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Valve bans sexual violence game from Steam, but stops short of condemning it

Gamasutra - March 06, 2019 6823

Valve has ruled that an adult game about committing sexual assault against women will not launch on Steam due to the fact that it †œposes unknown costs and risks†. ...


Don't Miss: A water interaction model for great video game boat physics

Gamasutra - March 12, 2019 6707

Boat physics! In this timeless, meaty programming feature, Avalanche Studios' Jacques Kerner (Just Cause 3) walks us through coding "a simplified model that captures the important features of a boat." ...


Don't Miss: Most players won't finish your game - and that's not a bad thing!

Gamasutra - February 26, 2019 5779

Most players won't play to the end of your game. That's not a tragedy -- that's a feature of video games' design landscape. ...


Devs share an inside look at Armello's games-as-a-service success

Gamasutra - March 18, 2019 5013

At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service. ...


Unity partners with Havok to roll out new physics systems

Gamasutra - March 18, 2019 4990

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...


Rohrer: Make fewer consumable games, more 'unique situation generators'

Gamasutra - March 18, 2019 4988

Worried about an indiepocalypse? Veteran indie Jason Rohrer spoke at GDC today about how his own sales data suggests indies can minimize risk by making long-lived 'unique situation generator' games. ...


Designing AI to do anything a spider can in Marvel's Spider-Man

Gamasutra - March 18, 2019 4988

Marvel's Spider-Man led to a good deal of AI problems (and interesting solutions!), something lead gameplay programmer Adam Noonchester dove into during an AI Postmortem on the game. ...


A Dream Daddy dev's guide to survive being always online

Gamasutra - March 18, 2019 4987

Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon. ...


Unity and Nvidia partner to launch real-time raytracing tech

Gamasutra - March 18, 2019 4983

Unity and Nvidia have joined forces to launch real-time raytracing tech thanks to Nvidia†™s RTX platform and Unity's High Definition Render Pipeline. ...


Oculus grabs Beat Saber as an Oculus Quest launch title

Gamasutra - March 18, 2019 4975

Oculus has announced that the VR rhythm game Beat Saber will be landing on its upcoming standalone VR headset when it launches at some yet unannounced point this year. ...


InnoGames looks to acquire F2P mobile titles

Gamasutra - March 18, 2019 4974

InnoGames has announced its plans to venture into a new business model of acquiring free-to-play mobile games in its early stages and help devs market the games under the InnoGames portfolio. ...


Former EA and THQ exec Danny Bilson to helm USC Games program

Gamasutra - March 18, 2019 4972

Veteran game and entertainment exec Danny Bilson has been named the new director of USC Games, succeeding celebrated game designer Tracy Fullerton. ...


Chet Faliszek and Kimberly Voll form co-op game studio Stray Bombay

Gamasutra - March 18, 2019 4970

"Players are smart, they are social. But games often don†™t reflect that and we think that can change. So we†™re forming a new studio in Seattle that is itself co-operative." ...


GDC 2019 kicks off today! Follow Gamasutra's coverage here

Gamasutra - March 18, 2019 4968

Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page. ...


Video Game Deep Cuts: The Flappy Division Bell Is Ringing

Gamasutra - March 18, 2019 4965

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more. ...


The Chinese Room makes key hires, hoping to double in size by end of 2019

Gamasutra - March 18, 2019 4964

The Brighton-based studio was acquired by Sumo Digital last August, and has ramped up its recruitment efforts in the months since with a view to working on new original projects.  ...


Balancing the old with the new in Monster Prom's fandom-friendly DLC

Gamasutra - March 18, 2019 4953

For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving. ...


Wargroove dev demystifies game development by involving its community

Gamasutra - March 14, 2019 4881

Chucklefish founder and lead designer on Wargroove Finn Brice explains how being transparent with players during development can help demystify the process of making a game. ...


Adobe is ending Shockwave Player support April 9th

Gamasutra - March 11, 2019 4852

Adobe announced earlier today that Shockwave will be discontinued, and the Shockwave player for Windows will no longer be available to download after April 9.  ...


Microsoft is bringing Xbox Live to iOS and Android

Gamasutra - March 14, 2019 4825

A new SDK will let mobile developers imbue their games with features like achievements, gamerscore, friend lists, clubs, hero stats, and some family settings.  ...


Video: Unpopular opinion: All narrative is linear

Gamasutra - March 15, 2019 4819

In this 2017 GDC session, game designer Amy Claussen explains why it's essential for developers to unravel a game's core loop and ensure each player's path creates a compelling story. ...