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Game Design Deep Dive: Constant VR movement in Eagle Flight

Gamasutra - February 06, 2017 3960

"We found out that the TILT control was very natural to actual plane pilots who played Eagle Flight, as it's a natural way to control a plane in real life too." - Olivier Palmieri, Game Director at Ubisoft Montreal ...


Alt.CTRL.GDC Showcase: Super Furry Neon Cat Heads

Gamasutra - February 01, 2017 3703

"Our controller is a cat tower with push sensor pads. The controller is mapped one to one with a model in VR, where the object of the game is to hit the neon colored mice on the beat of the song." ...


Social Media Etiquette [Infographic]

Social Media 4 Us - January 24, 2017 3542

The infographic below (Credit: TollFreeForwarding) provides tips for Facebook, Twitter, Google+, Instagram, LinkedIn, Pinterest. Whilst aimed at business there are some useful pointers for everyone to take away. In short good manners are equally important online in these social spaces … Continue reading

CloudGate Studio shows how to achieve 'full body awareness' in VR

Gamasutra - January 20, 2017 3041

Virtual reality outfit CloudGate Studio has being experimenting with full body awareness in VR, and the results are impressive.  ...

Rethinking the player avatar in VR

Gamasutra - January 09, 2017 2421

We talk to Max Weisel of NormalVR, Nicolas Doucet of Playroom VR, and Timothy Johnson of Sluggy's Fruit Emporium about the possibilities and pitfalls of VR avatars, as well as why non-human avatars are the way forward. ...


Oculus purchases eye-tracking tech specialist, The Eye Tribe

Gamasutra - January 03, 2017 2106

Virtual reality giant Oculus has purchased Danish eye-tracking specialist The Eye Tribe, which wants to rethink how we interact with digital worlds and consumer tech using our eyes. ...

Blog: Designing for player comfort in virtual reality

Gamasutra - December 15, 2016 1058

Room-scale virtual reality is one of the most exciting design features to come to the table with VR design. So, let's make sure our players are comfortable in each experience. ...

Oculus restructures to form separate groups for mobile & PC VR

Gamasutra - December 13, 2016 966

Oculus is changing how it works and establishing two internal groups, one focused on VR for PC and the other on VR for mobile devices. Current CEO Brendan Iribe will step aside to lead the PC group. ...