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Report: Longtime Valve writer Erik Wolpaw leaves company

Gamasutra - February 17, 2017 4856

Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company. ...


Longtime Valve writer Erik Wolpaw leaves company

Gamasutra - February 17, 2017 4856

Erik Wolpaw, best known as one of the more prominent writers at Half-Life and Steam house Valve Software, is leaving the company. ...


Ask Mafia III's Harrison Pink about writing great characters at 3PM EST

Gamasutra - February 17, 2017 4851

If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST. ...


Blog: How 'games as service' delayed Owlboy for nearly a year

Gamasutra - February 17, 2017 4847

In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title. ...


Road to the IGF: The Molasses Flood's The Flame in the Flood

Gamasutra - February 17, 2017 4842

The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey. ...


Blog: Keeping horror gaming fresh

Gamasutra - February 17, 2017 4839

Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre? ...


How to make game development meetings more productive

Gamasutra - February 16, 2017 4809

Meetings don't have to feel like a black hole of productivity. Riot Games' Juliet Nuzzo shared with us how to be frank and honest about meetings that hurt more than they help. ...


An AI watchdog could be the solution to Counter-Strike's cheater problem

Gamasutra - February 16, 2017 4800

Early versions of AI agents trained to identify cheating Counter-Strike: Global Offensive players are already showing promising results, says Valve. ...


Blog: A design discussion - Bloodborne vs Dark Souls 3

Gamasutra - February 16, 2017 4791

From Software has been refining their action RPG design to a tee, and it's now time to break down two of their biggest hits. ...


Report: Bubble Mania creator Storm8 hit with layoffs

Gamasutra - February 16, 2017 4787

California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs. ...


Blog: Games in the media in 2016 - Overwatch comes out on top

Gamasutra - February 16, 2017 4782

ICO Partners founder Thomas Bidaux looks at the overall media coverage of video games in 2016. ...


Get a job: Vicarious Visions is hiring a Senior Weapon Artist

Gamasutra - February 15, 2017 4747

Vicarious Visions is on the lookout for an experienced Weapon and Hard Surface Artist to make the vast array of things players get to shoot, swing, and drive in the expanding Destiny universe. ...


How Blizzard 'sold gold' in World of Warcraft without ruining the game

Gamasutra - February 15, 2017 4744

A Glixel interview with game director Ion Hazzikostas dives into how Blizzard turned the failure of Diablo 3's cash based marketplace into a successful system in World of Warcraft. ...


Coming to GDC 2017? Play these charming indie games at the Mild Rumpus!

Gamasutra - February 15, 2017 4741

Warm and welcoming indie game collective Wild Rumpus returns to GDC 2017 with games like Burly Men At Sea, One Way Trip, Sacramento and more! ...


Chat with Riot Games producer Juliet Nuzzo today at 3PM EST

Gamasutra - February 15, 2017 4740

Join us at 3PM EST for a chat about game production inside one of the industry's most complex game development companies. ...


Unreal Engine 4.15 update brings experimental Nintendo Switch support

Gamasutra - February 15, 2017 4738

The latest version of Unreal Engine (4.15) has landed, and what's notable about this iteration is the inclusion of Nintendo Switch support.  ...


Blog: Why has Star Wars: Force Arena struggled on the mobile charts?

Gamasutra - February 15, 2017 4736

Netmarble launched its Clash Royale inspired Star Wars game just under a month ago. On paper it sounded like a sure shot, but since launch the game has all but disappeared from the top charts. Why? ...


'Feels like a different life': Arkane's Raphael Colantonio on going from Arx Fatalis to Prey

Gamasutra - February 15, 2017 4730

"We seem disorganized and like we don't know what we're doing, but I think it's part of a process," Arkane's Raphael Colantonio tells Gamasutra in this in-depth chat about his upcoming game Prey. ...


Blog: Making an indie game about indie game making

Gamasutra - February 15, 2017 4726

A solo developer's struggle with creativity, depression, and finding a unique voice. ...


Blog: Historians discuss Ultimate General: Gettysburg

Gamasutra - February 14, 2017 4699

Historians John Harney and Michael Woods discuss Ultimate General: Gettysburg and the history of the Civil War, looking at war as an object for pop culture and the use of the Confederate flag. ...


Nintendo announces a Zelda first for Breath of the Wild: paid DLC

Gamasutra - February 14, 2017 4687

Nintendo has announced plans to release additional content for The Legend of Zelda: Breath of the Wild in the form of two packs of DLC, a first for a non-spinoff Zelda game. ...


20 talks Gamasutra wants to see at GDC 2017, from sex scenes to grouchy fish

Gamasutra - February 14, 2017 4683

Gamasutra writers recently put our heads together and picked some of our most-anticipated GDC sessions, with topics ranging from designing sex scenes in games to math(s) to...a grouchy fish who lived on the Dreamcast. ...


Blog: A narrative designer's approach to NPCs

Gamasutra - February 14, 2017 4672

Guild Wars 2 narrative designer Angel McCoy talks about non-player characters, and how they can help drive the story you're telling. ...


The ups and downs of Ron Gilbert's journey to make Thimbleweed Park sans publisher

Gamasutra - February 13, 2017 4645

"Even with 30 years of experience, I still got caught with stuff on this game," Gilbert told Waypoint recently, speaking to the good and bad bits of making Thimbleweed Park without a publisher. ...


Get a job: Hangar 13 is hiring a Technical Designer

Gamasutra - February 13, 2017 4637

The design team at Hangar 13 is seeking a skilled and experienced Technical Designer to help define tools and practices that will allow them to create the best gameplay experiences possible. ...