Top Tags

Feeds Score = Number of Unique Feeds * Affinity

Items Score = Total of ( Affinity / Days Since Publication ) For Each Item

Flow Rate Score = Total Flow Rate / ( Number of Items / Number of Feeds )

Score = Flow Rate Score + Feed Score + Items Score

*We actually have 100366 unique tags, but only those that exist in 5 or more unique feeds are used.

Rank Tag Affinity TTL Flow Rate Items Feeds Score
1 Learning 1,001 90 878,359 356 356 1,302,626
2 digital media 1,001 90 735,833 200 200 999,871
3 Pedagogy 1,001 90 537,077 293 293 876,357
4 Gaming 1,001 90 473,270 157 157 725,079
5 distance education 1,001 90 269,922 203 203 501,607
6 Social Media 1,001 90 229,592 106 106 347,277
7 Bring your own device 1,001 90 134,001 133 133 283,830
8 Internet privacy 1,001 90 172,430 70 70 253,182
9 philosophy of education 1,001 90 135,355 81 81 230,964
10 mobile phones 1,001 90 121,079 92 92 224,589
11 Literacy 1,001 90 140,443 71 71 221,701
12 DIY culture 1,100 90 114,631 68 68 205,776
13 Infographic 1,001 90 127,050 69 69 204,950
14 Cognition 1,001 90 144,738 40 40 197,853
15 publishing 1,001 90 127,405 54 54 195,814
16 Alternative Education 1,001 90 110,624 78 78 195,119
17 Academic Publishing 1,001 90 128,956 59 59 193,868
18 Teaching 1,001 90 99,344 81 81 191,236
19 education reform 1,200 90 103,169 62 62 187,858
20 online education 1,200 90 93,347 69 69 184,968
21 Open Educational Resources 1,100 90 98,158 56 56 176,826
22 Digital Literacy 1,500 90 95,099 42 42 167,212
23 digital divide 1,500 90 84,903 48 48 166,327
24 Internet culture 1,001 90 107,560 43 43 154,192
25 Entrepreneurship 1,001 90 103,412 40 40 150,373
26 nerd culture 1,001 90 124,495 15 15 141,093
27 Minecraft 1,200 90 73,235 36 36 134,744
28 cognitive science 1,001 90 82,834 38 38 134,283
29 E-Learning 1,100 90 62,477 51 51 129,740
30 Linux games 1,001 90 89,611 33 33 125,700
31 classroom management 1,001 90 44,609 73 73 125,285
32 video games 1,001 90 77,968 37 37 119,161
33 education in the United States 1,100 90 67,532 35 35 115,641
34 blended learning 1,001 90 69,584 33 33 107,032
35 social psychology 1,001 90 62,770 40 40 106,729
36 Technology integration 1,100 90 58,187 33 33 102,464
37 Science education 1,100 90 51,343 37 37 98,607
38 education policy 1,001 90 57,123 35 35 97,753
39 educational software 1,001 90 51,466 39 39 95,073
40 Action-adventure games 1,001 90 64,171 28 28 94,127
41 massive open online course 1,100 90 40,362 42 42 91,075
42 experiential learning 1,001 90 52,940 33 33 90,634
43 open access 1,001 90 55,539 32 32 89,107
44 Emerging Technologies 1,001 90 54,745 30 30 88,411
45 Gamification 1,001 90 39,393 44 44 88,082
46 media literacy 1,001 90 45,871 35 35 83,098
47 Maker culture 1,500 90 33,788 27 27 81,209
48 project-based learning 1,001 90 48,039 30 30 80,233
49 Library Science 1,001 90 46,035 28 28 80,165
50 Make 1,001 90 46,795 25 25 79,994
51 educational game 1,500 90 32,164 28 28 78,880
52 Hackerspace 1,100 90 38,957 28 28 75,921
53 mentorship 1,001 90 48,615 26 26 75,851
54 Henry Jenkins 2,500 90 37,335 13 13 71,784
55 data management 1,001 90 39,729 25 25 70,990
56 Intelligence 1,001 90 46,557 18 18 70,419
57 critical pedagogy 1,200 90 40,398 20 20 67,304
58 media technology 1,001 90 38,620 21 21 66,642
59 educational assessment 1,100 90 29,086 31 31 65,801
60 Robot 1,001 90 40,730 22 22 65,736
61 education theory 1,001 90 34,587 26 26 64,131
62 educators 1,100 90 21,201 34 34 62,779
63 personalized learning 1,001 90 36,308 23 23 61,644
64 critical thinking 1,001 90 37,165 20 20 60,333
65 Standards-Based Education 1,001 90 30,623 25 25 57,655
66 parenting 1,001 90 37,162 16 16 55,943
67 Big Data 1,001 90 31,595 21 21 54,847
68 Collaboration 1,001 90 31,610 18 18 54,268
69 Flipped Classroom 1,001 90 21,732 25 25 52,820
70 Higher education 1,001 90 22,438 27 27 52,295
71 Coursera 1,001 90 34,868 16 16 51,969
72 human rights 1,001 90 29,960 15 15 50,048
73 Cyberbullying 1,001 90 30,943 17 17 49,491
74 Learning Analytics 1,001 90 31,274 16 16 49,385
75 Storytelling 1,001 90 32,082 15 15 48,803
76 analytics 1,001 90 31,019 16 16 48,768
77 computer programming 1,001 90 29,122 14 14 47,581
78 informal learning 1,001 90 38,475 7 7 47,012
79 New Media 1,001 90 27,166 15 15 46,404
80 machine learning 1,200 90 18,611 6 6 45,259
81 higher education in the United States 1,001 90 25,094 14 14 43,388
82 mentor 1,001 90 27,913 15 15 43,268
83 collaborative learning 1,001 90 23,379 14 14 41,236
84 Digital badge 1,100 90 21,253 16 16 40,839
85 Digital Humanities 1,100 90 23,112 13 13 40,767
86 Problem-Based Learning 1,001 90 20,365 18 18 40,589
87 youth mentoring 1,200 90 25,234 12 12 40,008
88 Maker Faire 1,001 90 22,651 11 11 38,221
89 Peer mentoring 1,001 90 23,312 14 14 37,592
90 Faire 1,001 90 21,153 10 10 35,909
91 Digital Native 1,500 90 20,042 7 7 33,276
92 Adaptive Learning 1,001 90 20,697 11 11 33,220
93 Employment 1,001 90 21,211 11 11 33,020
94 early childhood education 1,200 90 17,014 12 12 32,870
95 standardized tests 1,001 90 22,962 8 8 32,753
96 Evaluation 1,001 90 23,324 8 8 31,961
97 mobile device 1,001 90 21,027 9 9 31,744
98 Peer Learning 1,001 90 17,966 12 12 31,443
99 Bullying 1,001 90 17,280 12 12 30,293
100 game design 1,001 90 12,837 15 15 28,764