with a limited marketing budget? Drinkbox Studios' (Guacamelee!) Chris McQuinn shares his advice and lessons learned in this GDC 2014 talk. ...


Seven Things to Communicate to Students Before Testing

Northwest Evaluation Association - August 08, 2017 5221

We can all agree that students are a key stakeholder in their own education. When they are involved in the assessment process and in their own learning,... Continue Reading


The post Seven Things to Communicate to Students Before Testing appeared first on

Don't Miss: The making of the N64 classic, GoldenEye 007

Gamasutra - August 16, 2017 5150

GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles. ...

Blog: Game music system tools and tips

Gamasutra - August 18, 2017 4905

Several dynamic music systems were presented in the GDC 2017 audio track. In part three of her latest article series, video game composer Winifred Phillips discusses the tools and tips offered in these GDC talks. ...


Blog: A practical guide to first-person level design

Gamasutra - August 18, 2017 4905

A guide to help you design better first person levels. "Where to start?" And different notions used in level design explained with practical examples from Mirror's Edge and Bad Company 2. ...


Big Immersive to become dedicated VR and AR publisher

Gamasutra - August 18, 2017 4905

Big Immersive has formally announced its arrival to the games industry, and spelled out its desire to become a dedicated VR and AR publisher. ...

Blog: Understanding decision making using dual-process theory

Gamasutra - August 18, 2017 4904

Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, I will focus on dual-process thinking. ...


Twitch's new filtering options are fueled by automatic live video indexing

Gamasutra - August 18, 2017 4904

Twitch has implemented a deep learning-based video indexing platform that filters live gameplay into categories based on in-game factors without any additional input from streamers or staff. ...


We're streaming Sonic Mania today at 3PM EDT

Gamasutra - August 18, 2017 4904

We're playing Sonic Mania and talking about what makes it a successful Sonic game at 3PM EDT. ...