Games & Learning

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Don't Miss: The strange, unresolved conflict in Animal Crossing

Gamasutra - September 14, 2018 8988

In this classic 2013 feature Ian Bogost explores how, through the years, Animal Crossing's overall themes remain constant: the strange, unresolved conflict between consumption and naturalism. ...


Don't miss: How Superhot (and 6 more games) grew from jam prototypes

Gamasutra - September 05, 2018 6963

Game jams aren't just a way to try out new ideas and unclog your creativity--they can also result in viable commercial products! We looked for lessons in several jam titles that made it to market. ...


Don't Miss: Exploring the rise and appeal of Roguelikes

Gamasutra - September 21, 2018 6158

In this 2014 feature, Gamasutra speaks to a number of game devs to explore the appeal of Roguelikes, both for players and developers. ...


Don't Miss: Breaking down the mechanics of tension

Gamasutra - September 11, 2018 5588

"Good horror games have an agenda, and it goes beyond cheap haunted house titillation. Horror design is about maximizing player engagement and creating a deep emotional investment." ...


Don't Miss: Larian's lessons learned making Divinity: Original Sin

Gamasutra - September 19, 2018 5274

Studio founder Swen Vencke speaks to Larian's experience of becoming an independent, self-publishing company after 15 years of working with publishers in this Divinity: Original Sin postmortem. ...


THQ Nordic picks up rights to Alone in the Dark and Act of War

Gamasutra - September 19, 2018 5216

THQ Nordic continues the acquisition spree that recently nabbed the company the rights to games like Kingdoms of Amalur and Timesplitters. ...


Video: Designing Titans, the 'moving' levels in God of War III

Gamasutra - September 21, 2018 4984

In this classic GDC 2012 talk, Sony Santa Monica's Chris O'Neill and Bruno Velazquez share the development story of making God of War III's Titans from elevator-pitch to completion. ...


Stillfront acquires Imperia Online developer for $11M

Gamasutra - September 21, 2018 4981

The Swedish firm Stillfront Group announced today that it has acquired developer Imperia Online, known for the medieval-themed MMO strategy game of the same name $11.7 million.  ...


Report: The Walking Dead developer Telltale Games shutting down

Gamasutra - September 21, 2018 4977

Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us appears to be closing its doors, according to social media posts from multiple developers. ...


The Walking Dead developer Telltale Games shutting down

Gamasutra - September 21, 2018 4977

Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, appears to be closing its doors according to social media posts from multiple developers. ...


Telltale Games initiates 'majority studio closure'

Gamasutra - September 21, 2018 4977

Update Telltale Games, the studio behind games like The Walking Dead and The Wolf Among Us, is all but closing its doors, the company confirmed Friday. ...


Google exploring 6DoF and other features for Daydream VR

Gamasutra - September 21, 2018 4975

The in-development features could open up augmented reality and additional tracking possibilities for the standalone VR headset. ...


Blizzard's Diablo series tapped for possible Netflix show

Gamasutra - September 21, 2018 4973

Activision and Netflix look to be pulling together a team to develop an animated series based on Diablo, at least according to a now-deleted tweet from a possible writer on the project. ...


Blog: The interplay between order and chaos in games

Gamasutra - September 21, 2018 4972

Game designer and engineer John Nelson Rose takes a look at games from the dual processes of bringing order and wreaking chaos. ...


Blog: How Ragna Cycle turned into All-Star Troopers

Gamasutra - September 21, 2018 4967

A look into how Norsfell's latest mobile game, All-Star Troopers, started out as a very different project called Ragna Cycle. ...


Jagex fires RuneScape moderator for stealing player gold

Gamasutra - September 21, 2018 4966

"During our rigorous routine system checks, irregular activity was identified on small number of accounts, including the movement of wealth and items back into the live game." ...


Inside the Awesomenauts matchmaking algorithm

Gamasutra - September 21, 2018 4964

Joost van Dongen, lead programmer and co-founder at Ronimo Games, addresses the question at the core of online matchmaking: who should play with whom? ...


Record 78.3 million people played Fortnite in August

Gamasutra - September 21, 2018 4964

It's a tidbit that highlights the enduring popularity of Epic Games' last-person-standing shooter, which launched in July 2017. ...


Blog: A tale of two bugs

Gamasutra - September 21, 2018 4962

Games industry veteran Niklas Grey gives a detailed account of hunting down two bugs in The Machinery alpha. ...


Twitch abruptly blocked in China & delisted from local iOS App Store

Gamasutra - September 20, 2018 4932

Video streaming platform Twitch has suddenly hit a wall in China, as the Twitch website is currently inaccessible in the country & the Twitch iOS app has been removed from Apple's regional App Store. ...


Ex-BioWare GM Aaryn Flynn is now Improbable's North American GM of games

Gamasutra - September 20, 2018 4928

Former BioWare GM Aaryn Flynn has joined up with the folks at British tech firm Improbable, makers of the SpatialOS game server platform, to serve as their North American general manager of games. ...


Video: Game design lessons worth learning from collectible card games

Gamasutra - September 20, 2018 4927

At GDC 2011 game designer Skaff Elias (who worked on a number of Magic card sets) offers insight on how you might apply the best practices of CCG design to your own games, be they physical or digital. ...


Blizzard cracks down on third-party data-tracking apps in Overwatch

Gamasutra - September 20, 2018 4927

Blizzard has warned users that further use of third-party data tracking applications for Overwatch will lead to bans on their accounts. ...


Don't Miss: 7 combat systems that every game designer should study

Gamasutra - September 20, 2018 4923

We reached out to several designers for their take on the games that introduced truly memorable innovations to hand-to-hand combat systems. ...


Get a job: Heart Machine is hiring a Gameplay Engineer

Gamasutra - September 20, 2018 4923

As a critical anchor for the project, you†™ll be crafting code for character interactions, NPC interactions, scripted sequences, combat, environmental interactions and much more. ...


Monster Hunter: World grabs top prize at Japan Game Awards 2018

Gamasutra - September 20, 2018 4922

Japan†™s Consumer Entertainment Supplier†™s Association has shared the winners of its 2018 Japan Game Awards, held this year at the Tokyo Game Show. ...