Games & Learning

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Get a job: Wargaming is hiring a UI Engineer

Gamasutra - January 16, 2018 4998

Wargaming is looking for a UI Engineer with 2 or more years of experience to join its team at Wargaming Chicago-Baltimore. ...


How collaboration brought Horizon Zero Dawn's writing to life

Gamasutra - January 16, 2018 4997

"It's just one of these examples of how wrong I can be and, really, the importance of collaboration across the disciplines," John Gonzalez recalls one difficult decision from development. ...


7 notable puzzle-platformers every dev should study

Gamasutra - January 17, 2018 4997

The puzzle-platformer (a popular contradiction!) remains a difficult genre to do well, an important one to explore, and a crowded one to enter. Here are 7 examples of games that do all three well. ...


Don't Miss: Taking cues from Shadow of the Colossus to design good companions

Gamasutra - January 16, 2018 4997

"Compared to some other support characters, Shadow of the Colossus' Agro's list of gameplay uses is pretty limited but they are perfect for the overall design of the game. There's nothing unnecessary about him." ...


Video: The community management behind Assassin's Creed: Brotherhood

Gamasutra - January 16, 2018 4997

In this 2015 GDC session, Graziani examines how traditionally counterintuitive practices can help developers define and nurture a passionate community. ...


Blog: Server syncing solutions and data-driven balancing

Gamasutra - January 16, 2018 4960

Let's talk about the solutions we built for the continuous server syncing of Blood Runs Cold's player data, and the data-driven balancing toolset that let us juggle 400+ ScriptableObjects. ...


Former Motorstorm and DriveClub devs open new indie studio, Wushu

Gamasutra - January 16, 2018 4960

A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios.  ...


Steam competitor Robot Cache hopes to woo devs by slashing platform fees

Gamasutra - January 16, 2018 4959

The company is hoping to entice game makers by using blockchain technology to reduce fees and offer a bigger cut of sales.  ...


Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!

Gamasutra - January 16, 2018 4959

It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game. ...


Analyst: Mobile game sessions decreased by 16% in 2017

Gamasutra - January 16, 2018 4959

As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased. ...


Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox

Gamasutra - January 16, 2018 4959

Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox. ...


Lego bringing online games to China with help from Tencent

Gamasutra - January 16, 2018 4959

Lego and Tencent are joining forces to create online games and experiences aimed at children in China.  ...


Blog: A vivisection of Plague Inc: The Board Game - Part 2

Gamasutra - January 16, 2018 4959

I'm the creator of Plague Inc. and this is part two of a blog series detailing the lessons I learned when creating Plague Inc: The Board Game. ...


Blog: A production analysis of I Am Overburdened, with numbers!

Gamasutra - January 16, 2018 4958

It has been a little over two months since I released I Am Overburdened, my silly indie roguelike. Here's an in-depth analysis how the overall production and final numbers turned out. ...


Ubisoft partners with Tencent to bring Ketchapp titles to China

Gamasutra - January 15, 2018 4922

"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration." ...


Blog: Why your defect count is defunct

Gamasutra - January 15, 2018 4921

How do you go about measuring the performance of your QA team? You don't. Here's why you should stop monitoring your teams bug quota and using it as metric to justify their output. ...


Quantic Dreams on defense amid allegations of toxic work environment

Gamasutra - January 15, 2018 4921

Three French publications have leveled serious misconduct and harassment allegations against Heavy Rain developer Quantic Dream, whose founders have denied accusations. ...


Blog: Combating 'hoarder syndrome' in your game

Gamasutra - January 15, 2018 4921

Today's post looks at hoarder syndrome in video games to understand how certain designs create it, and the best ways to combat it. ...


Games Done Quick raises $2.26M for the Prevent Cancer Foundation

Gamasutra - January 15, 2018 4921

Charity speedrunning outfit Games Done Quick has raised a record-breaking $2.26 million from its debut 2018 event.  ...


Quantic Dream on defense amid allegations of toxic work environment

Gamasutra - January 15, 2018 4919

Three French publications have leveled serious misconduct and harassment allegations against Heavy Rain developer Quantic Dream, whose founders have denied accusations. ...


Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes

Gamasutra - January 14, 2018 4884

The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations. ...


Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours

Gamasutra - January 15, 2018 4882

"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR." ...


Join us as we make predictions for the game industry in 2018

Gamasutra - January 12, 2018 4768

The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 4PM EST. ...


Video: Redefining music in The Witcher 3: Wild Hunt

Gamasutra - January 12, 2018 4768

In this GDC 2016 session, The Witcher 3: Wild Hunt composers Marcin Przybylowicz and Mikolai Stroinski discuss the soundtrack's influence on narration and how slavic folklore influenced musical direction. ...


Here are Gamasutra's predictions about the game industry for 2018

Gamasutra - January 12, 2018 4768

The Gamasutra editorial crew attempts to guess how an already-tumultuous 2018 will play out. ...


Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!

Gamasutra - January 12, 2018 4767

Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience. ...