Affiliated with the University of California's systemwide
Humanities Research Institute
The MacArthur Foundation
In a series we're dubbing How Do I Do It?, our inaugural course "Design a Classroom Game" brings together a team of game designers, learning designers and teachers who will lead you through the process of designing your own learning game to play with your students.
For your theoretical pleasure, Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 13, Issue 1, September 2013). All articles are available at http://gamestudies.org/1301/ Contents A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic by Veli-Matti Karhulahti http://gamestudies.org/1301/articles/karhulahti_kinesthetic_theory_of_the_videogame This article looks into the mostly unexplored difference between kinesthetic and […]
On Sackboy Planet, players take advantage of the level editor’s openly networked design to collaborate on projects together. Team projects provide opportunities for people with diverse design skill sets, including logic, design, art, and music, to experiment with creative production around a shared purpose. While players may use the level editor by themselves to design […]