Games & Learning

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Survios bringing Raw Data to VR arcades to woo curious consumers

Gamasutra - January 17, 2017 4995

Survios plans to release an arcade-optimized version of its popular VR shooter, Raw Data, in arcades around the world.  ...


Weakened pound results in UK App Store price hike

Gamasutra - January 17, 2017 4993

Apple has announced it'll be raising the prices of apps and games on its UK App Store to account for weakened exchange rates in the wake of Brexit.  ...


Blog: How video game composers can make you smarter - Part 3

Gamasutra - January 17, 2017 4991

In the last of a three part series, video game music composer Winifred Phillips explores how music enhances focus and cognition in strategy gamers. ...


Yooka-Laylee devs: 7 biggest game design changes since the N64 era

Gamasutra - January 17, 2017 4981

Playtonic Games' Yooka-Laylee is a spiritual successor to Banjo-Kazooie made by ex-Rare devs who worked on that 1990s classic. We asked them what's changed about game design since the N64 era. ...


Blog: Analyzing the nature of choice in The Walking Dead

Gamasutra - January 16, 2017 4945

Let's look at the nature of choices in Telltale's The Walking Dead, and how they affect the experience and characters. ...


Nintendo of America boss explains Switch launch tactics, lack of game bundles

Gamasutra - January 16, 2017 4943

Nintendo of America president Reggie Fils-Aime has explained precisely why the Switch hasn't been bundled with any games, and shed some light on Nintendo's current launch tactics. ...


Awesome Games Done Quick raises over $2.2M for cancer charity

Gamasutra - January 16, 2017 4940

Charity speed running event Awesome Games Done Quick has raised over $2.2 million for the Prevent Cancer Foundation after receiving 43,423 donations from generous viewers.  ...


Rovio opens London studio to create new online franchises

Gamasutra - January 16, 2017 4938

Mobile juggernaut Rovio has opened a new in-house studio in London that will focus on creating massively multiple online games.  ...


Blog: Game development as an awareness and healing tool

Gamasutra - January 16, 2017 4938

Game designer Thais Weiller on why you should use your own personal experiences to create games and have unexpected results. ...


Interview: The state of indie game retail

Gamasutra - January 16, 2017 4926

Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles. ...


D4 director Swery goes indie with his new studio White Owls

Gamasutra - January 15, 2017 4919

More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc. ...


Video Game Deep Cuts: Switch-ed Up For Pokemaniacs

Gamasutra - January 15, 2017 4914

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, looks at Switch's launch, the deep fandom of Pokemon, & lots more. ...


Blog: What to expect from video game cybersecurity In 2017

Gamasutra - January 13, 2017 4833

Matt Cook shares his predictions for cybersecurity in online games for 2017, and discusses potential threats for the coming year. ...


Learn about empowering Indigenous communities to make games at GDC 2017

Gamasutra - January 13, 2017 4797

We talked with designers Julia Keren-Detar and Elizabeth LaPensée about what it means to make video games that draw on Indigenous culture and what to expect from their upcoming GDC panel. ...


First-ever computer sports game recreated at The Strong museum

Gamasutra - January 13, 2017 4794

If you've a passion for video game preservation, take heart: a version of one of the first video games ever made, Tennis For Two, has been built and put on display at NY's Strong Museum of Play.  ...


Will the Switch outsell the Wii U? Gamasutra staff weighs in

Gamasutra - January 13, 2017 4793

Will the Switch outperform the disappointing WiiU? Is the price right? Are the games that were teased sufficiently appealing? Gamasutra staffers weigh in with their take. ...


How are we feeling about the Nintendo Switch's prospects?

Gamasutra - January 13, 2017 4790

Since it's what most of us were talking about anyway, Gamasutra's editorial team hopped on Twitch to hash out what the Switch's debut might mean for players, developers, and Nintendo itself. ...


Report: Nintendo takes a pass on Switch supporting Miiverse/StreetPass

Gamasutra - January 13, 2017 4790

Nintendo has reportedly told GamesBeat that its upcoming Switch console isn't expected to tap into the company's long-established StreetPass or Miiverse social networking systems. ...


Get a job: Skydance Interactive is hiring a VFX Artist

Gamasutra - January 13, 2017 4790

Skydance Interactive is looking for an experienced VFX artist with a strong understanding of materials and rendering, a sharp artistic eye, and technical mind in Marina Del Rey, CA. ...


Nintendo stock value dips following Switch showcase

Gamasutra - January 13, 2017 4785

Nintendo revealed more details about its upcoming console-handheld hybrid gaming system late Thursday night, but something about the Switch has failed to inspire investors. ...


At GDC 2017, Blizzard shares tips on designing great game rewards

Gamasutra - January 13, 2017 4783

At GDC 2017, Blizzard senior game designer Travis Day will draw on 12 years working on World of Warcraft and Diablo 3 to share some hard-learned lessons about how reward systems can guide or harm player experience. ...


U.S. government looks for help defining 'game designer' job role

Gamasutra - January 13, 2017 4782

The O*NET Data Collection Program is seeking the input of expert video game designers to help ensure that the profession is described accurately in the O*NET Database for the American public. ...


What do you think about the Nintendo Switch? Tell us today at 3PM EST

Gamasutra - January 13, 2017 4781

We're streaming a live discussion about what's up with the Nintendo Switch today at 3PM EST. Come chat with us! ...


Blog: Simple mechanics, complex puzzle creation - Part 4

Gamasutra - January 13, 2017 4780

Wrapping up our series investigating interesting level characteristics, we finally answer our original question: Can computer-aided puzzle design help us create fair, fun and interesting challenges? ...


GameStop CEO laments 'disappointing' holiday period as sales tumble

Gamasutra - January 13, 2017 4779

GameStop has posted its sales results for the nine-week holiday period ending December 31, 2016, and they don't make for particularly good reading.  ...


Yoot Saito is coming to GDC 2017 to present a Classic Game Postmortem of Seaman!

Gamasutra - January 13, 2017 4779

Yutaka "Yoot" Saito, the talented game designer known for his idiosyncratic approach to game dev, will be delivering a Classic Game Postmortem on his remarkable Dreamcast game Seaman at GDC 2017! ...