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Blog: Simple mechanics, complex puzzle creation - Part 4

Gamasutra - January 13, 2017 4780

Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges? ...


Don't Miss: How Assassin's Creed II's missions use open-world space

Gamasutra - January 12, 2017 4730

"What I find very cool about the open world in Assassin's Creed II is that the world opens up step by step, right up until the very late stages of the game. It's very different from lots of open-world games of today." ...

Opinion: Star Wars: The Old Republic, five years on

Gamasutra - January 06, 2017 4398

The Old Republic's latest expansions--Knights of the Fallen Empire and Knights of the Eternal Throne--are vintage Bioware storytelling that are worthy of being given the much-coveted title of KotOR 3. ...


SAG-AFTRA: Better working conditions for voice actors is good for devs, too

Gamasutra - January 03, 2017 4244

"I know who wins the battle between game developers and voice actors," SAG-AFTRA's Keythe Farley told Waypoint. "It's the game corporations." ...


Recently shuttered Crytek studio reborn as Black Sea Games

Gamasutra - December 27, 2016 3833

Crytek's recently shuttered Sofia studio has been re-established as Black Sea Games by a group of former Crytek devs. ...


Crytek to shutter five studios during restructure

Gamasutra - December 20, 2016 3456

"These changes are part of the essential steps we are taking to ensure Crytek is a healthy and sustainable business moving forward." ...


Best of 2016: Jake Solomon on the careful use of randomness in XCOM 2

Gamasutra - December 19, 2016 3422

"As a developer, you have to accept that when it comes to unpredictability, there's going to be an uneven experience. If you shave off the lows, a lot of the time you're shaving off the highs." ...


Turbine offloads Lord of the Rings Online and D& D Online to Standing Stone Games

Gamasutra - December 19, 2016 3420

Turbine continues to shift towards being a mobile F2P studio, passing responsibility for its 2 big MMORPGs to new indie studio Standing Stone Games, which is staffed by devs who worked on both games. ...


Blog: Can we fix escort mission game design?

Gamasutra - December 14, 2016 3118

Escort missions are almost universally hated, but is there a way to make them better? ...


Gwent designer joins Techland to work on new project

Gamasutra - December 12, 2016 3022

Damien Monnier, who worked on games like The Witcher 3 and Gwent, has left CD Projekt Red to work at another notable Polish game studio. ...


Majesco abandons game publishing in favor of regenerative medicine

Gamasutra - December 12, 2016 3014

Majesco Entertainment's days as a game publisher are officially over following a merger with regenerative medicine company, Polarity.  ...


Majesco's publishing days are over following merger with medicine company

Gamasutra - December 12, 2016 3014

Majesco Entertainment's days as a game publisher are officially over following a merger with regenerative medicine company, Polarity.  ...


GDC 2017 will host a Classic Game Postmortem of The Oregon Trail!

Gamasutra - December 08, 2016 2799

Oregon Trail co-creator and educational software vet Don Rawitsch will be delivering a Classic Postmortem of the world's best-known educational game at GDC 2017 next year! ...

Alleging theft of trade secrets, Zynga takes 2 ex-employees to court

Gamasutra - December 02, 2016 2484

This week Zynga filed a lawsuit against ex-employees Massimo Maietti and Ehud Barlach, as well as their new employer Scopely, alleging that the pair pilfered valuable trade secrets when they quit. ...


Rovio spins off Netflix-inspired mobile game streaming service, Hatch

Gamasutra - November 30, 2016 2357

Angry Birds creator Rovio wants to create the Netflix of mobile video game streaming with its new spin-off venture, Hatch. ...


Come to GDC 2017 and get expert advice on using video ads in games

Gamasutra - November 28, 2016 2249

In a GDC 2017 talk entitled "Breaking Ad: The Formula for Winning Video Advertising'", Storm8's Dillon Becker shows how to produce high-performing video ads through testing, analysis and iteration. ...

Come to GDC 2017 and learn to craft better sex scenes in games

Gamasutra - November 24, 2016 2029

At GDC 2017, narrative designer Michelle Cleogh will explore challenges that come with crafting believable, meaningful sex scenes in games. It promises to be a great talk, so don't miss it! ...


Todd Howard: 'We still debate' how players should react to dying

Gamasutra - November 21, 2016 1879

Even the greatest minds in RPG design---like Bethesda Studios creative director Todd Howard---struggle with how to help players cope with (their own) death. ...

30 common game pitching mistakes will be explained at GDC 2017

Gamasutra - November 14, 2016 1482

At GDC 2017, a senior Sony Santa Monica designer who has heard hundreds of game pitches will describe 30 annoying or counter-productive things you should avoid when pitching your game to a publisher. ...


Get an inside look at the design of Ubisoft's For Honor at GDC 2017!

Gamasutra - November 11, 2016 1315

At GDC 2017, Ubisoft's Aurélie Le Chevalier will detail how Ubisoft developed For Honor's "Modifiers" system, a data-driven system that allows designers to dynamically create gameplay effects. ...


Video: 5 things that can make or break indie game PR

Gamasutra - November 09, 2016 1212

"Just making a good game is just not good enough anymore." PR executive Thomas Reisenegger shares his insight on the different factors that can make or break an indie game's marketing campaign at GDC 2016. ...


The challenges of porting XCOM 2 to consoles

Gamasutra - November 08, 2016 1131

"It was like trying to recreate a very complex painting in a completely different medium," says lead producer Garth DeAngelis ...