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Don't Miss: How Capcom tackled Western fantasy with Dragon's Dogma

Gamasutra - January 08, 2019 5065

In this notable 2011 interview, Dragon's Dogma director Hideaki Itsuno & producer Hiroyuki Kobayashi explain how the team that made Devil May Cry 4 ended up on a road inspired by Lord of the Rings. ...


Video: The highs and lows of Hitman's episodic release

Gamasutra - January 18, 2019 4952

Io Interactive's Hannes Seifert shares the highs and lows of transforming Hitman into an episodic release title. ...


Cloud Imperium Games spent $4M a month in 2017 developing Star Citizen

Gamasutra - January 18, 2019 4947

Cloud Imperium Games, the studio behind Star Citizen and Squadron 42, released an eight-page accounting document a few weeks ago which shows how the company has spent its income since 2012. ...


Weekly Jobs Roundup: Wargaming, Digital Extremes, and more are hiring now!

Gamasutra - January 18, 2019 4946

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...


Microsoft says its game streaming service has an advantage thanks to Xbox

Gamasutra - January 18, 2019 4946

Microsoft says the experience it's gained through its Xbox dealings gives it a potential leg up on the competition.  ...


Don't Miss: A postmortem of DrinkBox Studios' Guacamelee!

Gamasutra - January 18, 2019 4944

Learn about the development of the popular and acclaimed Metroidvania -- including how the game's distinctive look evolved and competition for studio resources created friction. ...


Starbreeze delays console release of Overkill's The Walking Dead

Gamasutra - January 18, 2019 4941

The decision to hold off on releasing the console version comes months after low sales of the PC release prompted Starbreeze to cut costs across the board. ...


Make time to learn from industry leaders at GDC 2019's Dev Days!

Gamasutra - January 18, 2019 4940

Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more! ...


Road to the IGF: Greg Lobanov's Wandersong

Gamasutra - January 18, 2019 4940

Singing is the only way to interact with the people and puzzles of Wandersong, tasking players with using their voice to improve the lives of those they meet. ...


GDC 2019 offers a full day of cutting-edge machine learning talks!

Gamasutra - January 18, 2019 4937

At GDC 2019 in March and you'll have the chance to dig in and spend a full day learning from some of the best and brightest in the game industry at the GDC 2019 Machine Learning Tutorial! ...


Blog: The elegance of first-time user experience in The Lab

Gamasutra - January 18, 2019 4935

A deep-dive into the first few minutes of Valve's virtual reality playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully. ...


Netflix claims Fortnite is now a bigger competitor than HBO

Gamasutra - January 18, 2019 4935

Streaming mogul Netflix claims Fortnite is now a bigger competitor than other media companies like Game of Thrones and True Detective producer HBO. ...


Splash Damage has released the full game design document for Dirty Bomb

Gamasutra - January 18, 2019 4932

Developers and fans can now learn how Splash Damage brought the title to life by poring over hundreds of pages of designs, sketches, system notes, concept art, biro drawings, and more.  ...


Blog: How to make the marriage between cinema and games last

Gamasutra - January 18, 2019 4930

Netflix's attempt at gamifying cinema with Bandersnatch is a commendable effort but leaves more to be desired. Here's how it might benefit from a deeper understanding of the psychology of games. ...


A closer look at the deck-building hack-and-slash success, Book of Demons

Gamasutra - January 18, 2019 4919

Book of Demons is an unlikely marriage of hack-and-slash and deck-building mechanics. Polish studio Thing Trunk was able to not just make it work, but make it an indie Steam success. ...


Video: Brain training for game developers

Gamasutra - January 17, 2019 4896

In this GDC 2012 talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games. ...


Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC

Gamasutra - January 17, 2019 4895

Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release.  ...


Byju's acquires AR educational startup Osmo for $120M

Gamasutra - January 17, 2019 4893

Online tutoring company Byju's announced yesterday that it has acquired Osmo, developer of educational games for children, for $120 million. ...


Get a job: Crystal Dynamics is hiring a Camera Designer

Gamasutra - January 17, 2019 4891

Crystal Dynamics is looking for a dev to design, implement, and fine-tune game design cameras to create rich narrative in levels and cinematics. ...


Bethesda bans Fallout 76 players who accessed secret developer room

Gamasutra - January 17, 2019 4891

Bethesda has confirmed that it is issuing temporary bans to players who have accessed a secret "developer room" full of unreleased items for Fallout 76.  ...


Analyst: PUBG out-earned every other premium PC and console game in 2018

Gamasutra - January 17, 2019 4891

SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4. ...