Top Tags

Feeds Score = Number of Unique Feeds * Affinity

Items Score = Total of ( Affinity / Days Since Publication ) For Each Item

Flow Rate Score = Total Flow Rate / ( Number of Items / Number of Feeds )

Score = Flow Rate Score + Feed Score + Items Score

*We actually have 91378 unique tags, but only those that exist in 5 or more unique feeds are used.

Rank Tag Affinity TTL Flow Rate Items Feeds Score
1 Internet privacy 1,001 90 910,041 69 69 992,656
2 Pedagogy 1,001 90 536,817 206 206 916,215
3 distance education 1,001 90 378,873 144 144 886,808
4 Learning 1,001 90 423,593 184 184 810,475
5 DIY culture 1,100 90 516,695 55 55 592,747
6 Maker culture 1,500 90 505,324 30 30 561,914
7 Make 1,001 90 480,542 24 24 512,575
8 Bring your own device 1,001 90 289,229 158 158 482,227
9 Maker Faire 1,001 90 459,226 13 13 475,866
10 Faire 1,001 90 458,282 11 11 472,751
11 mobile phones 1,001 90 216,451 116 116 352,329
12 Alternative Education 1,001 90 193,427 82 82 332,758
13 Social Media 1,001 90 203,647 64 64 292,777
14 Arduino 1,001 90 258,160 7 7 265,961
15 Literacy 1,001 90 140,484 72 72 248,208
16 Academic Publishing 1,001 90 171,035 50 50 225,546
17 E-Learning 1,100 90 91,100 35 35 220,651
18 digital divide 1,500 90 88,522 37 37 183,911
19 philosophy of education 1,001 90 113,915 56 56 180,083
20 Teaching 1,001 90 110,327 43 43 175,656
21 Infographic 1,001 90 87,736 39 39 170,011
22 online education 1,200 90 89,582 44 44 169,819
23 educational software 1,001 90 63,588 49 49 168,217
24 education reform 1,200 90 89,645 54 54 163,300
25 Internet culture 1,001 90 120,338 27 27 150,444
26 Technology integration 1,100 90 95,838 29 29 150,157
27 Digital Literacy 1,500 90 59,096 32 32 147,131
28 social psychology 1,001 90 100,064 34 34 136,860
29 Gamification 1,001 90 73,192 29 29 123,761
30 classroom management 1,001 90 53,933 34 34 123,363
31 mentorship 1,001 90 84,916 35 35 122,838
32 blended learning 1,001 90 54,283 47 47 122,387
33 Library Science 1,001 90 70,579 31 31 120,063
34 video games 1,001 90 73,059 33 33 111,979
35 Open Educational Resources 1,100 90 66,360 35 35 110,383
36 Emerging Technologies 1,001 90 49,596 15 15 106,140
37 educational game 1,500 90 65,317 22 22 105,226
38 open access 1,001 90 71,230 28 28 102,008
39 Science education 1,100 90 52,201 21 21 101,131
40 massive open online course 1,100 90 63,664 29 29 100,072
41 project-based learning 1,001 90 71,524 23 23 99,956
42 experiential learning 1,001 90 49,574 22 22 95,872
43 Gaming 1,001 90 65,732 24 24 95,274
44 media literacy 1,001 90 61,262 28 28 94,443
45 Digital Native 1,500 90 31,816 5 5 94,234
46 educators 1,100 90 61,798 24 24 92,985
47 Linux games 1,001 90 63,405 28 28 92,919
48 educational assessment 1,100 90 58,770 27 27 91,869
49 Cognition 1,001 90 51,517 20 20 91,025
50 human rights 1,001 90 72,740 13 13 89,132
51 digital media 1,001 90 69,059 17 17 88,576
52 Action-adventure games 1,001 90 59,613 24 24 84,926
53 data management 1,001 90 54,073 15 15 80,059
54 Standards-Based Education 1,001 90 52,090 23 23 77,765
55 publishing 1,001 90 54,770 21 21 77,268
56 Higher education 1,001 90 34,134 18 18 75,187
57 mentor 1,001 90 50,953 21 21 73,601
58 Evaluation 1,001 90 42,910 27 27 72,447
59 Peer mentoring 1,001 90 46,699 20 20 68,136
60 mobile device 1,001 90 24,963 10 10 66,973
61 Minecraft 1,200 90 34,867 22 22 65,661
62 cognitive science 1,001 90 28,879 17 17 62,124
63 Evaluation methods 1,001 90 33,407 23 23 58,611
64 personalized learning 1,001 90 37,391 15 15 55,566
65 education policy 1,001 90 21,408 11 11 54,388
66 youth mentoring 1,200 90 35,632 14 14 53,769
67 civic engagement 1,300 90 28,014 17 17 51,972
68 education theory 1,001 90 25,300 20 20 50,834
69 Henry Jenkins 2,500 90 17,429 12 12 50,320
70 Hackerspace 1,100 90 25,627 19 19 50,290
71 higher education in the United States 1,001 90 34,234 14 14 49,742
72 Entrepreneurship 1,001 90 32,683 13 13 48,047
73 game design 1,001 90 33,864 13 13 47,995
74 Digital Humanities 1,100 90 28,706 14 14 47,459
75 Cyberbullying 1,001 90 32,150 12 12 45,993
76 Robot 1,001 90 29,524 14 14 45,535
77 connected learning 3,000 90 15,091 9 9 45,532
78 critical pedagogy 1,200 90 24,589 15 15 45,370
79 analytics 1,001 90 33,100 10 10 45,282
80 collaborative learning 1,001 90 14,982 9 9 44,962
81 Empathy 1,001 90 18,120 9 9 43,655
82 Design Thinking 1,001 90 27,864 12 12 42,106
83 lifelong learning 1,200 90 26,911 11 11 41,913
84 Intelligence 1,001 90 20,573 18 18 40,074
85 computer programming 1,001 90 23,077 15 15 39,877
86 Ambient Intelligence 1,001 90 19,897 18 18 39,750
87 Digital badge 1,100 90 23,185 13 13 38,900
88 Employment 1,001 90 21,276 9 9 36,233
89 Flipped Classroom 1,001 90 25,036 10 10 36,097
90 Collaboration 1,001 90 22,761 12 12 35,619
91 Peer Learning 1,001 90 23,813 9 9 35,209
92 Big Data 1,001 90 24,451 8 8 35,021
93 education in the United States 1,100 90 19,986 11 11 34,737
94 disruptive innovation 2,001 90 22,587 5 5 33,344
95 Learning Analytics 1,001 90 19,036 12 12 32,739
96 Storytelling 1,001 90 20,907 8 8 31,244
97 standardized tests 1,001 90 21,005 9 9 31,239
98 HASTAC 1,001 90 23,108 7 7 31,135
99 nerd culture 1,001 90 19,669 7 7 29,020
100 New Media 1,001 90 18,718 8 8 27,809