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Opinion: Star Trek Online's & quot;episodes& quot; are the key to its success

Gamasutra - October 23, 2017 4998

"Star Trek Online really is the unofficial heir to the television series' mantle of canon, and in the weeks I've played the game I've truly come to appreciate its storytelling and unique take on its source material." ...


Blog: The anti-pattern of optional goals in tasklists

Gamasutra - October 23, 2017 4998

Why Not Games programmer Nikhil Murthy explains how optional goals and tasklists conflict with each other. ...


Video Game Deep Cuts: Single-Player, Paperclip or Chicken-Blocking?

Gamasutra - October 22, 2017 4998

This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms. ...


Blog: How to translate your game - Part 2

Gamasutra - October 23, 2017 4997

This is the second part of my series explaining what it takes to translate a video game. This instalment deals with the importance of getting off to a good start. ...


British Games Institute seeking support from UK government

Gamasutra - October 23, 2017 4997

Games industry veterans across the UK are calling on the British government to champion the sector by officially recognizing and funding a British Games Institute (BGI). ...


The 24-hour ticket: Examining Daily Runs

Gamasutra - October 23, 2017 4997

We talk to the developers of Dead Cells, Caveblazers, and OlliOlli about the challenges, the appeal, and the difficulty of implementing a Daily Run in their games. ...


Treasure Hunters FanClub wants to make 'indie-friendly' funding a reality

Gamasutra - October 23, 2017 4997

Established with the help of indies including Hyper Light Drifter creator Alex Preston, the program will "help independent creators bring unique and surprising games into the world." ...


Opinion: Star Trek Online's 'episodes' are the key to its success

Gamasutra - October 23, 2017 4996

"Star Trek Online really is the unofficial heir to the television series' mantle of canon, and in the weeks I've played the game I've truly come to appreciate its storytelling and unique take on its source material." ...


The 24-hour ticket: Examining 'daily runs'

Gamasutra - October 23, 2017 4985

We talk to the developers of Dead Cells, Caveblazers, and OlliOlli about the challenges, the appeal, and the difficulty of implementing a daily run in their games. ...


Video: A game dev romp through interesting 2017 game market data

Gamasutra - October 20, 2017 4857

At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017. ...


666M tuned in to video game streams and videos last year, says SuperData

Gamasutra - October 20, 2017 4857

SuperData's report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined. ...


Don't Miss: Deconstructing the Gothic horror music of Bloodborne

Gamasutra - October 20, 2017 4856

Bloodborne audio experts Peter Scaturro, Penka Kouneva and Jim Fowler take the stage at GDC 2016 to talk about how the game's striking, haunting score was composed and produced across continents. ...


Brawlhalla dev Blue Mammoth Games opening studio in the Netherlands

Gamasutra - October 20, 2017 4856

The Amsterdam-based operation will open its doors in January 2018 and will eventually hire a staff of 25. ...


Chat with the developer of A Mortician's Tale at 3PM EDT

Gamasutra - October 20, 2017 4856

We're talking to the developer of the death-positive funeral home simulator A Mortician's Tale at 3PM EDT. ...


Andromeda dev chalks up some of the game's problems to a lack of diversity

Gamasutra - October 20, 2017 4856

"This is what happens when, I think, you have a homogeneous leadership," veteran dev Manveer Heir (formerly of BioWare) told Waypoint. "The leadership of Mass Effect: Andromeda was all white men." ...


Get a job: Wargaming Sydney is hiring a Sr. Software Engineer

Gamasutra - October 20, 2017 4855

Wargaming Sydney is seeking an experienced Sr. Software Engineer with knowledge of both low-level systems programming to high-level rendering R& D to join its team in Sydney, Australia. ...


The developer of A Mortician's Tale talks death-positive game design

Gamasutra - October 20, 2017 4855

See why one game developer decided to stare death in the face when making A Mortician's Tale. ...


Twitch taps Dustforce dev to make a game played inside Twitch

Gamasutra - October 20, 2017 4855

It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts. ...


Oculus SDK gains 8 new, experimental modes of VR locomotion

Gamasutra - October 20, 2017 4855

Oculus' recent blog highlighting the new movement methods makes for intriguing reading, especially if you're a VR dev grappling with the problem of how to get people moving without making them sick. ...


Developer interview: The one-man studio behind Jettomero

Gamasutra - October 20, 2017 4855

Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation. ...


Blog: Can Capcom's Puzzle Fighter deliver a knock out?

Gamasutra - October 20, 2017 4855

Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up? ...


Video: A game dev's romp through interesting 2017 game market data

Gamasutra - October 20, 2017 4854

At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017. ...


MAG Interactive acquires QuizDuel developer FEO Media

Gamasutra - October 20, 2017 4854

Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee. ...


Sumo Digital bolsters its staff and looks to expand UK-based studios

Gamasutra - October 19, 2017 4810

Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield. ...


Facebook updates Instant Games platform with video ads and 'robust' dev tools

Gamasutra - October 19, 2017 4809

Facebook is updating its fledgling Instant Games platform by adding new monetization features and scaling tools. ...


The New York Yankees are getting into the eSports business

Gamasutra - October 19, 2017 4809

The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies. ...