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Blog: Analyzing the nature of choice in The Walking Dead

Gamasutra - January 16, 2017 4945

Let's look at the nature of choices in Telltale's The Walking Dead, and how they affect the experience and characters. ...

First-ever computer sports game recreated at The Strong museum

Gamasutra - January 13, 2017 4794

If you've a passion for video game preservation, take heart: a version of one of the first video games ever made, Tennis For Two, has been built and put on display at NY's Strong Museum of Play.  ...


Blog: Simple mechanics, complex puzzle creation - Part 4

Gamasutra - January 13, 2017 4780

Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges? ...


Don't Miss: How Assassin's Creed II's missions use open-world space

Gamasutra - January 12, 2017 4730

"What I find very cool about the open world in Assassin's Creed II is that the world opens up step by step, right up until the very late stages of the game. It's very different from lots of open-world games of today." ...


Pokemon Go and Inside among D.I.C.E. Game of the Year nominees

Gamasutra - January 12, 2017 4728

The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016's Game of the Year. ...


Learn about applying Indigenous experiences to game design today at 2PM EST

Gamasutra - January 12, 2017 4726

There's more than one way to make game systems, and today at 2PM EST, we're talking to two developers who will be presenting at GDC 2017's Indigenous Games lightning talks panel about their work. ...


Using San Francisco as the framework for Watch Dogs 2

Gamasutra - January 12, 2017 4706

Watch Dogs 2, which takes place in the laid back Bay Area that's an actual locus of technological innovation and hacker culture, is focused on issues roiling the tech industry, like doxxing and data mining. ...


Will this asset creation method from Halo 5 help improve your next game?

Gamasutra - January 11, 2017 4684

If you're a triple-A graphics programmer looking for new tools to help your development team, Ben Laidlaw might have the answer for you at GDC 2017. ...