Don't Miss: Design lessons learned from a decade at Nintendo's EAD

From Feed: Gamasutra

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Spigot Subject: Games & Learning

Item ID: 1119075

Published Date: January 07, 2019 12:47 PM

Spigot First Saw This Item On: January 07, 2019 01:02 PM

Tags: Nintendo      Video games developed in Japan      Gaming      Computing      Pikmin      Strategy video games      casual games      Shigeru Miyamoto      Wii U      Wii      Super Mario 64      Technology Internet     

Drip1 4,421

Flow Rate History

PST Time Flow Rate Score
January 18, 2019 12:15 AM 4,423
January 17, 2019 12:15 PM 4,451
January 16, 2019 09:15 AM 4,513
January 15, 2019 01:15 PM 4,558
January 14, 2019 11:15 AM 4,618
January 13, 2019 02:15 PM 4,666
January 12, 2019 01:15 PM 4,723
January 11, 2019 11:15 AM 4,783
January 10, 2019 03:15 PM 4,829
January 09, 2019 12:15 PM 4,891
January 08, 2019 09:15 AM 4,953
January 07, 2019 01:15 PM 4,998

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