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Don't Miss: 10 seminal game postmortems every developer should read

Gamasutra - June 12, 2017 5802

A few timeless game postmortems, written by pioneering designers like Warren Spector and Dr. Ray Muzyka, that detail the trials and triumphs of developing games like Deus Ex and System Shock 2. ...


Valve details SteamVR Knuckles controllers in new setup guide

Gamasutra - June 22, 2017 4998

Initially displayed during the company's Steam Dev Days conference last October, Valve has released a guide detailing the specs of the new SteamVR Knuckles motion controllers. ...


Video: Peek at the programming that made the personalities in The Sims 3

Gamasutra - June 22, 2017 4998

Take a look at the design and programming that built the character personalities behind The Sims 3. ...


How Naughty Dog broke Sony's hardware rules to create Crash Bandicoot

Gamasutra - June 22, 2017 4998

'They were very worried that if they shipped this game, all the PlayStations in the world would break because their CD drives would melt.' ...


Three months after launch, Playerunknown's Battlegrounds has sold 4M copies

Gamasutra - June 22, 2017 4998

Playerunknown's Battlegrounds, a game which is still in Early Access, has now sold over four million copies, according to lead developer Brendan Greene. ...


Blog: Designing the combat of Silicon Void - Part 1

Gamasutra - June 22, 2017 4998

Exploring how the time mechanics of Silicon Void, a turn based RPG in early development closely based on the combat system of Chrono Cross, are tweaked to encourage players to plan ahead. ...


Get a job: Naughty Dog is hiring a Character Shading TD

Gamasutra - June 22, 2017 4997

Naughty Dog is looking for a Character Shading TD to take charge and make sure the surface materials of its characters look fantastic. ...


Blizzard announces major changes to loot systems in Overwatch & Hearthstone

Gamasutra - June 22, 2017 4997

In one day, Blizzard announced notable changes to the IAP-based loot systems to both Overwatch and Hearthstone. ...


Improving a game on the Xbox One X helps boost its One S performance, says Xbox exec

Gamasutra - June 22, 2017 4997

Microsoft's Albert Penello addresses concerns that developing Xbox One games with both the Xbox One X and Xbox One S in mind could result in one console variant holding the other back. ...


With Sony's indie support in question, developers at E3 weigh in

Gamasutra - June 23, 2017 4997

"The bottom line is they need to do what's best for their business. And unfortunately maybe doing indies is not that right now. And that's unfortunate, but there's not much we can do." ...


New VRDC VR/AR Innovation Report reveals the HTC Vive is devs' top target

Gamasutra - June 22, 2017 4997

This data-rich survey of VR/AR/MR professionals suggests that the HTC Vive is still the most popular headset to develop for, and that interest in platform-exclusive experiences is rising. ...


German Chancellor Angela Merkel agrees to open Gamescom 2017

Gamasutra - June 22, 2017 4997

German Chancellor Dr. Angela Merkel will open this year's Gamescom conference in Cologne when the event kicks off on Tuesday, August 22.  ...


It's a me, M-AR-io recreated in AR

Gamasutra - June 22, 2017 4997

Developer Abhishek Singh recreated a life-size Super Mario Bros. level for Microsoft's Hololens, and took to New York's Central Park dressed as the plumber himself in order to test out how the 2D platformer fared in AR. ...


Paradox undoes global price increase in the name of transparency

Gamasutra - June 22, 2017 4997

Game publisher Paradox Interactive recently implemented a global price change on its games and DLC without much warning to players, now its CEO says it's rolling back those changes. ...


Red Hook Studios co-founder dissects the highs and lows of indie life

Gamasutra - June 22, 2017 4997

During a recent Gamasutra Twitch stream, Red Hook Studios co-founder Chris Bourassa explained why he believes working as an indie is a more enticing prospect than being a cog in the triple-A machine. ...


Warner Bros. Interactive Entertainment cuts the ribbon on New York studio

Gamasutra - June 22, 2017 4996

Developer-publisher Warner Bros. Interactive Entertainment has cut the ribbon on a new studio based in New York.  ...


3 months after launch, Playerunknown's Battlegrounds sells 4M copies

Gamasutra - June 22, 2017 4993

Playerunknown's Battlegrounds, a game which is still in Early Access, has now sold over four million copies, according to lead developer Brendan Greene. ...


Don't Miss: Ensemble Studios' postmortem for Age of Empires

Gamasutra - June 19, 2017 4993

In this classic 1998 postmortem, Ensemble Studios reveals the story behind seminal PC real-time strategy game Age Of Empires. ...


How Housemarque designed the vibrant bullet hell-scape of Nex Machina

Gamasutra - June 21, 2017 4952

Senior level designer Henri Mustonen explores how design decisions made for Nex Machina ultimately encourage players to explore and learn. ...


Don't Miss: The story of Cave Story, as told by its creator

Gamasutra - June 21, 2017 4951

Cave Story creator Daisuke 'Pixel' Amaya shares his game development philosophy and shows the beta version of Cave Story during a postmortem presentation on the game at GDC 2011. ...


The development-side benefits of creating an E3 demo

Gamasutra - June 21, 2017 4951

Days Gone creative director John Garvin notes that creating the E3 demo was more than just marketing; it helped the team determine how well certain systems worked in the game. ...


Get a job: Deep Silver Volition is hiring a Sr. UI Artist

Gamasutra - June 21, 2017 4951

Deep Silver Volition is seeking an experienced UI Artist to help own and drive the style of its interface as it starts its next project in Champaign, Illinois. ...


Blog: Building games for the Twitch era

Gamasutra - June 22, 2017 4951

Gameplay understanding, tension and suspense, and relatedness: Those are just some of the lessons Breakaway's development team has learned about building games for streaming. ...


15 VR, AR, and video game startups join MIT's Play Labs summer tech accelerator

Gamasutra - June 21, 2017 4951

In addition to access to mentorship opportunities through the program, the fifteen startups will receive an initial investment of $20k. ...


Indie game artists can soon seek funding and support from The Liberty Foundation

Gamasutra - June 21, 2017 4951

Designer and organizer Andy McMillan has launched a new venture that may be of special interest to some devs: The Liberty Foundation, an organization that seeks to fund and support indie artists. ...


New GameMaker Studio 2 license options will give devs more choice

Gamasutra - June 22, 2017 4951

YoYo Games is looking to give developers more ways to get their hands on its GameMaker Studio 2 game engine by adding more licensing options. ...