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Ask Mafia III's Harrison Pink about writing great characters at 3PM EST

Gamasutra - February 17, 2017 4851

If you have questions about how to get players attached to your game's characters, we're chatting with Hangar 13 game developer Harrison Pink today at 3PM EST. ...


Blog: How 'games as service' delayed Owlboy for nearly a year

Gamasutra - February 17, 2017 4847

In this post, Jo-Remi Madsen of D-Pad Studio (Owlboy, Savant - Ascent) writes how 'games as service' ended up delaying Owlboy for a long period of time, due to maintaining their first minor title. ...


Road to the IGF: The Molasses Flood's The Flame in the Flood

Gamasutra - February 17, 2017 4842

The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey. ...


Blog: Keeping horror gaming fresh

Gamasutra - February 17, 2017 4839

Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre? ...


How to make game development meetings more productive

Gamasutra - February 16, 2017 4809

Meetings don't have to feel like a black hole of productivity. Riot Games' Juliet Nuzzo shared with us how to be frank and honest about meetings that hurt more than they help. ...


An AI watchdog could be the solution to Counter-Strike's cheater problem

Gamasutra - February 16, 2017 4800

Early versions of AI agents trained to identify cheating Counter-Strike: Global Offensive players are already showing promising results, says Valve. ...


Blog: A design discussion - Bloodborne vs Dark Souls 3

Gamasutra - February 16, 2017 4791

From Software has been refining their action RPG design to a tee, and it's now time to break down two of their biggest hits. ...


Report: Bubble Mania creator Storm8 hit with layoffs

Gamasutra - February 16, 2017 4787

California-based mobile outfit Storm8, developer and publisher of over 45 titles including Bubble Mania and Monopoly Bingo, has reportedly been hit with layoffs. ...

Get a job: Vicarious Visions is hiring a Senior Weapon Artist

Gamasutra - February 15, 2017 4747

Vicarious Visions is on the lookout for an experienced Weapon and Hard Surface Artist to make the vast array of things players get to shoot, swing, and drive in the expanding Destiny universe. ...


How Blizzard 'sold gold' in World of Warcraft without ruining the game

Gamasutra - February 15, 2017 4744

A Glixel interview with game director Ion Hazzikostas dives into how Blizzard turned the failure of Diablo 3's cash based marketplace into a successful system in World of Warcraft. ...


Chat with Riot Games producer Juliet Nuzzo today at 3PM EST

Gamasutra - February 15, 2017 4740

Join us at 3PM EST for a chat about game production inside one of the industry's most complex game development companies. ...


Unreal Engine 4.15 update brings experimental Nintendo Switch support

Gamasutra - February 15, 2017 4738

The latest version of Unreal Engine (4.15) has landed, and what's notable about this iteration is the inclusion of Nintendo Switch support.  ...