Top Tags

Feeds Score = Number of Unique Feeds * Affinity

Items Score = Total of ( Affinity / Days Since Publication ) For Each Item

Flow Rate Score = Total Flow Rate / ( Number of Items / Number of Feeds )

Score = Flow Rate Score + Feed Score + Items Score

*We actually have 92543 unique tags, but only those that exist in 5 or more unique feeds are used.

Rank Tag Affinity TTL Flow Rate Items Feeds Score
1 digital media 1,001 90 1,188,624 388 388 1,668,131
2 Gaming 1,001 90 844,091 301 301 1,214,733
3 Learning 1,001 90 679,881 302 302 1,103,108
4 Pedagogy 1,001 90 430,448 149 149 656,979
5 Social Media 1,001 90 323,846 117 117 460,359
6 distance education 1,001 90 190,568 124 124 334,339
7 Internet privacy 1,001 90 230,152 67 67 324,000
8 Bring your own device 1,001 90 174,671 114 114 317,180
9 publishing 1,001 90 198,660 76 76 285,160
10 Alternative Education 1,001 90 169,578 66 66 249,121
11 Academic Publishing 1,001 90 172,139 68 68 248,313
12 DIY culture 1,100 90 144,992 48 48 215,537
13 philosophy of education 1,001 90 122,396 46 46 197,665
14 Cognition 1,001 90 132,390 56 56 196,941
15 New Media 1,001 90 122,724 48 48 177,741
16 education reform 1,200 90 89,053 39 39 162,523
17 online education 1,200 90 83,217 49 49 149,358
18 Literacy 1,001 90 71,485 51 51 131,097
19 Linux games 1,001 90 88,844 35 35 126,028
20 video games 1,001 90 86,879 35 35 125,103
21 Infographic 1,001 90 82,680 36 36 124,250
22 data management 1,001 90 94,658 20 20 124,166
23 Internet culture 1,001 90 74,230 36 36 114,812
24 Teaching 1,001 90 69,768 37 37 112,358
25 educational assessment 1,100 90 75,844 20 20 111,855
26 mentorship 1,001 90 81,818 26 26 111,376
27 Henry Jenkins 2,500 90 43,142 19 19 106,017
28 Digital Literacy 1,500 90 50,337 30 30 102,955
29 Evaluation 1,001 90 63,504 14 14 102,669
30 human rights 1,001 90 74,165 20 20 99,787
31 digital divide 1,500 90 47,005 29 29 97,803
32 computer programming 1,001 90 64,633 22 22 94,745
33 Open Educational Resources 1,100 90 52,892 32 32 93,087
34 E-Learning 1,100 90 42,666 40 40 92,155
35 educational game 1,500 90 42,599 19 19 91,424
36 Big Data 1,001 90 75,480 12 12 89,745
37 project-based learning 1,001 90 56,413 17 17 88,720
38 mobile phones 1,001 90 41,932 34 34 81,638
39 Action-adventure games 1,001 90 55,201 23 23 80,344
40 Emerging Technologies 1,001 90 48,107 22 22 79,284
41 cognitive science 1,001 90 52,676 24 24 79,063
42 Hackerspace 1,100 90 35,499 27 27 77,445
43 Entrepreneurship 1,001 90 50,262 19 19 76,652
44 Peer mentoring 1,001 90 57,295 16 16 76,459
45 education in the United States 1,100 90 36,800 25 25 70,203
46 Science education 1,100 90 39,816 22 22 67,405
47 Make 1,001 90 40,704 22 22 66,909
48 Gamification 1,001 90 37,516 19 19 66,252
49 media technology 1,001 90 34,885 22 22 63,947
50 Maker culture 1,500 90 30,542 19 19 63,431
51 Design Thinking 1,001 90 51,226 9 9 62,912
52 experiential learning 1,001 90 38,589 21 21 62,622
53 Peer Learning 1,001 90 48,404 9 9 62,141
54 critical pedagogy 1,200 90 38,822 15 15 62,104
55 blended learning 1,001 90 44,962 14 14 60,799
56 civic engagement 1,300 90 38,277 14 14 60,593
57 educational software 1,001 90 27,904 24 24 59,966
58 HASTAC 1,001 90 40,859 10 10 57,045
59 youth mentoring 1,200 90 39,965 13 13 56,683
60 Intelligence 1,001 90 41,065 13 13 55,595
61 open access 1,001 90 29,852 24 24 55,481
62 parenting 1,001 90 39,077 12 12 54,122
63 Digital badge 1,100 90 32,256 16 16 51,877
64 Technology integration 1,100 90 31,374 14 14 49,853
65 educators 1,100 90 29,266 14 14 46,643
66 mentor 1,001 90 33,459 11 11 46,584
67 analytics 1,001 90 34,549 10 10 46,236
68 Standards-Based Education 1,001 90 26,686 14 14 45,559
69 Collaboration 1,001 90 27,343 16 16 45,149
70 massive open online course 1,100 90 18,764 21 21 44,320
71 education theory 1,001 90 23,987 16 16 43,607
72 personalized learning 1,001 90 32,428 10 10 43,043
73 game design 1,001 90 29,104 12 12 42,132
74 Cyberbullying 1,001 90 16,706 11 11 40,693
75 machine learning 1,200 90 27,524 8 8 37,975
76 Employment 1,001 90 26,421 10 10 37,939
77 education policy 1,001 90 20,089 16 16 37,748
78 social networks 1,001 90 21,505 14 14 36,720
79 Digital Humanities 1,100 90 18,583 11 11 36,130
80 critical thinking 1,001 90 26,824 7 7 34,558
81 classroom management 1,001 90 14,978 17 17 33,707
82 informal learning 1,001 90 26,580 6 6 32,956
83 nerd culture 1,001 90 25,263 7 7 32,685
84 media literacy 1,001 90 12,991 17 17 31,714
85 Flipped Classroom 1,001 90 21,963 8 8 31,225
86 Library Science 1,001 90 13,271 16 16 30,484
87 Minecraft 1,200 90 14,871 11 11 29,182
88 Ambient Intelligence 1,001 90 18,567 8 8 27,927
89 Maker Faire 1,001 90 19,741 5 5 26,613
90 Learning Analytics 1,001 90 16,276 9 9 26,440
91 Digital Native 1,500 90 11,633 7 7 25,631
92 Storytelling 1,001 90 17,185 8 8 25,621
93 Robot 1,001 90 14,749 9 9 24,854
94 Coursera 1,001 90 17,480 6 6 24,274
95 badge 1,001 90 11,855 9 9 24,181
96 higher education in the United States 1,001 90 13,183 7 7 21,074
97 lifelong learning 1,200 90 11,252 7 7 20,538
98 public library 1,001 90 13,540 6 6 20,421
99 Higher education 1,001 90 6,799 12 12 19,958
100 mobile device 1,001 90 8,902 6 6 16,141