Games & Learning

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Get a job: Secret Location is hiring a Senior 3D Artist

Gamasutra - March 29, 2017 4987

Secret Location is looking for an experienced and creative Senior 3D Artist to join its Canada-based game development studio. ...


How Resident Evil 7's devs cultivated horror from reality

Gamasutra - March 29, 2017 4986

The developers behind Resident Evil 7 share how they created both the game's tense atmosphere and its compact setting from real-world places and experiences. ...


Don't Miss: 7 games with great learning curves that all devs should study

Gamasutra - March 29, 2017 4982

Which games offer a masterclass in how to design a well-shaped learning curve? Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in. ...


Gear VR's own virtual reality controller hits shelves next month

Gamasutra - March 29, 2017 4981

The controller is compatible with older Gear VR headsets and can be picked up on its own or as part of an updated Gear VR headset bundle that ships next month. ...


Blog: Building a timeline of computer and video game history

Gamasutra - March 29, 2017 4980

Video game history is usually explained through the lens of the eight console generations, but there are other stories out there. This is my attempt to tell them in an accessible manner. ...


Chat with the developer behind Rivals of Aether at 3PM EDT

Gamasutra - March 29, 2017 4979

We're streaming Super Smash Bros.-inspired fighter Rivals of Aether with the game's director today at 3PM EDT. ...


Blog: Building a scalable online game with Azure - Part 4

Gamasutra - March 29, 2017 4975

In the previous part of this series, we learned how to persist state to a scalable database. Next, we'll be creating the frontend, a small Universal Windows Platform game that accesses our backend. ...


Heroes of the Storm's 2.0 update is all about progression

Gamasutra - March 29, 2017 4975

Blizzard's 2.0 update for Heroes of the Storm is all about progression. We talk to game director Alan Dabri to find out why. ...


UK retailer GAME blames falling profits on lacklustre console sales

Gamasutra - March 29, 2017 4974

UK video game retailer GAME has had a low-key six months, with the company's latest set of financials showing profits are still on the wane.  ...


Inside League of Legends' Practice Tool

Gamasutra - March 29, 2017 4974

"We call League of Legends a sport. Well, sports have things like batting cages, driving ranges, and a hoop where you can practice free throws. Why doesn't League have any of that?" ...


UKIE pledges to protect UK games industry as Brexit negotiations begin

Gamasutra - March 29, 2017 4972

"We look forward to rolling up our sleeves and getting stuck into the debate to make sure the UK remains the best place in the world to develop and publish games and interactive entertainment." ...


Blog: Technical tips for in-house engine development

Gamasutra - March 29, 2017 4972

After working on our in-house game engine, the ABYSS Engine, I've come across a few rules, ideas, and tips that might prove useful if you decide to build your own. ...


Blog: Passing through ghosts in Pac-Man

Gamasutra - March 29, 2017 4968

Details on Pac-Man's little-known ghost passthrough bug and why it happens, an excerpt from the book Bug Voyage in the current Rogue Souls Storybundle. ...


Why video game devs don't get 'board' of learning from tabletop games

Gamasutra - March 29, 2017 4958

In the wake of GDC's first Board Game Design Day, Gamasutra chats with Warren Spector, David Sirlin, Soren Johnson, and other devs about the enduring value of studying (and playing) tabletop games. ...


Indie game exhibition organizers open up about how they work

Gamasutra - March 28, 2017 4940

"We'll get like 300 submissions for each event, no sweat," longtime game event curator David Hayward tells Waypoint. "10 years ago, you could pick any indie game, and it'd be unusual and interesting." ...


League of Legends dev: inclusivity in games 'just a reflection of Earth circa 2017'

Gamasutra - March 28, 2017 4938

"Having an openly gay character or punishing a player for calling another player a racial slur doesn't feel political to me," writes Riot's Greg Street. "It's just a reflection of Earth circa 2017." ...


Obituary: Video game artist and System Era cofounder Paul Pepera

Gamasutra - March 28, 2017 4933

The team at Astroneer developer System Era announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances. ...


Video: The decade-long evolution of Owlboy's striking art style

Gamasutra - March 28, 2017 4932

At GDC 2017, D-Pad's Jo-Remi Madsen & Simon Stafsnes Andersen speak about how their vibrant 2016 game Owlboy was designed to look like it was 10 years' worth of work, rather than 10 years out of date. ...


Devs can now reply directly to user reviews on the Apple App Store

Gamasutra - March 28, 2017 4931

A recent iOS update gives developers the ability to reply directly to customer reviews on Apple's digital App Store storefront. ...


Blog: Instantiating a procedurally generated platformer in Unity

Gamasutra - March 28, 2017 4928

Last time we discussed how to randomly generate a two-dimensional array of values representing level tiles. The trick, of course, is to smoothly convert each of these chunks into actual Unity objects. ...


Final Fantasy XIV drops timed free trials in favor of a level cap

Gamasutra - March 28, 2017 4928

Square Enix's ongoing massively-multiplayer online game Final Fantasy XIV is changing how it offers free trials for its monthly subscription-powered game. ...


Get a Job: Insomniac Games is hiring a Senior Designer

Gamasutra - March 28, 2017 4928

Insomniac Games is looking for a passionate and experienced Senior Game Designer to design key components for games in Burbank, California. ...


Don't Miss: Creating an adaptive narrative in Reigns

Gamasutra - March 28, 2017 4928

"As soon as we weighted the decisions of the player with consequences on the 4 dimensions of power, we gave a lot of meaning to very simple swiping gestures." says Francois Alliot, creator of Reigns. ...


Pokemon, Halo, and Donkey Kong among World Video Game Hall of Fame finalists

Gamasutra - March 28, 2017 4926

For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame. ...


Pokemon, Halo, and Donkey Kong among 2017 World Video Game Hall of Fame finalists

Gamasutra - March 28, 2017 4926

For the third year running, the Strong Museum of Play has announced the list of finalists vying for permanent recognition in the museum's World Video Game Hall of Fame. ...


Blog: A media coverage analysis of the Nintendo Switch launch

Gamasutra - March 28, 2017 4921

An analysis of the Switch launch and its media coverage. Can Nintendo recover from the Wii U's total lack of media appeal? ...