Games & Learning

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Don't Miss: How Undertale's soundtrack shapes its narrative

Gamasutra - November 12, 2018 7251

"My goal with this article is to show the different ways leitmotifs are used in Undertale, how they affect one's experience with the game, and how a game soundtrack can do much, much more than just provide catchy background music." ...


Inside the stunningly dynamic pixel art of Graveyard Keeper

Gamasutra - November 01, 2018 5788

Svyatoslav Cherkasov, lead programmer on Lazy Bear Games' indie Steam hit Graveyard Keeper, goes in-depth on the game's eye-catching graphics. ...


Don't Miss: The challenges BioWare faced designing Mass Effect 3

Gamasutra - November 08, 2018 5533

Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy. ...


Blog: Adaptive music with Elias - Part 1

Gamasutra - November 13, 2018 4997

Adaptive music has come a long way in the past several years with custom middleware solutions like Elias Studio. This article provides a step by step guide to re-creating an adaptive project in Elias. ...


Designing for survival in Steam Early Access hit Green Hell

Gamasutra - November 13, 2018 4985

Gamasutra spoke with Michal Stawicki, lead game designer and Krzysztof Kwiatek, art director, to learn about surviving in the Amazonian wilderness in Green Hell. ...


Video: Designing the strategic card game Race for the Galaxy

Gamasutra - November 12, 2018 4964

In this GDC 2018 talk, game designer Tom Lehmann discusses the design behind his acclaimed card game Race for the Galaxy.  ...


The audio design behind the original Xbox startup sound

Gamasutra - November 12, 2018 4963

Sound designer and composer Brian Schmidt discusses the audio design challenges behind the original Xbox startup sound. ...


Xbox chief Phil Spencer taking on a 'bigger role' in fixing the Microsoft Store

Gamasutra - November 12, 2018 4958

Xbox chief Phil Spencer discussed how he would like to fix the Microsoft Store to make game content more discoverable and easy to find. ...


Physical copies of Hollow Knight cancelled

Gamasutra - November 12, 2018 4957

Skybound games announced last week that it would no longer be partnering with Team Cherry to bring physical versions of Hollow Knight to retail shelves after the deal reportedly fell through. ...


Get a job: Velan Studios is hiring a Lead Producer

Gamasutra - November 12, 2018 4957

The Lead Producer will work closely with the project†™s game director, art director, engineering lead and other key project leaders to successfully execute on an original IP. ...


Obituary: Marvel Comics co-creator Stan Lee passes away at 95

Gamasutra - November 12, 2018 4955

Stan Lee, an influential player in the rise of Marvel Comics and one of the minds behind many iconic superhero series like Spider-Man and the X-Men, has passed away at the age of 95. ...


Designing CrossCode to stand out in the retro RPG market

Gamasutra - November 12, 2018 4953

CrossCode's lead developer and composer talk to us about making and selling a retro-flavored RPG in the crowded markets of 2018. ...


Mobile publisher Flaregames lays off 45 staff

Gamasutra - November 12, 2018 4953

Flaregames has laid off a portion of its staff during a restructure that has also resulted in the departure of its CEO. ...


Blog: Invigorating our local game developer community

Gamasutra - November 12, 2018 4953

It can be difficult to invigorate a local community of game developers, but the benefits to a dynamic and tight-knit community are too numerous to pass on. ...


Apply now to be a GDC 2019 Conference Associate!

Gamasutra - November 12, 2018 4949

GDC is now accepting applications for the GDC 2019 Conference Associate program from now until December 22nd! Associates receive a pass to the show in exchange for about 25 hours of (paid) work. Apply today! ...


Blog: Designing a data model

Gamasutra - November 12, 2018 4946

In this post I wanted to take a look at the rationale and design goals behind the data model we use at The Machinery. ...


Google Play announces Games for Change design challenge finalists

Gamasutra - November 12, 2018 4945

Google Play launched the competition back in March to promote gender diversity by inspiring young women as players and game makers.  ...


Blog: In-depth game design on Space Frontier 2

Gamasutra - November 12, 2018 4942

In this blog post, indie game developer Olin Olmstead takes a detailed look at the game mechanics underlying Space Frontier 2. ...


Mouse and keyboard support arriving on Xbox One this week

Gamasutra - November 12, 2018 4942

Microsoft is bringing mouse and keyboard support to the Xbox One on November 14, after initially announcing the move back in September. ...


Video Game Deep Cuts: A Quiet Man, With Trivial Credits

Gamasutra - November 11, 2018 4918

This week's highlights include a look at the baffling The Quiet Man, a piece on HQ Trivia's struggles to continue its success, and a look at how credits in video games still aren't going quite right. ...


Obsidian, inXile acquired by Microsoft Studios

Gamasutra - November 10, 2018 4854

Microsoft has announced the acquisition of RPG-centric studios Obsidian and inXile Entertainment, as part of a host of announcements at its X08 event in Mexico. ...


Video: An apology for Roger Ebert

Gamasutra - November 09, 2018 4797

Loom creator Brian Moriarty takes the stage at GDC 2011 to deliver a thoughtful defense of critic Roger Ebert's industry-stirring sentiment that 'video games can never be art.' ...


Watch Lucas Pope discuss the making of Return of the Obra Dinn

Gamasutra - November 09, 2018 4796

Watch game developer Lucas Pope discuss the making of Return of the Obra Dinn. ...


Sony†™s PlayStation Classic is powered by the open-source emulator PCSX

Gamasutra - November 09, 2018 4793

Sony has opted to license a long-running open-source PlayStation emulator, PCSX, to power the games on its upcoming plug-n-play PlayStation Classic system.  ...


Don't Miss: The untold story of Lumines: Electronic Symphony

Gamasutra - November 09, 2018 4791

Producer James Mielke (formerly of developer Q Entertainment) walks through early concepts for the game, outlines production difficulties -- including in-progress screens and video. ...


Blog: My time at Telltale Games

Gamasutra - November 09, 2018 4790

I worked QA at Telltale games during Tales from the Borderlands, Game of Thrones, and Minecraft. I was a regular QA tester, and it was my first job in the industry. ...