Affiliated with the University of California's systemwide
Humanities Research Institute
The MacArthur Foundation
Slides to support a conversation with high school teachers about holding up a mirror to our own digital ethics as a precursor to doing the same with students.
St. James-Assiniboia School Division. 27 November 2013.
We live in an age where everything is recorded digitally – in pictures, video, and text – live as it happens; it’s the end of the age of legends. "Selfie", according to the Oxford dictionary, is the word of the year 2013. Often the selfies our students are sharing aren’t putting their best digital foot forward. As teachers, how can we help our students leave digital footprints they can be proud of? Is only sharing your "best stuff" such a good idea? How do we address the issue of digital ethics across the curriculum and in our classrooms?
In this session we will share some practical suggestions for a digital ethics policy in your classroom, share resources you can use with your students to have meaningful conversations about making ethical and responsible choices online, and share concrete practical suggestions you can use in your class tomorrow to help your students create digital footprints that will pass The Grandparent Test (it’s not what you think it is).
Slides to support a workshop for the Brandon University VOICE Project in The Pas, Manitoba. 27 November 2013.
We learn by doing; in this workshop we’ll create together and then discuss effective ways to make our classrooms active learning environments. This workshop will also outfit teachers with the tools, skills, and pedagogical perspectives necessary to be successful in a 1-to-1, iPad or BYOD class. We’ll share valuable educational apps for iPads across various content areas. We will design an integrated suite of tools that help students learn and show what they know to the world. Learn how to design effective learning experiences by "mashing up" different apps to create your own app-tivities. You’ll walk away from this session with a strong understanding of the fundamentals of using technology in the classroom.
Slides to support a hands on workshop on the intersection of creativity and a "maker" ethic for learning. This session was specifically for Arts teachers (music, drama, visual arts, band, choir, etc). 6 Nov 2013. St. James-Assiniboia School Division, Winnipeg, Manitoba.
Albert Einstein said: “Play is the highest form of research.” We’re going to do some serious research into the potential of mobile devices for learning. First we’ll play. Then we’ll learn by unpacking the things we did while playing. Expect to be out of your seat and learning with others in this high impact, fun and educational session exploring practical ways mobile devices can be used to help students learn and share their learning with the world.
The traditional conference is in dire need of creativity, innovation and reinvention! It has been stuck in an ancient, out-dated rut for too long. What happens inside of conferences is going to change. Especially now that the Web connects us to information and people the way that it does. It has to change.
Presentation about a course I teach to EdTech graduate students. More resources can be found at http://usergeneratededucation.wordpress.com/2013/10/12/educator-as-a-social-networked-learner-presentation-materials/
Presented as part of of J. Stenros, O. Sotamaa, B. Perron, S. Deterding & S. P. Walz: The Game Studies Language Exchange Program: Uncovering Hidden Gems of European Game and Play Research. Peer-reviewed panel, DiGRA 2013, August 28, 2013, Atlanta, GA, USA.