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Don't Miss: Understanding the AI design behind some of Ubisoft's biggest games

Gamasutra - May 26, 2017 5172

Take a look back at this chat with Ubisoft veterans Julian Varnier and Gabriel Robert, who led AI teams on Assassin's Creed IV and Far Cry 4, about the state of big-budget open-world game AI design. ...


Don't Miss: 7 examples of game AI that every developer should study

Gamasutra - May 23, 2017 5115

These games are all notable for the interesting, clever, novel ways in which they use AI. All are worth a closer look if you're eager to let a little algorithmic thinking improve your game design. ...


Don't Miss: How VR devs are tackling locomotion in virtual space

Gamasutra - May 22, 2017 5036

For all the freedom we imagine VR can provide, there's still a significant confining factor: the amount of real-life physical space around you. Here's how devs are tackling the issue of locomotion in VR. ...


Get a job: Sanzaru Games is hiring an Environment Artist

Gamasutra - May 26, 2017 4998

Sanzaru Games is looking for a visionary World and Environment Artist to join its experienced development team and visually stunning and immersive worlds in Foster City, California. ...


Video: Owlboy dev shares advice on staying motivated -- and inspired

Gamasutra - May 26, 2017 4998

At GDC 2017, D-Pad's Simon S. Andersen speaks about the trials and triumphs the team faced on their nearly decade-long dev cycle, offering fellow devs advice on how to get -- and stay -- inspired. ...


Nintendo stocks jump to eight-year high following Monster Hunter XX Switch reveal

Gamasutra - May 26, 2017 4997

While Nintendo's stock prices typically see some level of ebb and flow as major products are detailed, the recent announcement helped the company's stock value hit its highest point since 2008. ...


How Thumper made the jump from VR to the Nintendo Switch

Gamasutra - May 26, 2017 4997

We spoke with Thumper co-creator Marc Flury about porting the VR hit to the Nintendo Switch. ...


Earnings report roundup: Game industry winners and losers in Q1 2017

Gamasutra - May 26, 2017 4956

Jon Jordan offers a rundown of info gleaned from game company quarterly reports for Q1 2017. Who overperformed and underperformed, and why? ...


Epic's Unreal Dev Grants program hands out $275k

Gamasutra - May 26, 2017 4956

The latest round of grants from the fund distributed a total of $275,000 to 17 projects that utilize or enrich the Unreal engine and its community in some way. ...


Bandai Namco helps form new HTML5 F2P game company: BXD

Gamasutra - May 25, 2017 4955

What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z. ...


Video: A postmortem of Ska Studios' Salt & Sanctuary

Gamasutra - May 25, 2017 4954

Ska Studios' Michelle and James Silva speak at GDC 2017 about their journey to releasing Salt & Sanctuary, a 2.5D Souls-alike that was self-published across multiple platforms. ...


Blog: How I sell sky photos to make video games

Gamasutra - May 26, 2017 4954

15 years ago I left racing game developer Ratbag to form Hyperfocal Design, which sells only sky textures. I've since been able to develop indie games mostly full-time using the passive income. ...


Why you don't need to tear up your game to make it accessible

Gamasutra - May 26, 2017 4954

Generally speaking, making your video game more accessible isn't hard work. That was one of the key takeaways from our recent Twitch roundtable that saw a number of experts weigh in on the matter. ...


Virtuos Games spinoff Lusionsoft nets $1.8M to delve into VR

Gamasutra - May 26, 2017 4954

Lusionsoft, an new spinoff venture from game development contractor Virtuos Games, has netted $1.8M to create high-quality virtual and augmented reality apps.  ...


Chat about rhythm violence with Thumper developer Marc Flury at 6:30 PM EDT

Gamasutra - May 26, 2017 4954

We're kicking off the weekend with a chat about porting VR games to the Nintendo Switch with Thumper co-creator Mark Flury at 6:30 PM EDT. ...


Bandai Namco helps form new HTML5 game company: BXD

Gamasutra - May 25, 2017 4953

What's interesting about BXD is that it's ostensibly dedicated to producing free-to-play HTML5 browser games based on Bandai Namco properties, including R.B.I. Baseball and Dragonball Z. ...


Why do devs love Slack, and how do they get the most out of it?

Gamasutra - May 26, 2017 4953

Gamasutra asked devs from around the world in a variety of disciplines what they like (and don't like) about Slack, how it helps them do their jobs better, and how they get the most out of it. ...


GameStop is very excited about Switch outselling Wii in its first 60 days

Gamasutra - May 25, 2017 4952

In a presentation to investors today GameStop execs sounded very excited about Nintendo's Switch, which they report has outsold the Wii in its first two months on sale in U.S. GameStop stores. ...


Don't Miss: What Ubisoft learned from making Far Cry 2

Gamasutra - May 24, 2017 4922

In this timeless feature, Ubisoft's Patrick Redding reflects on what the Far Cry 2 team learned during its 3-year development cycle, reflects on current industry trends that informed its development. ...


Cabin in the woods: Who's heading to this year's Stugan games accelerator?

Gamasutra - May 25, 2017 4911

15 teams will be heading to the cabin in the woods this time around for a seven week, expenses-paid program that'll help them get to grips with key skills like game design, publishing, and marketing.  ...


Report: Japanese internet giant Softbank picks up $4B stake in Nvidia

Gamasutra - May 25, 2017 4911

Japanese internet giant Softbank has purchased a $4 billion stake in computer tech manufacturer, Nvidia. ...


Creativity vs. control: How Cuba's indie devs are finding their voice

Gamasutra - May 25, 2017 4911

"Government policies about games are complicated. The government thinks that all games have to teach all of the time. So the games in Cuba aren't as interesting as the ones you can find elsewhere." ...


Join us on Twitch as we return to Oblivion today at 12 PM PT

Gamasutra - May 25, 2017 4911

Our classic game streaming series continues today on the Gamasutra Twitch channel at 12 PM PT (3 PM ET) when we take a look back at Bethesda Game Studios' 2006 game The Elder Scrolls IV: Oblivion. ...


Don't Miss: Dissecting the core mechanics of Vanquish

Gamasutra - May 25, 2017 4911

Designed by Shinji Mikami (Resident Evil 4) and developed by Platinum Games (Bayonetta) Vanquish "is one of those games that truly is greater than the sum of its parts." ...


Game developers recount their long loading screen struggles and solutions

Gamasutra - May 25, 2017 4911

Kotaku spoke with a number of developers about the technical and sometimes strange reasons longer-than-ideal loading screens show up in modern game releases. ...


Penny Arcade aims to up its global presence with 'Powered by PAX' events

Gamasutra - May 25, 2017 4911

Penny Arcade and its partner ReedPop are kicking off a new 'Powered by PAX' program aimed at creating more worldwide PAX-like events through partnerships with local organizers. ...