Games & Learning

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Sony: PlayStation 4 is entering 'final phase' of its lifecycle

Gamasutra - May 22, 2018 5594

Sony Interactive Entertainment chief exec John Kodera explained the PlayStation 4 is about to embark on the last leg of its journey, and that sales will be affected as a result.  ...


Former Dragon Age director Mark Laidlaw reflects on the franchise

Gamasutra - May 25, 2018 4937

In an interview published by Eurogamer earlier today, former BioWare director Mark Laidlaw discusses his personal achievements and failures while working on the Dragon Age series. ...


Former Dragon Age director reflects on the ups and downs of development

Gamasutra - May 25, 2018 4937

In an interview published by Eurogamer earlier today, former BioWare director Mike Laidlaw discusses his personal achievements and failures while working on the Dragon Age series. ...


Don't Miss: The disconnect between game designers and consumers

Gamasutra - May 25, 2018 4932

This blog post by Josh Bycer presents an interesting question: How much should consumers know about making games? ...


Get a job: Join PlayQ as a UI/UX Designer

Gamasutra - May 25, 2018 4929

PlayQ is looking for a dev to be responsible for working directly with the product, design, and art teams to craft delightfully intuitive user experiences and design beautiful UI. ...


Steam's Spring Cleaning event takes aim at overflowing backlogs

Gamasutra - May 25, 2018 4929

Valve has kicked off a Spring Cleaning event that encourages players to spend some time with the less played or forgotten games in their Steam Library. ...


We're talking to the developer of Moonlighter at 3PM EDT on Twitch

Gamasutra - May 25, 2018 4928

We're streaming Digital Sun's Moonlighter starting at 3PM EST and talking to the game's lead developer. ...


Blog: Translating a game from Unity to Bitsy

Gamasutra - May 25, 2018 4922

Developer Pippin Barr writes about the process of development and specific insights into translating a game between radically different game engines. ...


Blog: Developing procedural dialog in a game about tech support

Gamasutra - May 25, 2018 4919

Indie game Tech Support: Error Unknown uses procedurally-generated conversations to make dialogue flow naturally over the course of the game. Developer Kevin Giguere explains how it all works. ...


Designing highly replayable stealth levels for Payday 2

Gamasutra - May 25, 2018 4905

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Valve's Steam Link app blocked by Apple due to 'business conflicts'

Gamasutra - May 24, 2018 4885

This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it was done retroactively after the Steam Link app had been approved by Apple. ...


Video: What game developers really want out of AI

Gamasutra - May 24, 2018 4884

In this GDC 2018 talk, a panel of game developers go over what problems they wish artificial intelligence could solve for them when making games. ...


Video: What game designers really want out of AI

Gamasutra - May 24, 2018 4884

In this GDC 2018 talk, a panel of game designers go over what problems they wish artificial intelligence could solve for them when making games. ...


Honesty contributed to Quarantine Circular's 2 percent refund rate

Gamasutra - May 24, 2018 4882

Developer of Quarantine Circular Mike Bithell explains why the game has a two percent refund rate on Steam. ...


Honesty contributed to Subsurface Circular's 2 percent refund rate

Gamasutra - May 24, 2018 4882

Developer on Subsurface Circular Mike Bithell explains why the game has a two percent refund rate on Steam. ...


Wolfenstein 2 accounted for speedrunners in its design

Gamasutra - May 24, 2018 4878

Speaking at a panel during Digital Dragons this past weekend, designers and artists from studios discussed their opinion on speedrunners discovering ways to skip past certain parts of their games. ...


Mixer rolls out MixPlay, a tool for creating interactive stream overlays

Gamasutra - May 24, 2018 4877

Microsoft has rolled out a series of updates for its streaming service Mixer as part of the platform's birthday celebrations, one of which allows developers to build interactive stream overlays. ...


Get a job: ZeniMax Online Studios is hiring an ESO Monetization Designer

Gamasutra - May 24, 2018 4876

The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder Scrolls: Online and the company's other games. ...


Caffeine rolls out stream monetization program, complete with payouts for devs

Gamasutra - May 24, 2018 4875

The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played. ...


Opinion: So, you want to talk about porn on Steam

Gamasutra - May 24, 2018 4875

"There is simply no cure that isn't worse than the disease," writes Katherine Cross of Steam's attempted porn crackdown. "Valve is condemning itself to learn this age-old truism the hard way." ...


Don't Miss: How Maxis avoided sequel-itis on The Sims 2

Gamasutra - May 24, 2018 4873

The Sims 2 developers share what went right and wrong during development of the 2004 sequel to The Sims, exploring how the team struck a balance between fan expectations and innovation. ...


GDPR changes prompt Torn Banner Studios to shut down Mirage: Arcane Warfare

Gamasutra - May 24, 2018 4872

Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the game's servers down for good. ...


Josh Sawyer shares a boatload of design insight from Pillars of Eternity II

Gamasutra - May 24, 2018 4871

Watch Obsidian Entertainment's design director discuss the decisions that drove development on Pillars of Eternity II: Deadfire. ...


YoYo Games opens publishing division to elevate GameMaker Studio 2 projects

Gamasutra - May 24, 2018 4871

GameMaker Studio 2 creator YoYo Games has opened up a new publishing branch completely devoted to supporting indie games created using its development tool. ...


H1Z1 gains early F2P traction on PlayStation 4

Gamasutra - May 24, 2018 4868

Daybreak Games, the studio behind free-to-play battle royale game H1Z1, said the game hit 1.5 million players and 200,000 concurrent players just after its open beta launch on PlayStation 4. ...