Games & Learning

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Launching a successful indie game in 2018: The Moonlighter story

Gamasutra - July 05, 2018 7407

Javier Gimenez, CEO of Moonlighter dev Digital Sun, speaks to Gamasutra about how the studio funded and launched its first original game after years of being a contractor for other companies. ...


Don't Miss: A postmortem for Naughty Dog's Uncharted: Drake's Fortune

Gamasutra - July 16, 2018 5635

The developers behind the first game in the Uncharted series explain what made the game the 'biggest and most complex' challenge the studio had faced up to that point in this 2008 postmortem. ...


Don't Miss: A look at choice overload in game design, and how to avoid it

Gamasutra - June 29, 2018 5488

It's easy to overwhelm players with too much choice. In this classic post, game user researcher Bob Tilford discusses the literature of excess choice and how it relates to game design! ...


Huuuge Games launches mobile publishing label Tap Tap Games

Gamasutra - July 16, 2018 4997

Huuuge Games, the company behind the social casino platform Huuuge Casino, is taking aim at casual mobile games through a new publishing branch called Tap Tap Games. ...


Klang Games secures $8.95M investment for SpatialOS-powered MMO

Gamasutra - July 16, 2018 4995

That game, Seed, is one of several online titles being build with SpatialOS, tech that leans on cloud-computing to create living, persistent online worlds. ...


Blog: Building the boss fights of X-Morph: Defense - Part 4

Gamasutra - July 16, 2018 4993

In the fourth installment of our series we share the details about the second boss the players encounter in X-Morph: Defense -- the JAGUAR Type S tank. ...


Blog: Time manipulation in Unity

Gamasutra - July 16, 2018 4988

We wanted a way for our players to avoid getting stuck while playing. Here's how we tackled that problem... ...


Ubisoft is now insta-banning toxic Rainbow Six Siege players

Gamasutra - July 16, 2018 4987

The French studio had previously pledged to curb toxicity within the game's community, and a new ban system will instantly punish those who use hate speech. ...


Coming soon? German courts ban vague release dates on pre-orders

Gamasutra - July 16, 2018 4985

Germany has banned vague release dates for pre-orders, meaning retailers won't be able to list pre-orders without also providing a shipment date.  ...


Blog: What we learned one year after releasing our debut Switch title

Gamasutra - July 16, 2018 4984

A look at some of the things we learnt after releasing our first game on the Nintendo Switch. ...


How Bossa relied on players to help build its skyfaring MMO Worlds Adrift

Gamasutra - July 16, 2018 4972

"By allowing players to take control, it allowed the team to focus on developing systems and mechanics that would encourage player creativity," explains Bossa founder Henrique Olifiers. ...


'Gatcha' is a good fit for Fire Emblem, but it isn't Nintendo's standard for mobile

Gamasutra - July 10, 2018 4968

Despite reports that Fire Emblem Heroes has been the big earner for Nintendo's mobile pool, it isn't resigning to only releasing games that use those same cash-for-random-reward monetization mechanics. ...


Video Game Deep Cuts: Octopath's DOS Demake

Gamasutra - July 15, 2018 4960

This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre. ...


Colonial Marines modder finds big AI fix by changing one letter of code

Gamasutra - July 13, 2018 4843

Word is spreading on ResetEra today about how an experienced modder of Gearbox's 2013 bomb Aliens: Colonial Marines found a way to significantly improve the game's AI by changing one letter of code. ...


Video: How devs can apply the 5 domains of play to develop empathy

Gamasutra - July 13, 2018 4840

In this GDC 2018 talk, Ubisoft's Jason VandenBerghe takes a crack at refining his five domains of play theory to better account for the realities of game design. ...


Social features have cut down on toxic behavior in Overwatch

Gamasutra - July 13, 2018 4838

Blizzard's global insights group has just finished putting together some statistics surrounding the new social features added to Overwatch a few weeks ago, including LFG and endorsements. ...


Ubisoft Berlin granted $1.84M in subsidies from city senate for expansion

Gamasutra - July 13, 2018 4836

Ubisoft Berlin is granted a subsidy of $1.84 million for expansion from the Berlin Senate, with the funds being used to grow operations and generate new jobs in the city. ...


Inkle Studios announces 'ink jam', encourages devs to learn ink

Gamasutra - July 13, 2018 4834

Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink. ...


Get a job: Sony PlayStation is looking for a Head of Global Account Management

Gamasutra - July 13, 2018 4833

This position will oversee all global account management teams across the world, with representation in Sony's SIEA, SIEE and SIEJA offices. ...


Don't Miss: Fight or flight - Exploring the neuroscience of survival horror

Gamasutra - July 13, 2018 4833

How exactly do horror games work on the brains of players? Neuroscientist Maral Tajerian unpacks the mechanism behind the scares in Amnesia, Dead Space, Silent Hill and others. ...


Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked

Gamasutra - July 13, 2018 4832

This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority. ...


Japan is taking steps to legalize paid esports tournaments

Gamasutra - July 13, 2018 4830

Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that. ...


Blog: How 8 months in Early Access got our game done!

Gamasutra - July 13, 2018 4828

It's been a while since I posted on Gamasutra, but something crazy happened in my studio and I'd like to share this experience with you. ...


Tropico publisher Kalypso acquires rights to Commandos series

Gamasutra - July 13, 2018 4825

As well as owning the entire Commando brand, the German publisher has also picked up the distribution rights to every entry in the series. ...


Blog: Romanticism and the art of Dark Souls III

Gamasutra - July 13, 2018 4824

An exploratory essay on the influence of romanticism on Dark Souls III, covering multiple artists and aspects and philosophies of the movement. ...


Over half of UK parents let kids play 18+ rated games

Gamasutra - July 13, 2018 4822

The website quizzed over 2000 parents, and found that those who let their kids play 18+ rated titles do so without supervising, or even researching the game beforehand.  ...