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Road to the IGF: The Molasses Flood's The Flame in the Flood

Gamasutra - February 17, 2017 4842

The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey. ...


Blog: Making an indie game about indie game making

Gamasutra - February 15, 2017 4726

A solo developer's struggle with creativity, depression, and finding a unique voice. ...


Attend GDC 2017 and learn to make great mixed-reality trailers for your VR game!

Gamasutra - February 07, 2017 4307

Come to GDC 2017 and see Northway Games cofounder Colin Northway and trailer wizard Kert Gartner share some of the best techniques and technologies for creating mixed-reality video of your VR experiences. ...


Capcom banking on Resident Evil 7 as sales and profits falter

Gamasutra - February 01, 2017 3963

Capcom's financial report for the nine months ending December 31 is in, and both sales and profits are down. ...


Valve to start blocking accounts that gamble Team Fortress 2 gear

Gamasutra - January 30, 2017 3862

Valve is taking action against Steam accounts that trade or are involved with sites that wager Team Fortress 2 items in lieu of casino chips. ...


Blog: A postmortem of horror-themed adventure, Kalaban

Gamasutra - January 24, 2017 3521

Kalaban programmer, designer and artist Harri Jokinen looks back on the game's two year development cycle. ...


Blog: Simple mechanics, complex puzzle creation - Part 4

Gamasutra - January 13, 2017 2924

Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges? ...


Don't Miss: How Assassin's Creed II's missions use open-world space

Gamasutra - January 12, 2017 2873

"What I find very cool about the open world in Assassin's Creed II is that the world opens up step by step, right up until the very late stages of the game. It's very different from lots of open-world games of today." ...


Opinion: Star Wars: The Old Republic, five years on

Gamasutra - January 06, 2017 2542

The Old Republic's latest expansions--Knights of the Fallen Empire and Knights of the Eternal Throne--are vintage Bioware storytelling that are worthy of being given the much-coveted title of KotOR 3. ...


SAG-AFTRA: Better working conditions for voice actors is good for devs, too

Gamasutra - January 03, 2017 2388

"I know who wins the battle between game developers and voice actors," SAG-AFTRA's Keythe Farley told Waypoint. "It's the game corporations." ...


Recently shuttered Crytek studio reborn as Black Sea Games

Gamasutra - December 27, 2016 1977

Crytek's recently shuttered Sofia studio has been re-established as Black Sea Games by a group of former Crytek devs. ...


Crytek to shutter five studios during restructure

Gamasutra - December 20, 2016 1600

"These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward." ...


Best of 2016: Jake Solomon on the careful use of randomness in XCOM 2

Gamasutra - December 19, 2016 1566

"As a developer, you have to accept that when it comes to unpredictability, there's going to be an uneven experience. If you shave off the lows, a lot of the time you're shaving off the highs." ...


Turbine offloads Lord of the Rings Online and D& D Online to Standing Stone Games

Gamasutra - December 19, 2016 1563

Turbine continues to shift towards being a mobile F2P studio, passing responsibility for its 2 big MMORPGs to new indie studio Standing Stone Games, which is staffed by devs who worked on both games. ...


Blog: Can we fix escort mission game design?

Gamasutra - December 14, 2016 1262

Escort missions are almost universally hated, but is there a way to make them better? ...


Gwent designer joins Techland to work on new project

Gamasutra - December 12, 2016 1166

Damien Monnier, who worked on games like The Witcher 3 and Gwent, has left CD Projekt Red to work at another notable Polish game studio. ...


Majesco abandons game publishing in favor of regenerative medicine

Gamasutra - December 12, 2016 1158

Majesco Entertainment's days as a game publisher are officially over following a merger with regenerative medicine company, Polarity.  ...


Majesco's publishing days are over following merger with medicine company

Gamasutra - December 12, 2016 1158

Majesco Entertainment's days as a game publisher are officially over following a merger with regenerative medicine company, Polarity.  ...


GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!

Gamasutra - December 08, 2016 943

Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year! ...


Alleging theft of trade secrets, Zynga takes 2 ex-employees to court

Gamasutra - December 02, 2016 628

This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit. ...


Rovio spins off Netflix-inspired mobile game streaming service, Hatch

Gamasutra - November 30, 2016 501

Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch. ...


Come to GDC 2017 and get expert advice on using video ads in games

Gamasutra - November 28, 2016 393

In a GDC 2017 talk entitled "Breaking Ad: The Formula for Winning Video Advertising'", Storm8's Dillon Becker shows how to produce high-performing video ads through testing, analysis and iteration. ...