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Blind Squirrel lands $5M in funding to self-publish its first game, Drifters

Gamasutra - March 14, 2019 6046

Blind Squirrel Games announced today that it has raised $5 million in funding for its first game, Drifters. ...


Devs share an inside look at Armello's games-as-a-service success

Gamasutra - March 18, 2019 5367

At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service. ...


Phoenix Point will be an Epic Games Store exclusive for a year

Gamasutra - March 12, 2019 5099

X-Com creator Julian Gollop has announced that his game Phoenix Point will be an Epic Games Store exclusive during first year of release.  ...


Valve bans sexual violence game from Steam, but stops short of condemning it

Gamasutra - March 06, 2019 5063

Valve has ruled that an adult game about committing sexual assault against women will not launch on Steam due to the fact that it †œposes unknown costs and risks†. ...


Unity partners with Havok to roll out new physics systems

Gamasutra - March 18, 2019 4970

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...


Rohrer: Make fewer consumable games, more 'unique situation generators'

Gamasutra - March 18, 2019 4968

Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games. ...


Designing AI to do anything a spider can in Marvel's Spider-Man

Gamasutra - March 18, 2019 4967

Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game. ...


A Dream Daddy dev's guide to survive being always online

Gamasutra - March 18, 2019 4966

Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon. ...


Unity and Nvidia partner to launch real-time raytracing tech

Gamasutra - March 18, 2019 4962

Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia†™s RTX platform and Unity's High Definition Render Pipeline. ...


Oculus grabs Beat Saber as an Oculus Quest launch title

Gamasutra - March 18, 2019 4955

Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year. ...


InnoGames looks to acquire F2P mobile titles

Gamasutra - March 18, 2019 4953

InnoGames has announced its plans to venture into a new business model of acquiring free-to-play mobile games in its early stages and help devs market the games under the InnoGames portfolio. ...


Former EA and THQ exec Danny Bilson to helm USC Games program

Gamasutra - March 18, 2019 4951

Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton. ...


Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay

Gamasutra - March 18, 2019 4949

"Players are smart, they are social. But games often don†™t reflect that and we think that can change. So we†™re forming a new studio in Seattle that is itself co-operative." ...


GDC 2019 kicks off today! Follow Gamasutra's coverage here

Gamasutra - March 18, 2019 4947

Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page. ...


Video Game Deep Cuts: The Flappy Division Bell Is Ringing

Gamasutra - March 18, 2019 4945

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more. ...


The Chinese Room makes key hires, hoping to double in size by end of 2019

Gamasutra - March 18, 2019 4944

The Brighton-based studio was acquired by Sumo Digital last August, and has ramped up its recruitment efforts in the months since with a view to working on new original projects.  ...


Balancing the old with the new in Monster Prom's fandom-friendly DLC

Gamasutra - March 18, 2019 4932

For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving. ...


Wargroove dev demystifies game development by involving its community

Gamasutra - March 14, 2019 4859

Chucklefish founder and lead designer on Wargroove Finn Brice explains how being transparent with players during development can help demystify the process of making a game. ...


Microsoft is bringing Xbox Live to iOS and Android

Gamasutra - March 14, 2019 4803

A new SDK will let mobile developers imbue their games with features like achievements, gamerscore, friend lists, clubs, hero stats, and some family settings.  ...


Video: Unpopular opinion: All narrative is linear

Gamasutra - March 15, 2019 4799

In this 2017 GDC session, game designer Amy Claussen explains why it's essential for developers to unravel a game's core loop and ensure each player's path creates a compelling story. ...


Epic Games Store roadmap outlines cloud saves, achievements, user reviews

Gamasutra - March 15, 2019 4797

Epic Games has released a roadmap for the Epic Games Store which include plans for cloud saves, achievements, user reviews, a store page redesign, and more.  ...


Don't Miss: Axiom Verge dev discusses the metroidvania genre

Gamasutra - March 15, 2019 4795

Taken from a larger interview with several game devs discussing the metroidvania genre, Axiom Verge developer Tom Happ discusses why the genre appeals to him. ...


Get a job: Psyonix, Adult Swim Games, and more are hiring now!

Gamasutra - March 15, 2019 4794

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...


Steam user reviews will no longer count 'off-topic review bombs'

Gamasutra - March 15, 2019 4794

Valve has tweaked how the user review system works on Steam in an effort to combat review bombing, which has been an area of concern for some developers for quite some time.  ...


Axiom Verge getting its physical Wii U release after ongoing legal battle

Gamasutra - March 15, 2019 4793

Axiom Verge is finally getting a physical Wii U release in North America after it was delayed due to an ongoing legal battle between BadLands Publishing and Limited Run Games. ...


The Animation Exchange is hosting a day of dev talks on Twitch

Gamasutra - March 15, 2019 4792

The Animation Exchange is returning to Twitch for a third year to offer a free talks on different animation technology and techniques. ...